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* Change arena foe check to assert.Robert Vollmert2009-11-131-2/+1
* Remove arena AI forcing option.Robert Vollmert2009-11-135-132/+3
* Rename mgrow to mon-grow.Vsevolod Kozlov2009-11-133-4/+4
* Remove obsoleted los.h includes.Robert Vollmert2009-11-1316-16/+0
* Replace calc_show_los by you.update_los.Robert Vollmert2009-11-137-14/+9
* Move trans_wall_blocking into player.Robert Vollmert2009-11-138-13/+13
* Replace observe_cell by you.see_cell.Robert Vollmert2009-11-1328-105/+97
* Hack player LOS routines for arena.Robert Vollmert2009-11-134-4/+26
* exclude.cc: revert _find_exclude_root() speed-upMatthew Cline2009-11-131-23/+6
* Move duplicated can_hibernate code into actor.Jude Brown2009-11-136-49/+31
* Give Aizul the Poison Arrow spell.Jude Brown2009-11-131-1/+1
* Convert tabs to spaces.Jude Brown2009-11-131-31/+31
* Replace monster_index with monsters::mindex.Vsevolod Kozlov2009-11-1312-49/+41
* view.cc: Remove an extra USE_TILE after #else.Vsevolod Kozlov2009-11-131-1/+1
* Revert "Move arena check to draw_player."Robert Vollmert2009-11-131-3/+4
* Leave viewwindow early when not drawing.Robert Vollmert2009-11-131-18/+21
* Move arena check to draw_player.Robert Vollmert2009-11-131-4/+3
* Make tiles and non-tiles use the "same" screen_buffer_t buffy.Robert Vollmert2009-11-133-102/+84
* Clean up colour munging.Robert Vollmert2009-11-131-9/+9
* Remove comment that doesn't apply (anymore?).Robert Vollmert2009-11-131-1/+0
* Don't treat off-map or unknown differently.Robert Vollmert2009-11-131-1/+1
* Extract player updates from main draw loop.Robert Vollmert2009-11-131-14/+19
* Collect view map updates.Robert Vollmert2009-11-131-75/+36
* Split up viewwindow.Robert Vollmert2009-11-131-166/+177
* Generalize crawl_view_buffer to also handle the tile buffers.Robert Vollmert2009-11-133-31/+34
* Extract player info updates from viewwindow.Robert Vollmert2009-11-131-33/+31
* options_guide.txt: various atuo-stop stuffMatthew Cline2009-11-131-1/+7
* mon-stuff.cc: Jiyva slimify-monster stuffMatthew Cline2009-11-131-1/+5
* Jiyva won't slimify god-gift monsters.Matthew Cline2009-11-132-5/+7
* religion.cc: mons_make_god_gift(): switching godsMatthew Cline2009-11-131-2/+1
* Don't remove marker while it's being activatedMatthew Cline2009-11-132-1/+20
* Add new, futureproof enum serialization primitivesStefan O'Rear2009-11-132-0/+169
* Move most Royal Jelly code to dat/lair.desMatthew Cline2009-11-135-146/+98
* seen_replace_feat(): replace one feat with anotherMatthew Cline2009-11-133-5/+32
* dungeon.lua: dgn_set_persistent_var()Matthew Cline2009-11-131-0/+4
* l_you.cc: you.silenced()Matthew Cline2009-11-131-0/+2
* l_mons.cc: mon.you_can_see monster methodMatthew Cline2009-11-131-1/+8
* mon-stuff.cc: monster_die() Lua callbackMatthew Cline2009-11-131-0/+52
* MonPropsMarker: set hash properties on monstersMatthew Cline2009-11-132-0/+51
* lm_trig.lua: monster_dies can look for "any"Matthew Cline2009-11-131-3/+3
* l_mons.cc: mon.set_prop(), for hash props memberMatthew Cline2009-11-131-1/+41
* New great vault by Neil and Jude.David Ploog2009-11-131-0/+109
* More altar vaults as temple overflow.David Ploog2009-11-131-35/+40
* A few more lines for pas-de-faq section.David Ploog2009-11-131-13/+22
* Various temple map tweaks.David Ploog2009-11-131-71/+79
* Fix all vault monsters having random colourMatthew Cline2009-11-123-5/+2
* wiz-mon.cc: fix monser color always being randomMatthew Cline2009-11-121-0/+3
* Merge branch 'master' of ssh://crawl-ref.git.sourceforge.net/gitroot/crawl-re...Charles Otto2009-11-134-7/+21
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| * mon_spec: "col:any" to get random coloursMatthew Cline2009-11-123-5/+19
| * dungeon.cc: use specialized overflows only %50Matthew Cline2009-11-121-1/+1