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* Documentation for star_item and superb_item.Jude Brown2009-11-291-0/+2
* Reduce dependency on travel.hMatthew Cline2009-11-2929-231/+275
* Add text names for * and | items in vault, as per %.Jude Brown2009-11-291-2/+2
* Place uniques before connectivity checks.Jude Brown2009-11-291-2/+5
* Reset uniques and unrands when a level is vetoed.Jude Brown2009-11-291-0/+11
* Revert Yiuf changes.Jude Brown2009-11-291-13/+11
* Monster-flavour LOS, adjacent, rectangle and circle iterators.Jude Brown2009-11-291-22/+102
* Tweak wording.David Lawrence Ramsey2009-11-291-1/+1
* New Lua iterators: point_iterator, slave_iterator, tweaks.Jude Brown2009-11-291-8/+79
* ShoppingList: deal better with mult identical itemMatthew Cline2009-11-282-37/+57
* Further rF- message tweak.Jude Brown2009-11-291-2/+2
* Clarify rF- messages (TGW).Jude Brown2009-11-291-3/+3
* Simplify the multiple chances for unique maps to be placed.David Lawrence Ramsey2009-11-281-1/+1
* Change confusing vaults.des comment.Enne Walker2009-11-281-1/+1
* Don't rotate or mirror 1x1 vaults.Enne Walker2009-11-281-2/+7
* Subvaults.Enne Walker2009-11-2823-1758/+3018
* Hacked uniq_crazy_yiuf_cottage a bit.Jude Brown2009-11-291-11/+13
* Add shaft milestone.Robert Vollmert2009-11-281-0/+6
* Use append_weapon_stats for staff stat description.Robert Vollmert2009-11-281-4/+3
* Remove aged commented #ifdef COLOUR_OPTS from defines.h.Robert Vollmert2009-11-281-29/+25
* Add an option to draw the player cursor manually.Robert Vollmert2009-11-2811-21/+33
* Make death effects unaffected by polymorph.Jude Brown2009-11-282-8/+31
* Give unique maps a second and third chance to place.Jude Brown2009-11-281-1/+10
* Place uniques with noclobber=false.Robert Vollmert2009-11-281-1/+1
* Fix tiles compile.Robert Vollmert2009-11-281-0/+0
* Colour excluded stairs pink in level map title.Robert Vollmert2009-11-281-22/+30
* Remove Robe of Clouds' equip message.Jude Brown2009-11-281-6/+0
* New unrand: +3 robe of Clouds (rElec, +Lev)Jude Brown2009-11-288-1/+63
* Update CREDITS.David Ploog2009-11-281-21/+21
* Fix stash-tracker shop-menu on non-travel levelsMatthew Cline2009-11-271-4/+8
* Fix reversed logic in is_damaging_cloud (bug #80).Jude Brown2009-11-281-1/+1
* Make '8' and '9' obey random monster list in portal vaults.Jude Brown2009-11-281-6/+8
* Manipulate shopping list from stash trackerMatthew Cline2009-11-272-20/+64
* ShoppingList::item_name_simple(): include plusesMatthew Cline2009-11-271-2/+2
* ShoppingList: pass level_pos* as constMatthew Cline2009-11-272-12/+16
* Make RANDOM_MONSTER work properly in portal vaults.Jude Brown2009-11-281-4/+9
* mons_cast_noise(): wrong key order for poly'd monsMatthew Cline2009-11-271-4/+2
* A first version of features in the level map title.Robert Vollmert2009-11-271-30/+94
* Move level map title out of _draw_level_map.Robert Vollmert2009-11-271-33/+31
* Comment fixes.David Lawrence Ramsey2009-11-271-3/+3
* Add formatting fixes.David Lawrence Ramsey2009-11-271-10/+28
* Remove redundant 1-level branch check.Robert Vollmert2009-11-271-14/+1
* Give shafts in corridor ends a good chance of being preknown.Robert Vollmert2009-11-273-7/+18
* Quiet debug message spam.Robert Vollmert2009-11-271-2/+2
* Make early undiscovered shaft traps a little milder.Robert Vollmert2009-11-271-2/+2
* Fix compilation.David Lawrence Ramsey2009-11-272-0/+4
* Don't update map knowledge when revealing traps.Robert Vollmert2009-11-271-3/+1
* Fix tiles compile (missing includes).Robert Vollmert2009-11-276-0/+6
* Remove header includes from mon-place.h.Robert Vollmert2009-11-2745-263/+378
* Remove further header-header includes.Robert Vollmert2009-11-272-3/+6