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* Added support for Unicode characters in the map display with ncursesw (enableddshaligram2007-06-0729-418/+542
* Banishment while standing on a dungeon feature was destroying the feature,dshaligram2007-06-067-11/+7
* Removed targeting and level-map help from the main help screen since they'redshaligram2007-06-062-11/+2
* Fixed a couple of minor errors in the manual.dshaligram2007-06-061-6/+7
* Manual update (David).dshaligram2007-06-061-17/+35
* Changed the new vaults to minivaults since they're excellent minivaultdshaligram2007-06-051-69/+68
* New vaults.dshaligram2007-06-051-2/+71
* Change list for 0.2.6.dshaligram2007-06-051-0/+15
* Drop -Wconversion; it complains about implicit signed->unsigned conversions ondshaligram2007-06-051-1/+1
* Added a precautionary check for an empty delay queue (really shouldn't bedshaligram2007-06-041-0/+1
* Fixed turn-loss during travel:dshaligram2007-06-041-1/+7
* [1730376] Branch stairs are now coloured yellow in the level map, as they aredshaligram2007-06-041-3/+3
* [1730416] Warn player if not switching back to original weapon when butchery isdshaligram2007-06-042-25/+46
* [1730386] Clouds override visibility of monsters submerged in shallow water.dshaligram2007-06-042-2/+5
* [1723695] Fixed unholy (and silly) travel cache corruption bug.dshaligram2007-06-042-6/+16
* Removed a couple of unnecessary viewport-center calls.dshaligram2007-06-042-2/+0
* isblank is not available on DOS djgpp, replaced with == ' '.dshaligram2007-06-041-2/+2
* Fixed libw32c.cc to work with the new viewport changes.dshaligram2007-06-044-46/+50
* [1699948] Allow changing the viewport size if you're using a larger terminaldshaligram2007-06-0425-224/+625
* Refix charm check so interrupt is not fired for monsters not in view.dshaligram2007-06-031-3/+6
* [1690815] Monsters that lose ENCH_CHARM should not generate "The foodshaligram2007-06-033-10/+17
* Note travel target before checking i_feel_safe() (so that the player'sdshaligram2007-06-031-4/+4
* [1709687] Fixed Vehumet and Lugonu not accepting kills by undead slaves.dshaligram2007-06-034-8/+30
* [1715565] Removed "You mutate" message which is irrelevant since the specificdshaligram2007-06-032-10/+9
* [1589849] Enabled ! in targeting mode to aim beams at a specific spot.dshaligram2007-06-034-74/+112
* [1728875] Fixed monsters not being drawn until one turn after being generated.dshaligram2007-06-032-1/+8
* $ in the interlevel travel depth prompt changes the default to the deepestdshaligram2007-06-032-1/+19
* Improve beam selection by trying to match slopes (well, munged slopes) to thedshaligram2007-06-033-8/+57
* [1730096] Updated Xcode project to include xom.cc.dshaligram2007-06-031-0/+4
* Fixed silly type-conversion bugs I introduced, added -Wconversion todshaligram2007-06-023-7/+7
* Highlight monsters in the path of a beam (with :).dshaligram2007-06-025-24/+48
* This is an experimental attempt at selecting more intuitive beams fordshaligram2007-06-025-40/+262
* [1726243] Changed out-of-sight stash description for additional items from (+n)dshaligram2007-06-021-2/+2
* [1727700] Produce appropriate message when an invisible monster is polymorpheddshaligram2007-06-021-2/+9
* Monsters teleported away from the stairs you land on when entering a leveldshaligram2007-06-021-1/+1
* [1727099] Monster spotted on the edge of FOV that immediately turns invisibledshaligram2007-06-021-2/+22
* [1728745] When reading books, exiting from a spell description leaves you indshaligram2007-06-021-20/+17
* [1729180] Fixed message sequence when player scrambles out of deep water intodshaligram2007-06-021-5/+10
* [1722797] Fixed grammar bugs in item sacrifice messages.dshaligram2007-06-021-18/+35
* [1726681] Fixed friendly neqoxecs using brain-feed on the player (use ofdshaligram2007-06-021-3/+3
* [1728545] Fixed "you swing at nothing" message when using (o)pen door on adshaligram2007-06-021-0/+7
* [1612448] Allow polearm users to attack monster submerged in shallow water.dshaligram2007-06-019-3/+36
* Fixed broken view colours.dshaligram2007-06-011-2/+3
* [1603676] Stairs override items on the same square for display purposes ifdshaligram2007-06-018-39/+69
* Added you.god() to Lua bindings.dshaligram2007-06-012-1/+16
* [1729219] Document item class names that can be used in .des files.dshaligram2007-06-011-0/+4
* Removed unnecessary targeting check for acid spit.dshaligram2007-05-312-10/+11
* Allow ogre-mage reavers.dshaligram2007-05-311-1/+0
* sort_menus now allows the user to choose what menus to sort, and how todshaligram2007-05-3121-170/+534
* default_target defaults to true (David).dshaligram2007-05-303-7/+10