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* Fixed compile breaking on Linux.dshaligram2007-06-102-0/+5
* Updated CREDITS, INSTALL.dshaligram2007-06-102-3/+24
* Added information to the abilities screen during tutorials, j-p-e-g2007-06-103-1/+53
* Tweaks to build with Unicode support on Mac OS. Unfortunately none of thedshaligram2007-06-102-0/+10
* Some more changes to the tutorial, most importantly to j-p-e-g2007-06-094-28/+70
* Fixed broken macros on Windows (Erik).dshaligram2007-06-091-1/+1
* Added missing . to player attack miss messages (Erik).dshaligram2007-06-091-1/+3
* Mention that there's more travel help available in the depth-selection prompt.dshaligram2007-06-091-1/+5
* Fixed off-by-one error in waypoint and exclude setting on the level-map (Erik).dshaligram2007-06-092-4/+5
* Fixed level-map not scrolling to show detected monsters and items.dshaligram2007-06-081-1/+1
* When showing glyphs in messages (as in the tutorial), use stringize_glyph() todshaligram2007-06-088-18/+64
* Removed unnecessary turnloss when declining to memorise a spell. Also removeddshaligram2007-06-081-7/+0
* Removed one line from the targeting prompt; should make it less -more- prone.dshaligram2007-06-082-7/+7
* Flush macro input buffer when fire command fails (Erik).dshaligram2007-06-0810-57/+168
* Unicode builds were mangling IBM graphics, fixed.dshaligram2007-06-081-1/+1
* Removed unnecessary < 0 check on glyphs.dshaligram2007-06-071-4/+1
* Update 'V' feature display to include Unicode.dshaligram2007-06-071-10/+11
* Mention that char_set = unicode works only if Crawl was built with Unicodedshaligram2007-06-071-0/+4
* Added support for Unicode characters in the map display with ncursesw (enableddshaligram2007-06-0729-418/+542
* Banishment while standing on a dungeon feature was destroying the feature,dshaligram2007-06-067-11/+7
* Removed targeting and level-map help from the main help screen since they'redshaligram2007-06-062-11/+2
* Fixed a couple of minor errors in the manual.dshaligram2007-06-061-6/+7
* Manual update (David).dshaligram2007-06-061-17/+35
* Changed the new vaults to minivaults since they're excellent minivaultdshaligram2007-06-051-69/+68
* New vaults.dshaligram2007-06-051-2/+71
* Change list for 0.2.6.dshaligram2007-06-051-0/+15
* Drop -Wconversion; it complains about implicit signed->unsigned conversions ondshaligram2007-06-051-1/+1
* Added a precautionary check for an empty delay queue (really shouldn't bedshaligram2007-06-041-0/+1
* Fixed turn-loss during travel:dshaligram2007-06-041-1/+7
* [1730376] Branch stairs are now coloured yellow in the level map, as they aredshaligram2007-06-041-3/+3
* [1730416] Warn player if not switching back to original weapon when butchery isdshaligram2007-06-042-25/+46
* [1730386] Clouds override visibility of monsters submerged in shallow water.dshaligram2007-06-042-2/+5
* [1723695] Fixed unholy (and silly) travel cache corruption bug.dshaligram2007-06-042-6/+16
* Removed a couple of unnecessary viewport-center calls.dshaligram2007-06-042-2/+0
* isblank is not available on DOS djgpp, replaced with == ' '.dshaligram2007-06-041-2/+2
* Fixed libw32c.cc to work with the new viewport changes.dshaligram2007-06-044-46/+50
* [1699948] Allow changing the viewport size if you're using a larger terminaldshaligram2007-06-0425-224/+625
* Refix charm check so interrupt is not fired for monsters not in view.dshaligram2007-06-031-3/+6
* [1690815] Monsters that lose ENCH_CHARM should not generate "The foodshaligram2007-06-033-10/+17
* Note travel target before checking i_feel_safe() (so that the player'sdshaligram2007-06-031-4/+4
* [1709687] Fixed Vehumet and Lugonu not accepting kills by undead slaves.dshaligram2007-06-034-8/+30
* [1715565] Removed "You mutate" message which is irrelevant since the specificdshaligram2007-06-032-10/+9
* [1589849] Enabled ! in targeting mode to aim beams at a specific spot.dshaligram2007-06-034-74/+112
* [1728875] Fixed monsters not being drawn until one turn after being generated.dshaligram2007-06-032-1/+8
* $ in the interlevel travel depth prompt changes the default to the deepestdshaligram2007-06-032-1/+19
* Improve beam selection by trying to match slopes (well, munged slopes) to thedshaligram2007-06-033-8/+57
* [1730096] Updated Xcode project to include xom.cc.dshaligram2007-06-031-0/+4
* Fixed silly type-conversion bugs I introduced, added -Wconversion todshaligram2007-06-023-7/+7
* Highlight monsters in the path of a beam (with :).dshaligram2007-06-025-24/+48
* This is an experimental attempt at selecting more intuitive beams fordshaligram2007-06-025-40/+262