| Commit message (Collapse) | Author | Age | Files | Lines |
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Orb guardians are no longer valid polymorph targets.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1570 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1569 c06c8d41-db1a-0410-9941-cceddc491573
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akin to my previous commit for skills.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1568 c06c8d41-db1a-0410-9941-cceddc491573
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widely-used Mac terminal emulators has a clue on how to handle Unicode block
characters (Terminal.app, iTerm, Terminator,...; they all suck), so Mac Unicode
lovers will probably need to run X and urxvt or something along those lines.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1567 c06c8d41-db1a-0410-9941-cceddc491573
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the skill screen (please check this, guys!) - I also
changed the targetting description in the tutorial
messages. If I've counted right, we've not got five
commands to shoot at a previously selected target,
namely ., f, p, t and Enter.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1566 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1565 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1564 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1563 c06c8d41-db1a-0410-9941-cceddc491573
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Missile damage dice were being scaled before the full damage bonus was applied,
fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1562 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1561 c06c8d41-db1a-0410-9941-cceddc491573
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convert Unicode glyphs to multibyte sequences.
Added multibyte_strlen to calculate string lengths correctly when dealing with
multibyte strings.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1560 c06c8d41-db1a-0410-9941-cceddc491573
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turnloss when trying to memorise spells that you already know, or that are too
high-level, or need too many slots.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1559 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1558 c06c8d41-db1a-0410-9941-cceddc491573
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Allow using the special sequence \{!more} in macros to disable -more- prompts
while processing the macro expansion.
Fixed a couple of off-by-one errors in the level-map.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1557 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1556 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1555 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1554 c06c8d41-db1a-0410-9941-cceddc491573
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support.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1553 c06c8d41-db1a-0410-9941-cceddc491573
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by setting UNICODE_GLYPHS=y in makefile.unix).
Removed the (1,1) offset between map and grid. Both map and grid are now in
sync.
Store object indexes instead of raw characters in env.map so that players can
change charsets and have the display update immediately.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1552 c06c8d41-db1a-0410-9941-cceddc491573
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fixed.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1550 c06c8d41-db1a-0410-9941-cceddc491573
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available elsewhere.
[1731478] Fixed game crashing when saving a screenshot (broken during the
viewport changes).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1549 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1546 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1544 c06c8d41-db1a-0410-9941-cceddc491573
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material.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1543 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1542 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1539 c06c8d41-db1a-0410-9941-cceddc491573
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newer gccs.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1536 c06c8d41-db1a-0410-9941-cceddc491573
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possible) during run.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1535 c06c8d41-db1a-0410-9941-cceddc491573
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- Interlevel travel was losing one turn when taking stairs.
- Greedy explore was losing one turn when picking up items.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1534 c06c8d41-db1a-0410-9941-cceddc491573
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in the main view.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1533 c06c8d41-db1a-0410-9941-cceddc491573
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interrupted.
Also tweaked delay handling, since delays (particularly stacked delays) were
taking more turns than intended.
Changes to delays:
- A delay of 1 is assumed to mean *one* turn spent performing the delay action.
- Finishing a delay takes no additional turns (because all the work was done in
the prior turns).
- No turn is lost after finishing a delay and before starting the next delay.
finish_delay() immediately calls handle_delay() to start on the next delay.
Some delay turn counts:
Activity 0.2 0.3
Eat a pear 3 2
Butcher a corpse (no weapon swap) 5 4
Butcher a corpse (swapping weapons) 9 6
Take off robe (when wearing cloak) 8 5
Wear a cloak 3 2
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1532 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed buggy check for fire elementals regenerating in flaming clouds.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1530 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1528 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1527 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1526 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1525 c06c8d41-db1a-0410-9941-cceddc491573
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than 80x24. Also allow moving the PC around the viewport without scrolling the
viewport if the viewport is large enough.
This is not tested on DOS and Windows yet.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1524 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1523 c06c8d41-db1a-0410-9941-cceddc491573
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comes into view" message.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1522 c06c8d41-db1a-0410-9941-cceddc491573
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painfully selected destination is not lost because he didn't notice a giant bat
in LOS.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1521 c06c8d41-db1a-0410-9941-cceddc491573
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Fixed Lugonu not accepting butchered corpses.
Fixed Elyvilon not being angered by butchery while praying.
Moved item sacrifice messages to the god channel.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1520 c06c8d41-db1a-0410-9941-cceddc491573
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mutation is spelled out immediately afterwards.
The mutation channel now has a default colour of lightred.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1519 c06c8d41-db1a-0410-9941-cceddc491573
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Beams aimed at the ground will hit creatures submerged in shallow water,
but enchantments will do nothing, lightning will ground harmlessly, and other
conjurations will do 2/3rd their normal damage.
Made target_unshifted_dirs turn off default_target, and vice versa, since the
options don't go well together.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1518 c06c8d41-db1a-0410-9941-cceddc491573
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Added floor around columned hall.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1517 c06c8d41-db1a-0410-9941-cceddc491573
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visited level in the branch.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1516 c06c8d41-db1a-0410-9941-cceddc491573
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slope to the target. We use the average of the beam slope and the slope of the
starting point of the beam from the center of the starting cell.
This picks better beams for points close to the player - (2,1) for instance
than my first attempt.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1515 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1514 c06c8d41-db1a-0410-9941-cceddc491573
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makefile.unix to catch these problems sooner.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1513 c06c8d41-db1a-0410-9941-cceddc491573
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git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1512 c06c8d41-db1a-0410-9941-cceddc491573
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targeting (see 1725723):
- The default beam selected for targeting is the shortest available beam
that is closest to the Bresenham line between src->targ.
- Targeting beams convert aliased perpendiculars into diagonals, which
look better. This requires an immortal fudge to make sure the diagonal
conversion doesn't happen at the wrong places (when the conversion
would cause the beam to miss the target square).
- Tweaked beam bounce behaviour to look more natural.
Comments and suggestions welcome.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1511 c06c8d41-db1a-0410-9941-cceddc491573
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