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* Add minor cosmetic fixes.dolorous2008-06-193-21/+18
* Simplify.dolorous2008-06-191-37/+25
* Simplify.dolorous2008-06-191-4/+3
* Add spacing fixes.dolorous2008-06-191-3/+3
* Fix logic error from an attempted cleanup of mine (oops). This seems to dolorous2008-06-191-1/+1
* Added some description for religious abilities.dploog2008-06-191-7/+13
* Fix logical error in which traps can be disarmed. (BR 1997834)j-p-e-g2008-06-191-1/+1
* Extend the monster list merge handling to dancing weapons and mimics.j-p-e-g2008-06-191-3/+19
* Fix 1996837: Allow equipping spellcasters with ammunition on generation.j-p-e-g2008-06-197-70/+96
* Give the Tome of Destruction a fixed unidentified description ("ancientj-p-e-g2008-06-192-14/+19
* Make named Pan lords patrolling.dploog2008-06-191-4/+4
* Since mons_clear_trapping_net() checks if the monster is caught in a dolorous2008-06-194-19/+13
* For jewellery with pluses and wands, only make an ident note when thezelgadis2008-06-1913-34/+58
* Add miscellaneous minor fixes.dolorous2008-06-191-12/+12
* Add minor cosmetic fixes.dolorous2008-06-191-2/+2
* For now, reenable emergency spells for monsters leaving the level.dolorous2008-06-191-3/+4
* Tweak god gift handling a bit more.dolorous2008-06-191-3/+5
* note_items now only notes when items are identified. NOTE_GET_ITEM iszelgadis2008-06-192-19/+12
* player_in_a_dangerous_place() can now optionally return if any hostilezelgadis2008-06-192-4/+13
* Add various god gift-related cleanups.dolorous2008-06-196-35/+32
* Fix invisible monsters being described to "burst forth from the water"j-p-e-g2008-06-183-24/+30
* Unknown potions are still useless for mummies. [1994979]haranp2008-06-181-3/+3
* Fix most of 1995487:haranp2008-06-183-4/+11
* Made randart mimic descriptions consistent. Fixes 1997052.haranp2008-06-181-10/+3
* Make redraw_screen() a bit smarter if the game isn't initialised yet.haranp2008-06-181-0/+7
* Added more skill descriptions.dploog2008-06-181-8/+33
* Make _equip_undead() use coord_defs.dolorous2008-06-181-3/+4
* Add the framework for descriptions for abilities to be read from thej-p-e-g2008-06-189-27/+441
* Simplify again.dolorous2008-06-182-5/+5
* Add wording fix.dolorous2008-06-181-1/+1
* Outsource the tutorial descriptions of skills, and make them searchablej-p-e-g2008-06-189-115/+495
* Add more whitespace fixes.dolorous2008-06-181-4/+4
* Documentation updates.dolorous2008-06-181-2/+3
* Simplify.dolorous2008-06-181-3/+1
* Clean up monsters' summoning undead.dolorous2008-06-181-9/+11
* Comment fixes.dolorous2008-06-181-3/+3
* Simplify.dolorous2008-06-181-1/+1
* Comment fix.dolorous2008-06-181-1/+1
* Add a few more follower-related cleanups.dolorous2008-06-183-8/+5
* Reenable level-leaving monsters' using shaft traps again, properly this dolorous2008-06-182-20/+28
* Don't make monsters leaving the level take shaft traps anymore: they dolorous2008-06-181-3/+3
* Add another comment fix.dolorous2008-06-181-2/+2
* Comment fix.dolorous2008-06-181-1/+1
* Moved chunks_autopickup from 4-i to 4-a.dploog2008-06-182-13/+13
* Fix 1996770: shafts being capable of disarming.j-p-e-g2008-06-185-45/+86
* Add another whitespace fix.dolorous2008-06-181-1/+1
* Fix monster attitude comparison for ball lightnings.dolorous2008-06-181-1/+1
* Add whitespace fix.dolorous2008-06-181-1/+1
* Revert one of the previous changes: unlike fleeing monsters, monsters dolorous2008-06-181-4/+3
* Take good neutrals into account when checking if a monster's enemies are dolorous2008-06-182-11/+13