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* Fixed map items being carried forward to all subsequent maps (Erik).dshaligram2007-01-051-0/+1
* Autoprayer should not activate in damaging clouds.dshaligram2007-01-045-39/+87
* Hellfire users are M_EVIL.dshaligram2007-01-041-2/+3
* item_ident(x, ISFLAG_KNOW_TYPE) is now deprecated in favour ofdshaligram2007-01-0416-80/+84
* Include errno.h to fix DOS compile.dshaligram2007-01-041-6/+1
* [1626673] When croaking in files.cc, make sure the user can see the error mes...dshaligram2007-01-043-37/+41
* Tweaks to try to fix numpad handling for Windows without blowing up support ondshaligram2007-01-042-22/+24
* [1626830] Fixed non-stacking potions.dshaligram2007-01-042-9/+31
* Shadow dragons should be M_EVIL.dshaligram2007-01-031-1/+1
* [1626675] Handle auto_list better when eating chunks off the ground. This isdshaligram2007-01-031-4/+16
* Note alternatives to + and \ for autopickup option.dshaligram2007-01-031-2/+2
* s/aquirement/acquirement/dshaligram2007-01-031-1/+1
* Prayer with no god uses no turns (the message indicates that it does, but to ...dshaligram2007-01-031-0/+3
* s/armor/armourdshaligram2007-01-031-1/+1
* Don't do a full redraw when travel_delay = -1dshaligram2007-01-021-1/+1
* Fixed manual wording for skills (ekiM).dshaligram2007-01-021-3/+3
* Fixed broken shift-5 resting.dshaligram2007-01-021-2/+2
* [1626223] Fixed randart checks for monster fire and cold resistance (Jarmo).dshaligram2007-01-021-2/+2
* Moved i_feel_safe checks to the travel start functions themselves.dshaligram2007-01-022-8/+18
* Fixed Abyss banishment crash.dshaligram2007-01-0213-30/+48
* Blinking/teleporting monsters should not be able to land on the player's posi...dshaligram2007-01-025-25/+22
* [1626167] Fixed bad default depths when traveling out of branches.dshaligram2007-01-021-1/+1
* [1626162] Don't stop travel for submerged monsters.dshaligram2007-01-025-3/+5
* Allow Zin to feed you reliably.dshaligram2007-01-022-8/+12
* Removed version number from manual, because otherwise we have to put in scriptsdshaligram2007-01-021-1/+1
* Credit Eidolos for the idea.dshaligram2007-01-021-0/+1
* Fix monster-comes-into-view messages when the monster was already in view todshaligram2007-01-023-32/+83
* stop_travel messages now also apply to shift-run and rest (under the defaultdshaligram2007-01-023-15/+31
* [1625316] Made rods more common.dshaligram2007-01-011-1/+1
* Toned down TSO's Cleansing Flame. It is still very strong, may need more tuning.dshaligram2006-12-311-1/+1
* Updated changes in trunk.dshaligram2006-12-311-0/+10
* Put tables.txt into the help (hotkeyed to 's', for 'skills'.)haranp2006-12-318-102/+128
* Added show_turns option to control turn counter display.dshaligram2006-12-316-5/+31
* Monster resistances and susceptibilities were being applied twice for beams,dshaligram2006-12-311-1/+1
* Fix TSO getting annoyed when cleansing flame hits a Daeva.dshaligram2006-12-311-15/+15
* Made spellcaster/ranger wanderer #ifdef work (it's still off.)haranp2006-12-301-6/+3
* Handle zombies and other monster modifiers correctly in notes.dshaligram2006-12-302-28/+19
* Gave Assassins a 50% shot at starting with curare, trading 7 to 1 withharanp2006-12-301-0/+13
* Gave Spriggans slow metabolism:3 and a potion of porridge to start with (for ...haranp2006-12-301-3/+11
* Made Abyss banishment noteworthy (somewhat hackish, uses USER_NOTE.)haranp2006-12-304-3/+11
* Fix for the refusal-to-follow bug: monsters refused to visit disarmed trap sq...haranp2006-12-301-2/+3
* Blocked shopping while berserk (Erik.)haranp2006-12-302-3/+7
* GOD_GIFT flag wasn't getting set for Daevas and Angels.dshaligram2006-12-301-2/+2
* Boost Daevas and Angels (inspired by Yuuma Oohara):dshaligram2006-12-302-9/+9
* [1624529] Added display of turns used in main play screen. Zero-based, whichdshaligram2006-12-306-7/+32
* Cleaned up some linebreaks in keyboard help.dshaligram2006-12-291-5/+1
* More level designs (David rocks!)dshaligram2006-12-292-52/+167
* Made labyrinth colours consistent (Erik.)haranp2006-12-291-0/+2
* Refix autopickup so as not to kill greedy-explore.haranp2006-12-292-4/+9
* [1622239] Poisoned arrows have a better chance of producing snakes from stick...dshaligram2006-12-291-2/+7