summaryrefslogtreecommitdiffstats
path: root/crawl-ref
Commit message (Expand)AuthorAgeFilesLines
* Branch entry vaults now respect DEPTH: declarations so you can put tough bran...dshaligram2007-04-256-7/+18
* load() cleanups.haranp2007-04-252-265/+348
* More special level randomisation (David).dshaligram2007-04-251-209/+299
* Mummies fall apart in deep water, demons can drown in deep water or lava.dshaligram2007-04-255-7/+11
* Third time's the charm. Don't mystify auto_listers.haranp2007-04-241-0/+2
* Try a bit harder to prevent reidentifying IDed items.haranp2007-04-241-0/+5
* Along the lines of 1706790: the identify inventory list now only containsharanp2007-04-243-3/+6
* Cleaned up shop-handling code considerably.haranp2007-04-2419-598/+351
* Initial stab at feature descriptions. I suppose I should have put them inharanp2007-04-243-36/+135
* Manual update (David)dshaligram2007-04-241-1428/+1442
* Moving from snprintf() to std::ostringstream, slowly but surely.haranp2007-04-242-51/+45
* Minor cleanups.haranp2007-04-244-25/+21
* Updated CREDITS. Thanks, David.dshaligram2007-04-241-0/+5
* Made trap ammo dependent on T&D.haranp2007-04-234-9/+14
* Stationary monsters on top of items are now branded with ITEM_HEAP.haranp2007-04-231-1/+8
* Implemented 1616309 etc: racial modifiers are now described in 'v'.haranp2007-04-231-25/+45
* Made oklob plants lightgreen, i.e., distinguishable from plants.haranp2007-04-231-1/+1
* Added giant bats and hippogriffs to the Islands.haranp2007-04-232-7/+22
* Proper colouring of random_teleport in status screen (David).haranp2007-04-231-2/+2
* Cleaned up a lot of code which was using info[] to use mprf() directlyharanp2007-04-2335-866/+535
* Implemented 1705620: aptitudes are now shown in red, skill progress in blue.haranp2007-04-232-10/+12
* Fixed surges being all wrong (1705614.)haranp2007-04-234-7/+8
* Fixed silly comment (Dylan). Does anyone want to keep all theharanp2007-04-231-1/+1
* Older MinGW don't seem to typedef int64_t, hacked.dshaligram2007-04-222-3/+2
* Fixed trunk build for DOS and Windows. DOS and Windows builds use a SQLite db,dshaligram2007-04-2213-40/+67295
* Eliminated it_name(), in_name(), item_name(). The function to use isharanp2007-04-2141-890/+583
* Moved items() into a separate makeitem file.haranp2007-04-2115-3893/+3902
* Refix build for Mac OS.dshaligram2007-04-202-1/+9
* Unlink db file if it is stale.dshaligram2007-04-202-3/+5
* Fixed source to build on Linux. Should still build on Mac OS, but this isdshaligram2007-04-2012-107/+247
* Corrected Emerson quote.dshaligram2007-04-201-1/+1
* Removed rock stairs from orc entry (Erik).dshaligram2007-04-191-1/+1
* Use mons_friendly() instead of checking attitude directly for moth angering.dshaligram2007-04-181-1/+1
* Drop spellcasting lower limit to 6 for reading Annihilations, Demonology anddshaligram2007-04-182-4/+4
* Copyediting.haranp2007-04-171-15/+15
* First cut at db/flat text file based descriptions.peterb122007-04-1713-706/+1751
* 'v' on an item stack describes the top item (even if it's killed, oh well.)haranp2007-04-172-6/+14
* Fixed possible crash when choosing random class (Chris Hamons.)haranp2007-04-161-0/+3
* Magic-immune monsters are now "unaffected" by enchantments instead ofharanp2007-04-167-16/+41
* s/Ruiner/Ruinous/ after discussions with Erik and Guus.dshaligram2007-04-161-1/+1
* Patches from debian package (Guus Sliepen.)haranp2007-04-169-8/+13
* Default show_turns off (Erik).dshaligram2007-04-163-3/+3
* Use move_player_to_grid when blinking so that pools get a chance to do theirdshaligram2007-04-161-2/+1
* Made the Islands more fragmented as you go deeper.haranp2007-04-161-32/+119
* Produce a message when a wielded rod has finished recharging.dshaligram2007-04-162-11/+11
* Tweaked to allow building without CLUA_BINDINGS, but allowingdshaligram2007-04-164-10/+0
* Fixes for compiling without Lua. (Darshan, I hope I didn't break anything...)haranp2007-04-164-0/+10
* Implemented 169876 - you now check nonadjacent squares for trapsharanp2007-04-151-2/+2
* Weakened black snake venom.dshaligram2007-04-151-1/+1
* Shield blocks are much harder vs invisible attackers.dshaligram2007-04-152-44/+4