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* Imported 4.1-style EV calc.dshaligram2007-03-053-4/+124
* Retune monster abjuration.dshaligram2007-03-051-6/+10
* Fixed unacquirable lajatangs (Matt).dshaligram2007-03-053-88/+74
* Updated Elf:7 levels (David).dshaligram2007-03-056-270/+424
* When untransforming, player's hp is scaled back down by the same amount it wasdshaligram2007-03-041-0/+20
* Give transformed players appropriate shouts.dshaligram2007-03-045-15/+46
* Ignite poison should wake affected monsters (Juha).dshaligram2007-03-041-6/+4
* Kill unnecessary quote.dshaligram2007-03-031-1/+1
* Recalibrate damage for crystal spear and poison arrow.dshaligram2007-03-021-2/+2
* Restrict the player not on D:1 check to very-OOD monster gen only.dshaligram2007-03-021-3/+2
* More realistic level for unseen horrors.dshaligram2007-03-021-1/+1
* Fixed crash when monsters are killed by traps (Erik).dshaligram2007-03-021-1/+3
* Added extra entry vaults and option to load them.dshaligram2007-03-016-18/+1347
* Fixed double application of time for freezing clouds.dshaligram2007-02-271-2/+1
* Give Angels and Daevas see invisible.dshaligram2007-02-253-10/+5
* Give monster minotaurs a headbutt. They are now quite dangerous.dshaligram2007-02-253-3/+5
* Clean up imp messages.dshaligram2007-02-251-4/+4
* Report drowning on the right channel.dshaligram2007-02-251-2/+6
* Oops, monsters should not drown in shallow water.dshaligram2007-02-251-1/+1
* Pass beam killer info to mons_check_pool.dshaligram2007-02-251-1/+1
* Better handling of confused monsters - they can finally accidentally hit otherdshaligram2007-02-255-85/+183
* Preliminary changelog update for 0.2.dshaligram2007-02-244-4/+87
* We're not quite ready for engulfing monsters yet, changed AT_ENGULF to AT_HIT.dshaligram2007-02-245-12/+17
* Monster attack refactoring. Likely to be buggy.dshaligram2007-02-2428-2418/+2229
* Add Jarmo to CREDITS.dshaligram2007-02-211-0/+1
* Level compiler now croaks if two maps have the same name.dshaligram2007-02-204-3749/+4107
* SYMBOL: is now obsolete in maps, replaced by SUBST:dshaligram2007-02-209-165/+381
* Updated entry vaults (David).dshaligram2007-02-198-1405/+2500
* Moved formatted_string into its own file, separate from the rest of Menu.haranp2007-02-177-369/+384
* Updated portal vaults (David).dshaligram2007-02-152-5/+153
* Fix compile failing on Windoze.dshaligram2007-02-131-0/+2
* Updated .des files (David).dshaligram2007-02-134-204/+269
* Break up you_attack() into a slew of smaller functions. The functions aredshaligram2007-02-1221-2298/+2729
* Handle monster paralysis as an enchantment instead of the old speed manglingdshaligram2007-02-106-99/+152
* Tutorial messages and miscellaneous fixes (Johanna).dshaligram2007-02-094-20/+31
* Rename init_new_level to something more descriptive.dshaligram2007-02-094-8/+10
* Modified wizmode &" and &~ commands so that you can jump to any level of anydshaligram2007-02-098-49/+134
* Interlevel travel now handles branch stairs more intelligently:dshaligram2007-02-092-8/+56
* Tweaked makefile.mgw to copy init.txt to the directory with crawl.exe.dshaligram2007-02-091-1/+2
* Updated makefile.dos and makefile.mgw to use dependencies if available.dshaligram2007-02-093-1/+7
* Stone Soup draconians should not have M_FLIES, fixed (Rob).dshaligram2007-02-092-19/+17
* [1653078] Allow self-targeting in direction_choose_compass.dshaligram2007-02-081-0/+9
* Fix compile breaking on cygwin's massively odd gcc 3.4.4.dshaligram2007-02-082-13/+16
* Updated tables.txt (David).dshaligram2007-02-081-3/+5
* Added David's new Antaeus level.dshaligram2007-02-083-4/+88
* Credit Juha for hydra fighting and other suggestions on ##crawl.dshaligram2007-02-081-0/+1
* Hydras now behave the same way in monster-vs-monster combat as they do indshaligram2007-02-087-129/+304
* Disallow ghosts in labyrinths. Abyss/Pandemonium ghosts can otherwise bedshaligram2007-02-081-2/+4
* Allow portal vaults to clobber water and lava.dshaligram2007-02-081-0/+2
* Downgrade lindwurm to firedrake for Lair entrance. Lindwurms are too strong fordshaligram2007-02-081-1/+1