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# NOTE FOR PLAYERS OF OLD VERSIONS (DCSS 0.3.4 or before):
#
# DCSS 0.4 introduces several rather drastic changes to the interface; 
# read 034_changes.txt for details. Uncomment these options if you want 
# to disable them and go back to the old state: 
# monster colours, command keys, order on the character selection screen,
# item colours, appearance of the stat section, butchering interface, 
# targeting interface. 
# (New players should just ignore these lines.)
#
# : crawl.read_options('docs/034_monster_glyphs.txt')
# additional_macro_file   = docs/034_command_keys.txt
# classic_item_colours    = true
# classic_hud             = true
# use_old_selection_order = true
# always_confirm_butcher  = true
# target_unshifted_dirs   = true


# Crawl Init file
#
# On Unix systems (such as Mac OS X, Linux and the BSDs), you must copy 
# init.txt to ~/.crawlrc as:
#   cp init.txt ~/.crawlrc
#
# Lines beginning with '#' are comments.  The basic syntax is:
#
# field = value         or      field.subfield = value
#
# Only one specification is allowed per line.
#
# The terms are typically case-insensitive except in the fairly obvious
# cases (the character's name and specifying files or directories when
# on a system that has case-sensitive filenames).
#
# White space is stripped from the beginning and end of the line, as 
# well as immediately before and after the '='. If the option allows 
# multiple comma/semicolon-separated terms (such as 
# autopickup_exceptions), all whitespace around the separator is also 
# trimmed. All other whitespace is left intact.
#
# For descriptions concerning an option consult the file 
#    options_guide.txt 
# in your /docs directory. Also note that the ordering of the options
# is taken from that file; this is for presentational reasons only.
#
# Note that all boolean options (i.e. values of 'true' or 'false') have
# their non-default value commented out. You can toggle these by just
# uncommenting.
# Options with several values, e.g. drop_mode = (multi | single),
# usually have the first value as default.

##### 1- Starting Screen ############################################
#
# name = Delilah
# remember_name = false
# use_old_selection_order = true
# weapon = (random | short sword | hand axe | spear | mace | trident)
# book = (fire | ice | summ | random)
# chaos_knight = (Xom | Makhleb | random)
# death_knight = (necromancy | Yredelemnul | random)
# priest       = (Zin | Yredelemnul | Beogh | random)
# race  = (Human |...| Merfolk | random)
# class = (Fighter |...| Wanderer | random)
# random_pick = true

##### 2-  File System ###############################################
#
# crawl_dir  = <path>
# morgue_dir = morgue
# save_dir   = saves
# sound = <regex>:<path to sound file>

##### 3-  Lua Files #################################################
#
lua_file = lua/stash.lua
lua_file = lua/wield.lua
lua_file = lua/runrest.lua
lua_file = lua/gearset.lua
lua_file = lua/eat.lua
lua_file = lua/trapwalk.lua
lua_file = lua/pickup.lua

# kills.lua yields more information at the cost of huge dumps.
# lua_file = lua/kills.lua

##### 4-  Interface #################################################
#
##### 4-a	Picking up and Dropping ###############
#	
# autopickup = $?!+"/%
# autopickup_exceptions = scrolls? of random uselessness
# autopickup_exceptions = <deck of cards
#
# default_autopickup = false
# autopickup_no_burden = true
# pickup_thrown = false
# pickup_dropped = true
# assign_item_slot = (forward | backward)
#
# drop_mode = (multi | single)
# pickup_mode = (single | multi | auto:5)
# drop_filter = skeleton, rotting, corpse
# default_friendly_pickup = (none | friend | all)

##### 4-b	Targetting ############################
#
# target_zero_exp = true
# target_oos = false
# target_los_first = false
# default_target = false
# target_unshifted_dirs = true

##### 4-c	Passive Sightings #####################
#
# detected_monster_colour = lightred
# detected_item_colour = green
# remembered_monster_colour = darkgrey
# colour_map = false
# clean_map = true

##### 4-d	Branding ##############################
#
friend_brand       = hi:green
neutral_brand      = hi:lightgrey
stab_brand         = hi:blue
may_stab_brand     = hi:yellow
heap_brand         = reverse
feature_item_brand = reverse
trap_item_brand    = reverse

##### 4-e	Level Map Functions ###################
#
# level_map_cursor_step = 7
# level_map_title = false
# item_colour = false

##### 4-f	Viewport Options  ###################
#
# view_max_width   = 33
# view_max_height  = 21
# view_lock_x      = false
# view_lock_y      = false
# view_lock        = false
# center_on_scroll = true
# symmetric_scroll = false
# scroll_margin_x  = 2
# scroll_margin_y  = 2
# scroll_margin    = 2

##### 4-g	Travel and Exploration #################
#
# travel_delay = 20
# travel_avoid_terrain = shallow water
#
# explore_greedy   = false
# explore_stop     = items,greedy_items,stairs,shops,altars,gates
# explore_improved = true

# tc_reachable      = blue
# tc_dangerous      = cyan
# tc_disconnected   = darkgrey
# tc_excluded       = lightmagenta
# tc_exclude_circle = red

# trap_prompt = false

# The following options are not default. 
#
runrest_ignore_message = prayer ends
runrest_ignore_message = You feel.*sick
runrest_ignore_message = disappears in a puff of smoke
runrest_ignore_message = engulfed in a cloud of smoke
runrest_ignore_message = safely over a trap
runrest_ignore_message = You feel.*sick
runrest_ignore_poison = 2:30
runrest_ignore_monster = fish:2
runrest_ignore_monster = butterfly:1
# runrest_ignore_monster = swamp worm:3

trapwalk_safe_hp = dart:20,needle:15,arrow:35,bolt:45,spear:40,axe:45,blade:95

# You can use the travel_stop_message for making autotravel better behaved.
# The following file contains a list of such options, with explanations.
: crawl.read_options('docs/travel_stoppers.txt')

##### 4-h	Stashes ###############################
#
# stash_tracking = (all | explicit | dropped)
# stash_filter = 14, 4:21
# annotate_item_class = true

##### 4-i	Command Enhancements ##################
#
# auto_list    = false
# easy_open    = false
# easy_unequip = false
# easy_confirm = (none | safe)
# easy_butcher = false
# always_confirm_butcher = true
# easy_quit_item_prompts = false
# easy_exit_menu         = false
# default_autoprayer = true
# sort_menus = pickup: true : basename, qualname, curse, qty

##### 4-j	Messages and Display Enhancements #####
#
# hp_warning = 10
# mp_warning = 0

# hp_colour = 50:yellow, 25:red
# mp_colour = 50:yellow, 25:red
# status_caption_colour = yellow
# delay_message_clear    = true
# show_inventory_weights = true
# show_gold_turns = true
# show_beam  = true
# item_stack_summary_minimum = 5
# list_rotten = false
# mlist_min_height = 5
# msg_max_height = 10
# mlist_allow_alternate_layout = true
# classic_hud = true

# Colouring for the inventory
menu_colour = inventory:lightred: cursed.*(worn|neck|hand|weapon)\)
menu_colour = inventory:green:(worn|neck|hand|weapon)\)
menu_colour = inventory:red: cursed
menu_colour = inventory:red: rotting

# Colouring of autoinscribed god gifts
menu_colour = pickup:green:god gift

# Identified artefacts
menu_colour = inventory:white:( [-+] the)

# This block colours ego items; it requires annotate_item_class = true
# menu_colour_prefix_id = true
# menu_colour_prefix_class = true
# menu_colour_prefix_id    = true
# menu_colour_prefix_class = true
# menu_colour = inventory:green:(^identified armour .* pair of .* of )
# menu_colour = inventory:lightgrey:(^identified armour .* pair of )
# menu_colour = inventory:green:(^identified (weapon|armour) .* of )

# Colouring for the notes
menu_colour = notes:white:Reached XP level

# Message colours
message_colour = lightcyan:LOW MAGIC WARNING
# for weapons of returning not returning to your pack
message_colour = yellow:fails to return

# These lines will suppress extra feedback messages from 
# travel/shift-running.

# message_colour = mute:warning:comes into view
# message_colour = mute:You start (searching|resting)
# message_colour = mute:Done searching
# message_colour = mute:(HP|Magic) restored
# message_colour = mute:warning:Not with.*(in view|monsters around)

##### 4-k	Firing Commands #######################
#
# fire_items_start = a
# fire_order = launcher, return
# fire_order += javelin / dart / stone / rock / spear / net / handaxe / dagger / club
# fire_order += inscribed

##### 4-l	Channels ##############################
#
# channel.multiturn = mute

##### 4-m	Inscriptions ##########################
#
# autoinscribe = royal jell:=g
# autoinscribe = distortion:!w
# autoinscribe = potion.*mutation:!q

##### 4-n	Macro related Options #################
#
# flush.failure = false
# flush.command = true
# flush.message = true
# macro_meta_entry = false

##### 4-t	Tile related Options ##################

tile_show_items = !?/%=([)X}+\_.
# tile_title_screen = false

# tile_player_col      = white
# tile_monster_col     = red
# tile_neutral_col     = red
# tile_friendly_col    = lightred
# tile_plant_col       = darkgreen
# tile_item_col        = green
# tile_unseen_col      = black
# tile_floor_col       = lightgrey
# tile_wall_col        = darkgrey
# tile_mapped_wall_col = blue
# tile_door_col        = brown
# tile_downstairs_col  = magenta
# tile_upstairs_col    = blue
# tile_feature_col     = cyan
# tile_trap_col        = yellow
# tile_water_col       = grey
# tile_lava_col        = grey
# tile_excluded_col    = darkcyan
# tile_excl_centre     = darkblue

##### 5-  Dump File #################################################
#
##### 5-a	Items and Kill List ###################
#
# kill_map = friend:you, other:you
# dump_kill_places = (single | all | none)
# dump_item_origins = all,artifacts,ego_arm,ego_weap,jewellery,runes
# dump_item_origin_price = -1
# dump_message_count = 7
# dump_order  = header,hiscore,stats,misc,notes,inventory,
# dump_order += turns_by_place,skills,spells,overview,mutations,
# dump_order += messages,screenshot,monlist,kills_by_place,kills

##### 5-b	Notes #################################
#
# user_note_prefix=@@@
# note_items = rod,book
# note_monsters = orb of fire
# ood_interesting = 8
# note_hp_percent = 5
# note_skill_levels = 1,5,10,15,27
# note_all_skill_levels = true
# note_skill_max  = true
# note_all_spells = true
# note_all_spells = true

# The following takes a note whenever the Abyss is left: 
# note_messages = You pass through the gate 

##### 6-  Miscellaneous #############################################
#
##### 6-a	All OS ################################
#
# mouse_input      = true
# wiz_mode         = no
# char_set         = ascii
#
# classic_item_colours = true
#
# colour.lightgray = black
# colour.lightcyan = cyan
# colour.yellow    = brown
#
# Set the monster glyphs back to the way they were in 0.3.4
# : crawl.read_options('docs/monster_glyphs.txt')

# See options_guide.txt for the options
# cset_ascii, cset_ibm, cset_dec, cset_unicode, cset_any, 
# feature, mon_glyph

##### 6-b	DOS and Windows #######################
#
# dos_use_background_intensity = true
# background = black


##### 6-c   Unix ##################################
#
# use_fake_cursor = true