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# Changing colours of items in the inventory and other menus

menu := menu_colour 
ae   := autopickup_exceptions

# Important game items
#
menu = lightmagenta:.*misc.*rune( of Zot)?
menu = lightmagenta:.*orb.*Zot

# Identified artefacts
#
menu = magenta:.*(weapon|armour|jewellery|staff).*[+-] the

# Unidentified weapon artefacts
# 
menu = magenta:.*weapon.* ((brightly|faintly) glowing|smoking|twisted)
menu = magenta:.*weapon.* (bloodstained|shimmering|warped|crystal)
menu = magenta:.*weapon.* (jewelled|transparent|encrusted|pitted|slimy)
menu = magenta:.*weapon.* (polished|fine|crude|ancient|ichor-stained)
menu = magenta:.*weapon.* (steaming|shiny|polka-dotted)
menu = magenta:.*weapon.* (golden|purple|bone|serpentine|ruby|chunky)
menu = magenta:.*weapon.* (thin|green|ivory|ephemeral|blackened)
menu = magenta:.*weapon.* (sapphire|rusty|blue|brutal|adamantine|ebony)
menu = magenta:.*weapon.* (mangy|mithril|black|very long|steel|tiny)
menu = magenta:.*weapon.* flaming crossbow

# Unidentified armour artefacts
#
menu = lightgrey:.*armour.* jewelled helm(et)?
menu = magenta:.*armour.* ((brightly|faintly) glowing|smoking|twisted)
menu = magenta:.*armour.* (bloodstained|shimmering|warped|heavily runed)
menu = magenta:.*armour.* (jewelled|transparent|encrusted|pitted|slimy)
menu = magenta:.*armour.* (polished|fine|crude|ancient|ichor-stained)
menu = magenta:.*armour.* (steaming|distressingly furry|plaid|tie-dyed)
menu = magenta:.*armour.* (dull|golden|silk|tattered|round|bronze)
menu = magenta:.*armour.* (fabulously|vibrating|soft|smelly|red|thick)
menu = magenta:.*armour.* (weird-looking|blue|black|dirty|paisley)
menu = magenta:.*armour.* (chartreuse)

# Unidentified jewellery artefacts
#
menu = magenta:.*jewellery.* ((brightly|faintly) glowing|smoking)
menu = magenta:.*jewellery.* (shimmering|warped|crystal|diamond)
menu = magenta:.*jewellery.* (transparent|pitted|slimy|polished|fine)
menu = magenta:.*jewellery.* (crude|ancient|steaming|scintillating)
menu = magenta:.*jewellery.* (sparkling|flickering|glittering)
menu = magenta:.*jewellery.* (black |blood-stained|cast-iron)
menu = magenta:.*jewellery.* (phosphorescent)
menu = magenta:.*jewellery.* an (encrusted|emerald) (ring|amulet)
menu = magenta:.*jewellery.* a (runed|twisted|shiny|ruby) (ring|amulet)
menu = magenta:.*jewellery.* a (sapphire) ring
menu = magenta:.*jewellery.* a (jade) amulet

# Possible ego items 
#
menu = lightblue:.*weapon.*(runed|glowing)
menu = lightblue:.*armour.*(runed|glowing|embroidered|shiny|dyed)

# Mummies' potions
#
: if you.race() == "Mummy" then
menu_colour = darkgrey:.*potion.*
: end

# Emergency items 
#
menu = cyan:.*scroll.*(blinking|teleport|fear)
menu = cyan:.*wand.*(teleport|healing|hasting)
menu = cyan:.*potion.*(heal|berserk|speed|resistance)
menu = cyan:.*misc.*[lL]antern

# Good items
#
menu = magenta:.*scroll.*(acquirement)
menu = magenta:.*potion.*(gain (strength|dexterity|intelligence))
menu = magenta:.*potion.*(experience|magic)
: if not you_real_undead() then
menu = magenta:.*potion.*(of mutation)
: else
menu = lightred:.*potion.*(of mutation)
: end

# Dangerous items
#
menu = lightred:.*scroll.*(forgetfulness|torment|curse armour)
menu = lightred:.*scroll.*(immolation|curse weapon)
menu = lightred:.*potion.*(slowing|degeneration|poison|confusion)
menu = lightred:.*potion.*(paralysis|decay)
menu = lightred:.*jewellery.*(inaccuracy|hunger)

# Useless items
#
menu = darkgrey:.*scroll.*(random uselessness|paper|noise)
menu = darkgrey:.*potion.*water

: if you.race() == "Mummy" then
menu = darkgrey:.*jewellery.*(sustenance)
: end

: if you_real_undead() then
menu = darkgrey:.*jewellery.*(regeneration|rage)
: end

: if string.find(you.race(), "Draconian", 0, true) then
menu = darkgrey:.*jewellery.*(controlled flight)
ae   = >amulet.*(controlled flight)
: end

: if you.race() == "Green Draconian" or you.race() == "Naga" then
menu = darkgrey:.*jewellery.*(poison resistance)
ae   = >ring.*(poison resistance)
: end

< if you.race() == "Naga" or
     you.race() == "Spriggan" or
     you.race() == "Vampire" then >
menu = darkgrey:.*jewellery.*(see invis)
ae   = >ring.*(see invis)
:end

: if you.race() == "Spriggan" then
menu = darkgrey:.*jewellery.*(sustenance)
ae   = >ring.*(sustenance)
:end

# need to save and restore after temple if you get trog later
: if you.god() == "Trog" then
menu = darkgrey:.*jewellery.*(rage|wizardry)
ae   = >amulet.*(rage)
ae   = >ring.*(wizardry)
: end

# Exceptions
#
menu = yellow:.*potion.*(porridge|gluggy white)

# Defaults for normal items
#
menu = lightgreen:uncursed.*\(.*(worn|neck|hand|weapon).*\)
menu = lightred:cursed.*\(.*(worn|neck|hand|weapon).*\)
menu = white:\(.*(worn|neck|hand|weapon).*\)
menu = green:uncursed
menu = red:cursed
menu = lightgrey:^(scroll|potion|ring|amulet)