1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
|
/*
* File: abl-show.h
* Summary: Functions related to special abilities.
* Written by: Linley Henzell
*/
#ifndef ABLSHOW_H
#define ABLSHOW_H
#include "enum.h"
#include <string>
#include <vector>
struct generic_cost
{
int base, add, rolls;
generic_cost(int num)
: base(num), add(num == 0 ? 0 : (num + 1) / 2 + 1), rolls(1)
{
}
generic_cost(int num, int _add, int _rolls = 1)
: base(num), add(_add), rolls(_rolls)
{
}
static generic_cost fixed(int fixed)
{
return generic_cost(fixed, 0, 1);
}
static generic_cost range(int low, int high, int rolls = 1)
{
return generic_cost(low, high - low + 1, rolls);
}
int cost() const;
operator bool () const { return base > 0 || add > 0; }
};
struct scaling_cost
{
int value;
scaling_cost(int permille) : value(permille) {}
static scaling_cost fixed(int fixed)
{
return scaling_cost(-fixed);
}
int cost(int max) const;
operator bool () const { return value != 0; }
};
// Structure for representing an ability:
struct ability_def
{
ability_type ability;
const char * name;
unsigned int mp_cost; // magic cost of ability
scaling_cost hp_cost; // hit point cost of ability
unsigned int food_cost; // + rand2avg( food_cost, 2 )
generic_cost piety_cost; // + random2( (piety_cost + 1) / 2 + 1 )
unsigned int flags; // used for additonal cost notices
};
struct talent
{
ability_type which;
int hotkey;
int fail;
bool is_invocation;
};
const struct ability_def & get_ability_def( ability_type abil );
const char* ability_name(ability_type ability);
const std::string make_cost_description(ability_type ability);
std::vector<const char*> get_ability_names();
int choose_ability_menu(const std::vector<talent>& talents);
bool activate_ability();
std::vector<talent> your_talents(bool check_confused);
bool string_matches_ability_name(const std::string& key);
std::string print_abilities(void);
void set_god_ability_slots(void);
#endif
|