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#ifndef ARENA_H
#define ARENA_H
#include "AppHdr.h"
#include "enum.h"
class level_id;
class monsters;
class mgen_data;
void run_arena();
monster_type arena_pick_random_monster(const level_id &place, int power,
int &lev_mons);
bool arena_veto_random_monster(monster_type type);
void arena_placed_monster(monsters *monster, const mgen_data &mg,
bool first_band_member);
void arena_monster_died(monsters *monster, killer_type killer,
int killer_index, bool silent);
#endif
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