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# This file contains the definitions of undrandarts (and what used to be
# fixed artefacts).  util/art-data.pl translates this file into
# art-data.h, and also updates the enumeration and NO_UNRANDARTS in
# artefact.h.  C/C++ functions which give unrandarts non-standard
# behaviour are in art-func.h; util/art-data.pl scans art-func.h and
# puts the function names found into art-data.h
#
# Each artefact definition is separated by one or more blank lines.
#
# Each artefact definition must have the NAME, APPEAR, OBJ and COLOUR
# fields.
#
# The name and appearance of each unrandart must be unique.
#
# Changing the name of an unrand will change its automatically
# generated enumeration, unless its enumeration is forced with ENUM.
#
# "ENUM: FOO" can be used to force the enumeration for an unrand to be
# "UNRAND_FOO", for cases where the automatically generated enumerations
# of different unrandarts conflict.
#
# Add new artefact definitions at the end of the file; doing so should cause
# no problems with save-file compatibilty, but for tile builds it will
# cause a shift of remembered tiles (since each new unrandart needs its
# own tiles).  Changing the order of the definitions will likely cause
# strange behaviour in games saved previous to the change, and deleting
# definitions will break savefile compatibility.
#
# ####### TILES #############################
#
# Each unrandart needs at the very least an item tile, and weapons and armour
# also need an equipment tile for the player doll. For the former, you can
# define the image file within this file using the keyword TILE. The files are
# assumed to be png and the syntax does not include the file type. The
# artefacts' base type decides where a tile needs to be placed. These are as
# follows:
#     Weapons: rltiles/item/weapon/artefact
#     Armour:  rltiles/item/armour/artefact
#     Rings:   rltiles/item/ring/artefact
#     Amulets: rltiles/item/amulet/artefact
#
# If the tile requires a black outline (because it would be hard to see
# otherwise) add "tilerim" to the artefact's boolean properties. Otherwise
# the image is used without modification.
#
# For the equipment tile, place the tile into the appropriate subfolder of
# rltiles/player/ and define it in rltiles/dc-player.txt as well as here, using
# the keyword TILE_EQ. Tiles are sorted into folders by equipment slot:
#     Weapons:     rltiles/player/hand1/artefact
#     Body armour: rltiles/player/body
#     Boots:       rltiles/player/boots
#     Cloaks:      rltiles/player/cloak
#     Gloves:      rltiles/player/gloves
#     Shields:     rltiles/player/hand2
#     Helms, caps: rltiles/player/head
#
# Rings and amulets are too small to be displayed with the player doll.
#
# To begin with, placeholders (e.g. the base type tiles) are fine, but they'll
# eventually need to be replaced with proper tiles, though this is less of a
# problem for the equipment tiles.
# No checks are made for whether path or files actually exist. However, if that
# is not the case the tile compilation will fail.

#############################################################################

# Explanation of unusual fields:

# BOOL: Turn certain boolean properties of the artefact on, with the list
# of properties separated by commas.  The list includes:
#
# * berserk:  Lets wearer evoke berserking ability.
# * blink:    Lets wearer evoke the blink ability.
# * chaotic:  Is treated as a chaotic item.
# * cursed:   Item is generated cursed.
# * elec:     Grants electrical resistance.
# * evil:     Is treated as an evil item.
# * holy:     Is treated as a holy item.
# * inv:      Lets wearer evoke invisibility ability.
# * lev:      Lets wearer evoke levitation ability.
# * life:     Grants negative energy resistance.
# * noises:   Weapon makes noises.  Can be given its own set of noises by
#             making an entry in dat/database/wpnnoise.txt, with the
#             entry's key exactly the same as the weapon's name, but all
#             lowercase.
# * nospell:  Prevents wearer from casting spells.
# * notelep:  Prevents wearer from teleporting or blinking.
# * poison:   Grants poison resistance.
# * rnd_tele: Induces random teleportation.
# * seeinv:   Lets wearer see invisible.
# * special:  Artefact is "special": can't be picked up by monsters,
#             can't be affected by Tukima's Dance, generated less
#             frequently than normal randarts, can be generated in the
#             Abyss if its been lost elsewhere.
# * tilerim:  Adds a black outline to the tile, see above section.

# ENUM: Forces the artefact's enumeration literal to something specific.
# For example, "ENUM: FOO" gives the enumeration "UNRAND_FOO".  The
# default enumeration is determined as follows:
#
# 1) If there's a string between double quotes, use that.
# 2) If #1 doesn't apply and the name contains " of " or " of the ",
#    use what's after that.
# 3) If neither #1 no #2 apply, use the full name.
# 4) Remove apostrophes, change spaces and dashes to underscores,
#    uppercase the whole thing, and add "UNRAND_" to the front.

# OBJ: The enumerations of the base type and sub type of the artefact,
# separated by a dash.  E.g., OBJ_WEAPONS/WPN_SWORD

# PLUS: The pluses of the artefact.  For an object with two pluses,
# this is specified with "plus/plus2".  For an object with just one plus,
# this is specified with "plus".

#####

# Explanation of normal fields:

# AC:       Armour class modifier (for non-armour artefacts).
# ACC:      Accuracy modifier (for non-weapon artefacts).
# ANGRY     Each time the wielder of the weapon strikes a victim there's
#           a chance of the wielder going berserk, with the chance
#           increasing with the value of ANGRY.
# APPEAR:   Unidentified appearance of artifact.
# COLD:     Cold resistance/vulnerability.
# COLOUR:   The colour of the artifact, either as listed in defines.h
#           (e.g., LIGHTRED) or as listed under element_type in view.h
#           (e.g., ETC_FIRE)
# CURSED:   The artefact has a one-in-num chance of becoming cursed each
#           time it's equipped.
# DAM:      Damage modifier (for non-weapon artefacts).
# DESC:     Description which replaces the database (dat/descript/items.txt)
#           description of the item.
# DESC_ID:  Description which replaces the database desc or DESC when the
#           artefact is identified.
# DESC_END: String which goes at the end of the artefact's description, if
#           the item is identified.
# DEX:      Dexterity modifier.
# EV:       Evasion modifier.
# FIRE:     Fire resistance/vulnerability.
# INT:      Intelligence modifier.
# MAGIC:    Magic resistance modifier.
# METAB:    Hunger modifier.
# MP:       Mana capacity modifier.
# NAME:     Name of artefact when identified.
# MUTATE:   Gives artifact mutagenic glow.
# STEALTH:  Stealth modifier.
# STR:      Strength modifier.
# TILE:     The file containing the artefact's tile, with file type png.
#           See Tiles section above.
# TILE_EQ:  The file containing the equipment tile for the player doll as
#           defined in rltiles/dc-player.txt. See Tiles section above.
# VALUE:    item_value() will return this number instead of doing automatic
#           calculations to determine the value.

##################################################################

# This entry must always be first.
ENUM:   DUMMY1
NAME:   DUMMY UNRANDART 1
APPEAR: DUMMY UNRANDART 1
OBJ:    OBJ_UNASSIGNED/250
PLUS:   250/250
COLOUR: BLACK

####################### First come the old fixed arts.

NAME:    Singing Sword
APPEAR:  golden long sword
OBJ:     OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:    +7/+7
COLOUR:  ETC_GOLD
TILE:    spwpn_singing_sword
TILE_EQ: singing_sword
VALUE:   1200
BOOL:    noises, special
DESC_ID: This blessed weapon loves nothing more than to sing to its owner,
         whether they want it to or not.

NAME:    Wrath of Trog
APPEAR:  bloodstained battleaxe
OBJ:     OBJ_WEAPONS/WPN_BATTLEAXE
PLUS:    +3/+11
COLOUR:  ETC_BLOOD
TILE:    spwpn_wrath_of_trog
TILE_EQ: axe_trog
VALUE:   1000
BOOL:    special
DESC_ID: This was the favourite weapon of the old god Trog, before it was
         lost one day. It induces a bloodthirsty berserker rage in anyone
         who uses it to strike another.

NAME:    Mace of Variability
APPEAR:  shimmering mace
OBJ:     OBJ_WEAPONS/WPN_MACE
PLUS:    0/0   # Set on generation
COLOUR:  ETC_RANDOM
TILE:    spwpn_mace_of_variability
TILE_EQ: mace_of_variability
VALUE:   700
BOOL:    special
DESC_ID: It is rather unreliable.

NAME:    Glaive of Prune
APPEAR:  purple glaive
OBJ:     OBJ_WEAPONS/WPN_GLAIVE
PLUS:    0/+12
COLOUR:  MAGENTA
TILE:    spwpn_glaive_of_prune
TILE_EQ: glaive_of_prune
VALUE:   1000
BOOL:    special
DESC_ID: It is the creation of a mad god, and carries a curse which
         transforms anyone possessing it into a prune. Fortunately, the
         curse works very slowly, and one can use it briefly with no
         consequences worse than slightly purple skin and a few wrinkles.

NAME:    Sword of Power
APPEAR:  chunky great sword
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:    0/0 # Set on wield
COLOUR:  RED
TILE:    spwpn_sword_of_power
TILE_EQ: sword_of_power
VALUE:   1000
BOOL:    tilerim, special
DESC_ID: It rewards the powerful with power and the meek with weakness.

NAME:    Staff of Olgreb
APPEAR:  green glowing staff
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:    0/0 # Set on wield
COLOUR:  ETC_POISON
TILE:    spwpn_staff_of_olgreb
TILE_EQ: olgreb
VALUE:   1000
BRAND:   SPWPN_VENOM
BOOL:    poison, special
DESC_ID: It was the magical weapon wielded by the mighty wizard Olgreb
         before he met his fate somewhere within these dungeons. It
         increases the ability of its wielder to use venomous magic, and
         carries magical powers which can be evoked.

NAME:    Staff of Wucad Mu
APPEAR:  ephemeral quarterstaff
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:    0/0 # Set on wield
COLOUR:  ETC_MAGIC
TILE:    spwpn_wucad_mu
TILE_EQ: wucad_mu
VALUE:   1000
BOOL:    special
DESC_ID: Its power varies in proportion to its wielder's intelligence.
         Using it can be a bit risky.

NAME:    Vampire's Tooth
APPEAR:  ivory dagger
OBJ:     OBJ_WEAPONS/WPN_DAGGER
PLUS:    +3/+4
COLOUR:  ETC_BONE
TILE:    spwpn_vampires_tooth
TILE_EQ: vampires_tooth
BRAND:   SPWPN_VAMPIRICISM
VALUE:   1000
BOOL:    special
DESC_ID: It is lethally vampiric.

NAME:    Scythe of Curses
APPEAR:  warped scythe
OBJ:     OBJ_WEAPONS/WPN_SCYTHE
PLUS:    +13/+13
COLOUR:  ETC_NECRO
TILE:    spwpn_scythe_of_curses
TILE_EQ: finisher
VALUE:   800
CURSED:  3
BOOL:    special, evil
DESC_ID: This weapon carries a terrible and highly irritating curse.

NAME:    Sceptre of Torment
APPEAR:  jewelled golden mace
OBJ:     OBJ_WEAPONS/WPN_MACE
PLUS:    +7/+6
COLOUR:  ETC_GOLD
TILE:    spwpn_sceptre_of_torment
TILE_EQ: mace_ruby
VALUE:   1200
BOOL:    tilerim, special, evil
DESC_ID: This truly accursed weapon is an instrument of Hell.

NAME:    Sword of Zonguldrok
APPEAR:  bone long sword
OBJ:     OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:    +9/+9
COLOUR:  ETC_BONE
TILE:    spwpn_sword_of_zonguldrok
TILE_EQ: zonguldrok
VALUE:   1250
BOOL:    tilerim, special, evil
DESC_ID: This dreadful weapon is used at the user's peril.

NAME:    Sword of Cerebov
APPEAR:  great serpentine sword
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:    +6/+6
COLOUR:  ETC_FIRE
TILE:    spwpn_sword_of_cerebov
TILE_EQ: sword_twist
VALUE:   2000
BRAND:   SPWPN_FLAMING
BOOL:    cursed, tilerim, special, evil
DESC:    Eerie flames cover its twisted blade.

NAME:    Staff of Dispater
APPEAR:  golden staff
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:    +4/+4
COLOUR:  ETC_GOLD
TILE:    spwpn_staff_of_dispater
TILE_EQ: dispater
VALUE:   1200
BOOL:    tilerim, special, evil
DESC_ID: This legendary item can unleash the fury of Hell.

NAME:    Sceptre of Asmodeus
APPEAR:  ruby sceptre
OBJ:     OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:    +7/+7
COLOUR:  ETC_BLOOD
TILE:    spwpn_sceptre_of_asmodeus
TILE_EQ: asmodeus
VALUE:   1500
BOOL:    tilerim, special, evil
DESC_ID: It carries some of the powers of the arch-fiend Asmodeus.

##################### End of old fixed arts.

NAME:    long sword "Bloodbane"
APPEAR:  blackened long sword
OBJ:     OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:    +7/+8
COLOUR:  ETC_DARK
TILE:    urand_bloodbane
TILE_EQ: bloodbane
BRAND:   SPWPN_VORPAL
ANGRY:   1
BOOL:    berserk
STEALTH: -20

NAME:    scimitar of Flaming Death
APPEAR:  smoking scimitar
OBJ:     OBJ_WEAPONS/WPN_SCIMITAR
PLUS:    +7/+5
COLOUR:  ETC_FIRE
TILE:    urand_flaming_death
TILE_EQ: flaming_death
BRAND:   SPWPN_FLAMING
FIRE:    2
COLD:    -1
BOOL:    poison
MAGIC:   20

NAME:    mace of Brilliance
APPEAR:  brightly glowing mace
OBJ:     OBJ_WEAPONS/WPN_MACE
PLUS:    +5/+5
COLOUR:  ETC_HOLY
TILE:    urand_brilliance
TILE_EQ: mace_of_brilliance
BRAND:   SPWPN_HOLY_WRATH
AC:      5
INT:     5
STEALTH: -20
BOOL:    life, seeinv

NAME:    demon blade "Leech"
APPEAR:  runed demon blade
OBJ:     OBJ_WEAPONS/WPN_DEMON_BLADE
PLUS:    +13/+4
COLOUR:  MAGENTA
TILE:    urand_leech
TILE_EQ: leech
BRAND:   SPWPN_VAMPIRICISM
EV:      -1
STR:     -1
INT:     -1
DEX:     -1
BOOL:    life
CURSED:  4

NAME:    dagger of Chilly Death
APPEAR:  sapphire dagger
OBJ:     OBJ_WEAPONS/WPN_DAGGER
PLUS:    +5/+7
COLOUR:  ETC_ICE
TILE:    urand_chilly_death
TILE_EQ: chilly_death
BRAND:   SPWPN_FREEZING
FIRE:    -1
COLD:    2
MAGIC:   20
BOOL:    poison
DESC:    A dagger made of one huge piece of sapphire.

NAME:     dagger "Morg"
APPEAR:   rusty dagger
OBJ:      OBJ_WEAPONS/WPN_DAGGER
PLUS:     -1/+4
COLOUR:   LIGHTRED
TILE:     urand_morg
TILE_EQ:  morg
BRAND:    SPWPN_PAIN
INT:      5
MAGIC:    30
DESC:     An ugly rusty dagger.
DESC_END: Many years ago it was the property of a powerful mage called Boris.
          He got lost in the Dungeon while seeking the Orb.

NAME:    scythe "Finisher"
APPEAR:  blackened scythe
OBJ:     OBJ_WEAPONS/WPN_SCYTHE
PLUS:    +3/+5
COLOUR:  ETC_DARK
TILE:    urand_finisher
TILE_EQ: finisher
BRAND:   SPWPN_SPEED
STR:     3
BOOL:    cursed
DESC:    A long and sharp scythe, specially modified for combat purposes.

NAME:    sling "Punk"
APPEAR:  blue sling
OBJ:     OBJ_WEAPONS/WPN_SLING
PLUS:    +9/+12
COLOUR:  ETC_ICE
TILE:    urand_punk
TILE_EQ: punk
BRAND:   SPWPN_FROST
COLD:    1
DESC:    A sling made of weird blue leather.

ENUM:     KRISHNA
NAME:     bow of Krishna "Sharnga"
APPEAR:   golden bow
OBJ:      OBJ_WEAPONS/WPN_BOW
PLUS:     +8/+8
COLOUR:   ETC_GOLD
TILE:     urand_krishna
TILE_EQ:  krishna
BRAND:    SPWPN_SPEED
DEX:      3
BOOL:     seeinv
DESC:     A wonderful golden bow.
DESC_END: It once belonged to a foreign god. It works best with special
          arrows which are not generally available.

NAME:    giant club "Skullcrusher"
APPEAR:  brutal giant club
OBJ:     OBJ_WEAPONS/WPN_GIANT_CLUB
PLUS:    +0/+5
COLOUR:  BROWN
TILE:    urand_skullcrusher
TILE_EQ: giant_club_slant
BRAND:   SPWPN_SPEED
STR:     5

NAME:     glaive of the Guard
APPEAR:   polished glaive
OBJ:      OBJ_WEAPONS/WPN_GLAIVE
PLUS:     +5/+8
COLOUR:   ETC_ELECTRICITY
TILE:     urand_guard
TILE_EQ:  glaive_of_the_guard
BRAND:    SPWPN_ELECTROCUTION
AC:       5
BOOL:     seeinv, berserk
DESC_END: This weapon once belonged to Gar Dogh, the guard of a king's
          treasures. According to legend he was lost somewhere in the Dungeon.

NAME:     sword of Jihad
APPEAR:   crystal sword
OBJ:      OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:     +12/+10
COLOUR:   ETC_HOLY
TILE:     urand_jihad
TILE_EQ:  jihad
BRAND:    SPWPN_HOLY_WRATH
EV:       3
MAGIC:    20
ANGRY:    1
STEALTH:  -50
BOOL:     life
DESC_END: This sword was The Shining One's gift to a worshipper.
DESC:     A long sword made of one huge piece of crystal.

NAME:    crossbow "Hellfire"
APPEAR:  flaming crossbow
OBJ:     OBJ_WEAPONS/WPN_CROSSBOW
PLUS:    +6/+9
COLOUR:  ETC_FIRE
TILE:    urand_hellfire
TILE_EQ: crossbow_fire
BRAND:   SPWPN_FLAME
FIRE:    2
COLD:    -1
MAGIC:   40
DESC:    A flaming crossbow, forged in the fires of the Hells.

NAME:    sword of the Doom Knight
APPEAR:  adamantine great sword
OBJ:     OBJ_WEAPONS/WPN_GREAT_SWORD
PLUS:    +13/+13
COLOUR:  BLUE
TILE:    urand_doom_knight
TILE_EQ: doom_knight
BRAND:   SPWPN_PAIN
MAGIC:   50
BOOL:    nospell
DESC:    An adamantine great sword.

NAME:    "Eos"
APPEAR:  encrusted morningstar
OBJ:     OBJ_WEAPONS/WPN_MORNINGSTAR
PLUS:    +5/+5
COLOUR:  ETC_JEWEL
TILE:    urand_eos
TILE_EQ: eos
BRAND:   SPWPN_ELECTROCUTION
BOOL:    elec, seeinv, notelep

# Was "spear of Voo-Doo". In the African origin, there is a distinction
# between voodoo and bo, the latter dealing with curses, witchcraft and
# spells designed to do harm. Priests (or rather sorcerers) of bo are
# called botono.
NAME:     spear of the Botono
APPEAR:   ebony spear
OBJ:      OBJ_WEAPONS/WPN_SPEAR
PLUS:     +2/+10
COLOUR:   ETC_UNHOLY
TILE:     urand_botono
TILE_EQ:  botono
BRAND:    SPWPN_VAMPIRICISM
STEALTH:  -30
BOOL:     poison, life, noises
DESC_END: A really dark and malign artefact, which no wise man would even touch.

NAME:     trident of the Octopus King
APPEAR:   mangy trident
OBJ:      OBJ_WEAPONS/WPN_TRIDENT
PLUS:     +10/+4
COLOUR:   ETC_WATER
TILE:     urand_octopus_king
TILE_EQ:  trident_octopus_king
BRAND:    SPWPN_VENOM
BOOL:     elec, poison
MAGIC:    50
DESC_END: This trident was stolen many years ago from the Octopus King's
          garden by a really unimportant and already dead man. But beware
          of the Octopus King's wrath!

NAME:    mithril axe "Arga"
APPEAR:  mithril axe
OBJ:     OBJ_WEAPONS/WPN_WAR_AXE
PLUS:    +10/+6
COLOUR:  WHITE
TILE:    urand_arga
TILE_EQ: arga
BRAND:   SPWPN_SPEED
STR:     2
MAGIC:   30
DESC:    A beautiful mithril axe, probably lost by some dwarven hero.

NAME:     Elemental Staff
APPEAR:   black staff
OBJ:      OBJ_WEAPONS/WPN_QUARTERSTAFF
PLUS:     +3/+1
COLOUR:   DARKGREY
TILE:     urand_elemental
TILE_EQ:  elemental_staff
BRAND:    SPWPN_PROTECTION
FIRE:     2
COLD:     2
MAGIC:    60
METAB:    2
BOOL:     noises
DESC_END: This powerful staff used to belong to the leader of the Guild of
          Five Elements.

NAME:    hand crossbow "Sniper"
APPEAR:  black crossbow
OBJ:     OBJ_WEAPONS/WPN_CROSSBOW
PLUS:    +10/+0
COLOUR:  ETC_DARK
TILE:    urand_sniper
TILE_EQ: sniper
BRAND:   SPWPN_VENOM
BOOL:    seeinv
DESC:    A crossbow made of some black material.

NAME:    longbow "Piercer"
APPEAR:  very long metal bow
OBJ:     OBJ_WEAPONS/WPN_LONGBOW
PLUS:    +2/+10
COLOUR:  CYAN
TILE:    urand_piercer
TILE_EQ: great_bow
BRAND:   SPWPN_VORPAL
EV:      -2
DESC:    An exceptionally large metal longbow.

ENUM:    BLOWGUN_ASSASSIN
NAME:    blowgun of the Assassin
APPEAR:  tiny blowgun
OBJ:     OBJ_WEAPONS/WPN_BLOWGUN
PLUS:    +6/+6
COLOUR:  WHITE
TILE:    urand_blowgun
TILE_EQ: blowgun
STEALTH: 60
BOOL:    inv, tilerim
DESC:    It is designed for easy concealment, but still packs a nasty punch.

NAME:    Wyrmbane
APPEAR:  scale-covered lance
OBJ:     OBJ_WEAPONS/WPN_SPEAR
PLUS:    +9/+6
COLOUR:  LIGHTGREEN
TILE:    urand_wyrmbane
TILE_EQ: wyrmbane
BRAND:   SPWPN_DRAGON_SLAYING
AC:      5
FIRE:    1
BOOL:    poison, berserk, tilerim

NAME:     Spriggan's Knife
APPEAR:   dainty little knife
OBJ:      OBJ_WEAPONS/WPN_KNIFE
PLUS:     +4/+10
COLOUR:   LIGHTCYAN
TILE:     urand_spriggans_knife
TILE_EQ:  spriggans_knife
BOOL:     tilerim
EV:       4
DEX:      4
MAGIC:    20
STEALTH:  50
DESC:     A dainty little knife.
DESC_END: This knife was made by Spriggans, or for Spriggans, or possibly
          from Spriggans. Anyway, it's in some way associated with those
          fey folk.

NAME:    plutonium sword
APPEAR:  glowing long sword
OBJ:     OBJ_WEAPONS/WPN_LONG_SWORD
PLUS:    +12/+16
COLOUR:  ETC_RANDOM
TILE:    urand_plutonium
TILE_EQ: plutonium_sword
MUTATE:  6
CURSED:  1
STEALTH: -20
DESC:    A long sword made of weird glowing metal.

NAME:    great mace "Undeadhunter"
APPEAR:  great steel mace
OBJ:     OBJ_WEAPONS/WPN_GREAT_MACE
PLUS:    +7/+7
COLOUR:  LIGHTGREY
TILE:    urand_undeadhunter
TILE_EQ: undeadhunter
BRAND:   SPWPN_HOLY_WRATH
BOOL:    life

NAME:    whip "Serpent-Scourge"
APPEAR:  forked whip
OBJ:     OBJ_WEAPONS/WPN_WHIP
PLUS:    +5/+10
COLOUR:  DARKGREY
TILE:    urand_serpent_scourge
TILE_EQ: serpent_scourge
BRAND:   SPWPN_VENOM
BOOL:    poison, tilerim
DESC_ID: A double-ended whip made from the cured hides of the Lair of Beasts'
         deadly anacondas.

NAME:     knife of Accuracy
APPEAR:   thin dagger
OBJ:      OBJ_WEAPONS/WPN_DAGGER
PLUS:     +27/-1
COLOUR:   LIGHTCYAN
TILE:     urand_knife_of_accuracy
TILE_EQ:  knife_of_accuracy
BOOL:     tilerim
DESC_END: It is almost unerringly accurate.

# A play on the spell of the same name.  Colour taken from crystal walls.
ENUM:     CRYSTAL_SPEAR
NAME:     Lehudib's crystal spear
APPEAR:   crystal spear
OBJ:      OBJ_WEAPONS/WPN_SPEAR
PLUS:     +6/+6
COLOUR:   GREEN
TILE:     urand_crystal_spear
TILE_EQ:  crystal_spear
INT:      3
DESC_END: Presumably this relic led to the invention of the famous spell, or maybe the other way around.

NAME:     captain's cutlass
APPEAR:   black cutlass
OBJ:      OBJ_WEAPONS/WPN_SABRE
PLUS:     +6/+7
COLOUR:   DARKGRAY
TILE:     urand_cutlass
TILE_EQ:  cutlass
BRAND:    SPWPN_SPEED
DAM:      3
DESC_END: This infamous weapon was used by a vile pirate captain to
          slaughter countless innocents.  Finally, he met his destiny
          when a kraken swallowed his ship with all the crew aboard.
          The cutlass was thought to be forever lost, but now you have
          a proof to the contrary in your very hands.

NAME:     storm bow
APPEAR:   night blue bow
OBJ:      OBJ_WEAPONS/WPN_LONGBOW
PLUS:     +8/+8
COLOUR:   BLUE
TILE:     urand_storm_bow
TILE_EQ:  bow_blue
BRAND:    SPWPN_ELECTROCUTION
BOOL:     special
DESC:     This bow has the color of dark rain clouds, and the smell of wet ozone.

NAME:    shield of Ignorance
APPEAR:  dull large shield
OBJ:     OBJ_ARMOUR/ARM_LARGE_SHIELD
PLUS:    +8
COLOUR:  BROWN
TILE:    urand_ignorance
TILE_EQ: shield_of_ignorance
AC:      2
EV:      2
INT:     -6
BOOL:    life
CURSED:  3

NAME:    robe of Augmentation
APPEAR:  silk robe
OBJ:     OBJ_ARMOUR/ARM_ROBE
PLUS:    +4
COLOUR:  LIGHTRED
TILE:    urand_augmentation
TILE_EQ: robe_white_blue
STR:     2
INT:     2
DEX:     2
DESC:    A robe made of the finest silk.

NAME:     cloak of the Thief
APPEAR:   tattered cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +1
COLOUR:   ETC_DARK
TILE:     urand_thief
TILE_EQ:  black
EV:       2
DEX:      2
DAM:      -3
STEALTH:  60
BOOL:     seeinv, inv, lev
DESC_END: It allows its wearer to excel in the arts of thievery.

NAME:    shield "Bullseye"
APPEAR:  round shield
OBJ:     OBJ_ARMOUR/ARM_SHIELD
PLUS:    +15
COLOUR:  RED
TILE:    urand_bullseye
TILE_EQ: bullseye
EV:      -5

NAME:    crown of Dyrovepreva
APPEAR:  jewelled bronze crown
OBJ:     OBJ_ARMOUR/ARM_CAP
PLUS:    +3
COLOUR:  ETC_JEWEL
TILE:    urand_dyrovepreva
TILE_EQ: dyrovepreva
INT:     2
METAB:   1
BOOL:    elec, seeinv
DESC:    A large crown of dull bronze, set with a dazzling array of gemstones.

NAME:     hat of the Bear Spirit
APPEAR:   fur hat
OBJ:      OBJ_ARMOUR/ARM_CAP
PLUS:     +2
COLOUR:   DARKGREY
TILE:     urand_bear
TILE_EQ:  bear
BRAND:    SPARM_SPIRIT_SHIELD
BOOL:     life, berserk
MAGIC:    50
DESC_END: Once owned by Ukta, a powerful ogre shaman, this fur hat houses
          the spirit of an especially mighty bear.

NAME:     robe of Misfortune
APPEAR:   fabulously ornate robe
OBJ:      OBJ_ARMOUR/ARM_ROBE
PLUS:     -5
COLOUR:   MAGENTA
TILE:     urand_misfortune
TILE_EQ:  robe_misfortune
EV:       -4
STR:      -2
INT:      -2
DEX:      -2
MUTATE:   5
CURSED:   1
STEALTH:  -80
BOOL:     nospell, rnd_tele
DESC:     A splendid flowing robe of fur and silk.

NAME:     cloak of Flash
APPEAR:   vibrating cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +3
COLOUR:   ETC_GILA
TILE:     urand_flash
TILE_EQ:  red
EV:       4
BOOL:     lev
DESC:     A vibrating cloak.

ENUM:     BOOTS_ASSASSIN
NAME:     boots of the Assassin
APPEAR:   soft boots
OBJ:      OBJ_ARMOUR/ARM_BOOTS
PLUS:     +2
COLOUR:   BROWN
TILE:     urand_assassin
TILE_EQ:  middle_gray
DEX:      3
STEALTH:  80
BOOL:     inv
DESC:     Some soft boots.
DESC_END: These boots were specially designed by the Assassin's Guild.

ENUM:    LEAR
NAME:    Lear's chain mail
APPEAR:  golden chain mail
OBJ:     OBJ_ARMOUR/ARM_CHAIN_MAIL
PLUS:    -1
COLOUR:  ETC_GOLD
TILE:    urand_lear
TILE_EQ: lears_chain_mail
DEX:     -3
BOOL:    cursed, nospell
DESC:    A chain mail made of pure gold.

NAME:    skin of Zhor
APPEAR:  smelly skin
OBJ:     OBJ_ARMOUR/ARM_ANIMAL_SKIN
PLUS:    +4
COLOUR:  BROWN
TILE:    urand_zhor
TILE_EQ: zhor
COLD:    2
DESC:    The skin of some strange animal.

ENUM:    SALAMANDER
NAME:    salamander hide armour
APPEAR:  red leather armour
OBJ:     OBJ_ARMOUR/ARM_LEATHER_ARMOUR
PLUS:    +3
COLOUR:  ETC_FIRE
TILE:    urand_salamander
TILE_EQ: leather_red
FIRE:    2
BOOL:    berserk
DESC:    A leather armour made of a salamander's skin.

NAME:    gauntlets of War
APPEAR:  thick gauntlets
OBJ:     OBJ_ARMOUR/ARM_GLOVES
PLUS:    +3
COLOUR:  BROWN
TILE:    urand_war
TILE_EQ: glove_black
ACC:     3
DAM:     3

NAME:    shield of Resistance
APPEAR:  bronze shield
OBJ:     OBJ_ARMOUR/ARM_SHIELD
PLUS:    +5
COLOUR:  LIGHTRED
TILE:    urand_resistance
TILE_EQ: shield_of_resistance
FIRE:    1
COLD:    1
MAGIC:   40
DESC:    A bronze shield.

NAME:    robe of Folly
APPEAR:  dull robe
OBJ:     OBJ_ARMOUR/ARM_ROBE
PLUS:    -1
COLOUR:  LIGHTGREY
TILE:    urand_folly
TILE_EQ: robe_red2
INT:     -5
CURSED:  2
BOOL:    nospell
DESC:    A dull grey robe.

ENUM:    MAXWELL
NAME:    Maxwell's patent armour
APPEAR:  weird-looking armour
OBJ:     OBJ_ARMOUR/ARM_PLATE_MAIL
PLUS:    +10
COLOUR:  LIGHTGREEN
TILE:    urand_maxwell
TILE_EQ: maxwell
BOOL:    nospell, notelep, cursed
DESC:    A weird-looking armour.

ENUM:    DRAGONMASK
NAME:    mask of the Dragon
APPEAR:  blue mask
OBJ:     OBJ_ARMOUR/ARM_CAP
COLOUR:  ETC_SHIMMER_BLUE
TILE:    urand_dragonmask
TILE_EQ: art_dragonhelm
MAGIC:   40
ACC:     2
DAM:     2
BOOL:    seeinv
DESC:    A blue mask.

NAME:     robe of Night
APPEAR:   black robe
OBJ:      OBJ_ARMOUR/ARM_ROBE
PLUS:     +4
COLOUR:   ETC_DARK
TILE:     urand_night
TILE_EQ:  robe_of_night
MAGIC:    30
STEALTH:  50
BOOL:     seeinv, inv
DESC:     A long black robe made of strange glossy material.
DESC_END: According to legend, this robe was the gift of Ratri the Goddess
          of the Night to one of her followers.

NAME:    armour of the Dragon King
APPEAR:  shiny dragon armour
OBJ:     OBJ_ARMOUR/ARM_GOLD_DRAGON_ARMOUR
PLUS:    +5
COLOUR:  ETC_GOLD
TILE:    urand_dragon_king
TILE_EQ: dragonarm_gold
MAGIC:   50

NAME:    hat of the Alchemist
APPEAR:  dirty hat
OBJ:     OBJ_ARMOUR/ARM_WIZARD_HAT
PLUS:    +2
COLOUR:  MAGENTA
TILE:    urand_alchemist
TILE_EQ: turban_purple
FIRE:    1
COLD:    1
MAGIC:   30
BOOL:    elec
DESC:    A dirty hat.

NAME:    Fencer's gloves
APPEAR:  silk gloves
OBJ:     OBJ_ARMOUR/ARM_GLOVES
PLUS:    +2
COLOUR:  WHITE
TILE:    urand_fencer
TILE_EQ: glove_white
EV:      3
DEX:     3
ACC:     5
DESC:    A pair of gloves made of white silk.

NAME:     cloak of Starlight
APPEAR:   phosphorescent cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
COLOUR:   ETC_ICE
TILE:     urand_starlight
TILE_EQ:  white
EV:       4
COLD:     1
STEALTH:  -30
BOOL:     elec
DESC_END: A cloak woven of pure light beams.
DESC:     A phosphorescent cloak.

NAME:     ratskin cloak
APPEAR:   motley cloak
OBJ:      OBJ_ARMOUR/ARM_CLOAK
PLUS:     +1
COLOUR:   ETC_BEOGH
TILE:     urand_ratskin_cloak
TILE_EQ:  ratskin
INT:      -1
DEX:      -1
BOOL:     life, poison
DESC_END: An enchantress with a magic loom and way too much time on
          her hands stitched this cloak from the hides of hundreds
          of rats, most of them orange. It's a bit awkward to wear
          and looks rather foolish, but it provides excellent protection
          from rats of all kinds.

NAME:     shield of the gong
APPEAR:   bronze gong
OBJ:      OBJ_ARMOUR/ARM_SHIELD
PLUS:     +6
COLOUR:   ETC_GOLD
TILE:     urand_gong
TILE_EQ:  gong
BRAND:    SPARM_SPIRIT_SHIELD
MAGIC:    50
BOOL:     elec, life
DESC:     This is a large gong; you wonder if it could be worn as a shield.
DESC_ID:  This shield surely will be heard!

NAME:    amulet of the Air
APPEAR:  sky-blue amulet
OBJ:     OBJ_JEWELLERY/AMU_CONTROLLED_FLIGHT
COLOUR:  ETC_ELECTRICITY
TILE:    urand_air
EV:      3
STEALTH: 50
BOOL:    elec, lev
DESC:    A sky-blue amulet.

NAME:    ring of Shadows
APPEAR:  black ring
OBJ:     OBJ_JEWELLERY/RING_INVISIBILITY
COLOUR:  ETC_DARK
TILE:    urand_shadows
EV:      4
ACC:     -3
STEALTH: 40
BOOL:    life, seeinv

NAME:    amulet of Cekugob
APPEAR:  crystal amulet
OBJ:     OBJ_JEWELLERY/AMU_WARDING
COLOUR:  LIGHTGREY
TILE:    urand_cekugob
AC:      1
EV:      1
BOOL:    elec, poison, life, notelep
METAB:   2

NAME:    amulet of the Four Winds
APPEAR:  jade amulet
OBJ:     OBJ_JEWELLERY/AMU_CLARITY
COLOUR:  ETC_POISON
TILE:    urand_four_winds
BOOL:    life
MAGIC:   100

NAME:    necklace of Bloodlust
APPEAR:  blood-stained necklace
OBJ:     OBJ_JEWELLERY/AMU_RAGE
COLOUR:  ETC_BLOOD
TILE:    urand_bloodlust
STR:     2
INT:     -2
MAGIC:   30
ANGRY:   1
DAM:     3
CURSED:  3
STEALTH: -20

NAME:    ring of Shaolin
APPEAR:  jade ring
OBJ:     OBJ_JEWELLERY/RING_EVASION
PLUS:    +8
COLOUR:  ETC_POISON
TILE:    urand_shaolin

NAME:    ring of Robustness
APPEAR:  steel ring
OBJ:     OBJ_JEWELLERY/RING_PROTECTION
PLUS:    +8
COLOUR:  LIGHTGREY
TILE:    urand_robustness

NAME:    ring of the Mage
APPEAR:  sapphire ring
OBJ:     OBJ_JEWELLERY/RING_WIZARDRY
COLOUR:  ETC_ENCHANT
TILE:    urand_mage
INT:     3
MAGIC:   50

NAME:     brooch of Shielding
APPEAR:   shield-shaped amulet
OBJ:      OBJ_JEWELLERY/AMU_WARDING
COLOUR:   ETC_MAGIC
TILE:     urand_brooch_of_shielding
AC:       4
EV:       4
DESC:     A shield-shaped amulet.
DESC_END: Back in the good old days, every adventurer had one of these
          handy devices. That, and a pony.

ENUM:     RCLOUDS
NAME:     robe of Clouds
APPEAR:   flimsy blue robe
OBJ:      OBJ_ARMOUR/ARM_ROBE
PLUS:     +3
COLOUR:   ETC_MIST
TILE:     urand_clouds
TILE_EQ:  robe_clouds
BOOL:     elec, lev
DESC:     A robe of a material so flimsy it could almost be clouds.

NAME:     hat of Pondering
APPEAR:   slimy wizard hat
OBJ:      OBJ_ARMOUR/ARM_WIZARD_HAT
PLUS:     +3
COLOUR:   LIGHTRED
TILE:     urand_pondering
TILE_EQ:  wizard_bluegreen
BRAND:    SPARM_PONDEROUSNESS
INT:      +5
MP:       +10
MAGIC:    30
DESC:     A slimy wizard hat.
DESC_END: The favorite hat of the slug wizard Gastronok, stained with reddish
          slime and enchanted to aid in his arcane pondering. It has been
          specially enchanted to protect against the effects of salt, though
          you probably don't care.

# This entry must always be last.
ENUM:   DUMMY2
NAME:   DUMMY UNRANDART 2
APPEAR: DUMMY UNRANDART 2
OBJ:    OBJ_UNASSIGNED/250
PLUS:   250/250
COLOUR: BLACK