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path: root/crawl-ref/source/dat/asciiart.des
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##############################################################################
# ASCIIart entry vaults
# This file contains a number of entries which may not suit all players - they
# contain ASCII art in the sense of pictures of things and being, or words etc.
# By default, they are not used. If you want to try them, set in the init.txt
# entries += asciiart
##############################################################################

##############################################################################
# Arecibo

NAME: erik_asciiartentry_001
TAGS: entry
ORIENT: float
FLAGS: no_rotate no_hmirror
SHUFFLE: {[(
MAP
.....@.....({[......@....xxx....@...............@....
.......x.x.x.x...........x.+.....vv....++......v.....
...x.x.....x.x.......x...x.+....v......+........v....
.x...x...x...x..x.xx..x..x.+...v.......++........v...
.x.x.x.x.x.x.x.x..x..x...x.x..v........++........v...
.........................x.x..v.........+.......v....
.............xx..........x.x...v.......+.......v.....
...........xx.x..........x.x....v............vv......
@..........xx.x..........x.x.....vv........vv.......@
..........x.x.x..........x.x...v...vvv.x.vv..........
..........xxxxx..........x.x...v.......x.............
.........................x.x...v.....xxxxx...........
.bb....bbb...bb....bb....x.x...v....x.xxx.x..+.++.++.
.b.............bb..b.....x.x.......x..xxx..x..++++++.
.bb.b...bb...bb....bb.b..x.x.+.+++....xxx.....++.+++.
.bbbbb.bbbbb.bbbbb.bbbbb.x.x..........x.x.....+++.++.
.........................x.x...v......x.x.....++++++.
....c.................c..x.x...v......x.x.....++.....
@........................x.x...v.....xx.xx..........@
.....c.................c.x.x.........................
.ccccc.............ccccc.x.x...aaa.....a.............
.cc....cc....ccc...cc....x.x...aaa.a.a...a.a.a.a.a.a.
.c.......c.........c.....x.x...aaa.........a.a.a.a...
.cc.c....cc...ccc..cc.c..x.x...............a.a.......
.ccccc.ccccc.ccccc.ccccc.x.x...............a.a.......
.........................x.x.........=====...........
....c......++.........c..x.x.......=========.........
@..........++............x.x.....===.......===......@
.....c.....++..........c.x.x....==...........==......
.ccccc.....++......ccccc.x.x...==.=.........=.==.....
...v........+........v...x.x..==..==.......==..==....
....v......++.......v....x.x..=...=.=.....=.=...=....
.....vv....++......v.....x.x..=...=..=...=..=...=....
.......vv...+....vv......x.x......=...=.=...=........
@..........++..vv........x.x......=....=....=.......@
.......vv...+....vv......+.x......=.........=........
.........................+.x........x..x.x...........
.........................+.x..vvvv..xxxxx.x..vvvv....
....@...............@....xxx....@...............@....
ENDMAP

##############################################################################
# Game-of-Life Cheshire Cat

NAME: erik_asciiartentry_002
TAGS: entry 
ORIENT: float
SHUFFLE: {[(
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx..........x..........x..........x..........x
xx..........x..........x..........x..........x
xx...c..c...x...c..c...x..cc..cc..x..cccccc..x
xx...cccc...x..cccccc..x..c.cc.c..x..c....c..x
x(..c....c.....c....c.......cc......c......c.x
x[..c.cc.c....cc....cc...ccc..ccc...c......c.x
x{..c....c..x..c....c..x.cc.cc.cc.x.c..cc..c.x
xx...cccc...x...cccc...x...c..c...x...c..c...x
xx..........x....cc....x...c..c...x..........x
xx..........x..........x..........x..........x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..xxxxx
xx..........x..........x....cc....x..........x
xx..........x..........x..c....c..x...cccc...x
xx..........x..........x.c......c.x..cccccc..x
xx..........x..........x..........x.cc.cc.cc.x
xx.....................x............cc....cc.x
xx......................c........c.ccc....cccx
xx..........x..........x..c.cc.c..x..c.cc.c..x
xx...cc.....x...c..c...x...cccc...x....cc....x
xx...cc.....x....cc....x..........x..........x
xx..........x..........x..........x..........x
xxxxx@@xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Zot Side Story

NAME: erik_asciiartentry_003
TAGS: entry                
ORIENT: float
MONS: giant bat, small snake, worm, gnoll, imp, orc
ITEM: stone, scroll of paper, banana, potion of healing
SHUFFLE: {[(
MAP
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb
bb.........................................................b
b(...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...b
b[.x.+Cx...+6x..2+ex..3+ex...+fa...+++===4ev...===g5e===...b
b{...xxx...xxx...xxx...xxx..gaaa...vvvvvvvvv...ccccccccc...b
bb.........................................................b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbb=b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.....b
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb.bbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb...+...+...bbbbbbbbbb...bbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbbb+++bbbbbbbbbbbbbbbbbbbb.bbb
bbbbbbbbbbbbbbbbb...........................bbbb.........bbb
bbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbb.bbbbbbbbbbb
bbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.bbbbbbbbbbb
bbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bb.....bbbb
bbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb.bbb.bbbb
bbbbbbbbbbbbbbbbb..........1..d..1..........bbbb.bb.bbb.bbbb
bbbbbbbbbbbbbbbbb......xX1.........1Xx......bbbb.bb..bb.bbbb
bbbbbbbbbbbbbbbbb......xXX..1...1..XXx......bbbb.bbb.bb.bbbb
bbbbbbbbbbbbbbbbb......xXXX...1...XXXx......bbbb.....bbebbbb
bbbbbbbbbbbbbbbbb......xbXXXXXXXXXXXbx......bbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbb.............<.............bbbbbbbbbbbbbbbb
bbbbbbbbbbbbbbbbbbbbbbbbbbbbbb.bbbbbbbbbbbbbbbbbbbbbbbbbbbbb
ENDMAP

##############################################################################
# The Frivolous Dungeonbuilder #1

NAME: erik_asciiartentry_004
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: {[(
MAP
...............
.....aa........
......a...aa...
..aaaaaa.aa....
......aawaaaaa.
....aaabaaa..a.
...aa..b..a....
.......b..aa...
.......b.......
.......bb......
........b......
........b......
........bb.....
.........b.....
..({.xx..b.....
.x[xxxxxxbbxx..
.xxxxxxxxxxxxx.
...............
ENDMAP


##############################################################################
# The Frivolous Dungeonbuilder #2

NAME: erik_asciiartentry_005
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: {[(
MAP
...............
....bbb........
...x..b...bb...
..bbbbbbbbb....
..x...bxxbbbbb.
....bbbxxbb..b.
...bb..xx.b..x.
...x...xx.bb...
........xx.x...
........xx.....
........xx.....
........xx.....
........xx.....
.........xx....
..({.aa..xx....
..[aaaaaaxxaaaw
waaaaaaaaaaaaaw
wwwwwwwwwwwwwww
ENDMAP


##############################################################################
# The Frivolous Dungeonbuilder #3 and enough, enough already!

NAME: erik_asciiartentry_006
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate
SHUFFLE: {[(
# Supposed to be an Easter egg. Get it?! Easter egg?! Sigh.
MAP
...............
......aaa......
....aawwwaa....
..bwwwwwwwwwb..
.bbbwwwwwwwbbb.
.bbbbbbbbbbbbb.
.wwwwwwwwwwwww.
.bbbbbbbbbbbbb.
.bbbwwwwwwwbbb.
..xwxwxwxwxwx..
...aaawwwaaa...
......aaa......
......({[......
ENDMAP


##############################################################################
# Yars' Revenge

NAME: erik_asciiartentry_007
TAGS: entry
ORIENT: float
MONS: goblin
SHUFFLE: {[(
MAP
vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
v.........x.x..................vvv...............................x
v........x.x.x.........xxx.....vvv.b..b.bbbb.b..b.b..b.bbbb.b..b.x
v(........x.x.........xxx.....1xxx.b..b.b....b..b.b..b.b....b..b.x
v{.......x.x.x.......xxx.1.....+.=.bbbb.bbbb.b.cb.b.cb.bbbb.bbbb.x
v[........x.x.........xxx.....1xxx.b..b....b.b.cb.b.cb....b.b..b.x
v........x.x.x.........xxx.....vvv.b..b.bbbb.bbbb.bbbb.bbbb.b..b.x
v.........x.x..................vvv...............................x
vvvvvvvvvvvvvvvvvvvvvvvvvvvv@@@vvvxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Lazy Man's Vault

NAME: erik_asciiartentry_008
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
ENDMAP

##############################################################################
# Shusaku - Inseki, "ear-reddening move"

NAME: erik_asciiartentry_009
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.c.c.c.c.c.x.a.a.c.c.c.c.c.c.c.
.......................................
.c.c.c.x.c.c.c.c.c.x.a.c.a.c.a.a.x.c.c.
.......................................
.c.c.a.a.c.x.c.c.a.x.x.a.a.c.a.x.c.c.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.x.x.x.c.c.x.c.c.
.......................................
.c.c.c.c.c.x.c.c.c.c.x.c.c.c.c.x.x.c.c.
.......................................
.c.c.a.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.a.a.a.x.x.x.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.x.a.a.a.x.
.......................................
.c.c.c.c.c.c.c.c.c.x.c.c.x.a.a.x.x.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.a.a.x.c.x.a.c.
.......................................
.c.c.a.c.c.c.c.c.c.c.c.c.c.c.a.x.x.a.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.a.x.a.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.a.c.a.x.a.a.c.
.......................................
.c.c.a.c.c.c.c.c.c.x.c.x.a.c.a.x.c.c.c.
.......................................
.c.c.c.c.c.c.x.c.a.c.c.x.a.x.a.x.a.c.c.
.......................................
.c.c.x.c.x.c.c.x.c.c.c.x.a.a.x.a.a.c.c.
.......................................
.c.c.c.c.c.x.a.x.a.c.a.a.x.x.x.x.a.a.c.
.......................................
.c.c.c.c.c.c.x.a.c.a.a.c.a.x.x.c.x.a.c.
.......................................
.c.c.c.c.c.c.c.c.a.c.c.a.c.x.c.x.c.x.c.
.......................................
ENDMAP


##############################################################################
# Shussai - Go Seigen, infamous tesuji

NAME: erik_asciiartentry_010
TAGS: entry
ORIENT: float
# deliberately has no stairs
MAP
.......................................
.c.c.c.c.x.c.c.c.c.c.c.c.c.c.x.c.c.c.c.
.......................................
.c.x.x.x.x.a.a.c.c.c.c.c.a.a.x.c.c.c.c.
.......................................
.c.x.a.x.a.x.c.a.a.x.a.c.c.c.c.c.x.c.c.
.......................................
.c.a.a.a.a.c.x.x.a.c.a.c.c.x.c.a.x.c.c.
.......................................
.c.c.c.c.c.c.x.a.a.a.x.x.x.x.x.a.c.c.c.
.......................................
.c.c.c.c.c.x.c.x.c.x.c.c.a.x.a.c.c.x.c.
.......................................
.c.c.c.c.c.c.c.x.c.c.c.c.a.a.x.x.x.c.c.
.......................................
.c.a.a.c.c.c.a.c.c.c.c.c.c.c.a.a.c.a.c.
.......................................
.a.c.c.a.a.c.c.a.c.c.c.c.c.c.c.a.c.c.c.
.......................................
.c.a.a.x.x.x.x.c.c.x.c.c.c.a.c.x.a.c.c.
.......................................
.x.c.x.c.x.c.c.c.c.c.x.c.c.c.c.x.a.c.c.
.......................................
.c.c.x.c.x.c.c.c.c.c.c.x.c.x.c.x.x.a.c.
.......................................
.c.c.a.x.a.a.x.c.c.c.c.a.c.x.x.a.x.a.c.
.......................................
.c.c.a.c.a.x.c.c.c.c.c.c.a.x.a.a.a.x.c.
.......................................
.c.c.a.c.a.x.c.c.c.c.x.x.x.a.c.c.c.x.c.
.......................................
.c.a.x.x.x.x.x.x.x.x.a.a.x.c.a.c.x.c.c.
.......................................
.c.c.a.a.x.a.a.x.a.a.x.a.a.a.c.a.a.x.c.
.......................................
.c.c.c.a.a.x.a.a.c.c.c.c.c.c.c.a.x.x.c.
.......................................
.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.c.
.......................................
ENDMAP


##############################################################################
# Rinrii

NAME: erik_asciiartentry_011
TAGS: entry
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: {[(
MAP
ccccccccccccccccccccccccccccccccccccccccccccccccccccccccccccc
c...........................................................c
c.vvv...vvv....v..............v.....vvv...vvv...............c
c.vvv...vvv...vvvvv.........vvvv....vvv...vvv...............c
c.vvv...vvv.....vvvvv......vvvv.....vvv...vvv...............c
c.vvv...vvv.......vvvvv...vvvv......vvv...vvv..vvvvvvvvvvvv.c
c.vvv...vvv.........v...vvvv........vvv...vvv..vvvvvvvvvvvv.c
c.vvv...vvv...........vvvvv.........vvv...vvv...............c
c.vvv...vvv.........vvvvv...........vvv...vvv...............c
c......vvv........vvvvv..................vvv................c
c.....vvv......vvvvv....................vvv.................c
c....vv.........v..........[({.........vv...................c
c...........................................................c
ccccccccccccccccccccccccccc...ccccccccccccccccccccccccccccccc
ENDMAP


##############################################################################
# Mitsuhiro Itakura

NAME: erik_asciiartentry_012
TAGS: entry 
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: {[(   
MAP
ccccccccccccccccccccccccccccccccccccccccccccc
c...............................G...........c
c...G.....GGGGGGGGGGG..........G.G..........c
c...G.....G.................GGG...GGG.......c
c...G.....G..............GGG..GGGGG..GGG....c
c.GGGGG...G...........GGG...............GGG.c
c...G.....GGGGGGGGG.......GGGGGGGGGGGGGG....c
c...G.....G.G.....G.......G............G....c
c..GGG....G.G.....G.......GGGGGGGGGGGGGG....c
c..GG.G...G..G...G........G............G....c
c.G.G.....G..G...G........GGGGGGGGGGGGGG....c
c.G.G.....G...GGG......G....................c
c...G.....G...GGG......G...GGGGGGGGGGGGG....c
c...G....G...G...G....G....G...........G....c
c...G....G..G.....G..G.....G...........G....c
....G...G..G.......G.......GGGGGGGGGGGGG.....
.............................................
ccccccccccccccccccc([{ccccccccccccccccccccccc
.............................................
............G...........G....G.....G.........
c...........G............G....G....G........c
c....GGGGGGGGGGGGGGGG.....G...G...G.........c
c..........G...............GGGGGGGGGGGG.....c
c.........G.....G......G........G...........c
c.........G......G......G.......G...........c
c........G....GGG.G......G...GGGGGGGGG......c
c.....GGGGGGGGG...G.............G...........c
c.........G...G.................G...........c
c.........G...G..........G......G...........c
c........G....G..........G.GGGGGGGGGGGG.....c
c........G....G.........G.......G...........c
c.......G.....G....G....G.......G...........c
c......G......G....G...G........G...........c
c....GG........GGGGG...G........G...........c
c...........................................c
ccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP


##############################################################################
# Yin-Yang

NAME: erik_asciiartentry_013
TAGS: entry 
ORIENT: float
FLAGS: no_rotate
SHUFFLE: {[(
MAP
xxxxxxxxxxxvvvvvvvvvvvvxxxxxxxxxx
xxxxxxvvvvv...........vvvxxxxxxxx
xxxvvvv......GGGG.......vvvvxxxxx
xxxv.......GGGGG.GGG.......vvvxxx
xxv.....GGGGGG..G...GGG......vvxx
xvv...GGGGGGG.GG.......GG.....vvx
xv...GGGGGGG.G......GG...G.....vx
vv..GGGGGGG.G.......GG....G....vx
v...GGGGGGG.G.............G.....v
v..GGGGGGGG.G..............G....v
v..GGGGGGGGG.G.............G....v
v..GGGGGGGGG.G.............G....v
v..GGGGGGGGGG.G............G....v
v..GGGGGGGGGGG.GG..........G....v
v...GGGGGGGGGGG..G........G..[..v
vv..GGGGG..GGGGGG.G.......G..{..@
xv...GGGG}.GGGGGG.G......G...(..v
xvv...GGGGGGGGGGGG.G...GG.....vvv
xxv.....GGGGGGGGGG.GGGG......vvxx
xxvv.......GGGGGG.GG.......vvvxxx
xxxvvvvv.................vvvxxxxx
xxxxxxxvvvv...........vvvvxxxxxxx
xxxxxxxxxxvvvvvvvvvvvvvxxxxxxxxxx
ENDMAP

##############################################################################
# Hello? Cthulhu calling!

NAME: erik_asciiartentry_014 
TAGS: entry 
ORIENT: float
MONS: pit fiend
# Pan demon would be more appropriate, but they're enormously buggy when used this way. 
# Shadow fiend would too, but might be too easy for spoiled mummies.
ITEM: potion of decay / potion of paralysis / potion of poison
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxccccccdccccccxxxx
x.....xxxxxxxxxcccccccxxccccccxxx
......xxxxxxxxccccccccxccccccccxx
x.....xxxxxxxxccccccccxccccccccxx
x.....xxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxdxxxxxxx1xxxxxxxdxx
xx.xxxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
....xxxxxxxxxxccccccccxccccccccxx
x...xxxxxxxxxxccccccccxccccccccxx
xx.xxxxxxxxxxxxcccccccxcccccccxxx
xx.xxxxxxxxxxxxxccccccdccccccxxxx
bb.bbbxxxxxxxxxxxxxxxxxxxxxxxxxxx
b...(bxxx........................
..b.[...................xxxx.....
b...{bxxx...............xxxx.....
bb.bbbxxxxxxxxxxxxxx.xxxxxxx.....
ENDMAP

##############################################################################
# 27 #1

NAME: erik_entry_006
TAGS: entry
ORIENT: float
ITEM: stone
SHUFFLE: ab
MAP
bbbbbbbbbbbbbbbbbbbb
b{[................b
b(.................b
b..a...............b
b..................b
b....aa............b
b....a.............b
b......aaa.........b
b......aaa.........b
b......aaa.........b
b..................b
b..........aaa.aaa.b
b..........aaa.aaa.b
b..........aaa.aaa.b
b..................b
b..........aaa.....b
b..........aaa.....b
b..........aaa...d.b
b...................
bbbbbbbbbbbbbbbbbb.@
ENDMAP

##############################################################################
# 27 #2

NAME: erik_entry_007
TAGS: entry
ORIENT: float
ITEM: stone
SHUFFLE: bx
MAP
bbbbbbbbbbbbbbbbbbbbbbbbbbb
b.........................b
b.........................b
b.........................b
b...>...[{(...ccccccccc...b
b.........................b
b.........................b
b.........................b
bbbbbbbbbbbbbbbbb...bbbbbbb
b...................b
b...................b
b...................b
b...c.ccc.ccc.ccc...b
b...c.c.c.c.c.c.c...b
b...ccc.ccc.ccc.c...b
b...................b
b....d..............b
b...................b
bbbb.@.bbbbbbbbbbbbbb
ENDMAP

##############################################################################
# 27 #3

NAME: erik_entry_008
TAGS: entry no_monster_gen
# no pillars for dancing, so no_monster_gen
ORIENT: float
ITEM: stone
MAP
      cccccccccccccccccccccc
      cbbbbb.c...c.........c
      cb[{(+.+...+.........c
      cbbbbb.c...c.........c
cccccccccccccccccccccc+ccccc
c..........................c
c.d........................c
c..........................c
c.@.cccccccccccccccccccccccc
ENDMAP

##############################################################################
# Ramanujan

NAME: erik_entry_009
TAGS: entry
ORIENT: float
SUBST: c : cxxx
MAP
ccccccccccccccccccccccccccccccccc
c([x............................c
c{.x............................c
cxx+............................c
c......x.xxxxxxx.xx.xxxxxxxxx...c
c...............................c
c...............................c
c...x.xxxxxxxxxxxx..............c
c...............................c
c...............................c
c...xxxxxxxxx.xxxxxxxxxx........c
c...............................c
c...............................c
c................................
ccccccccccccccccccccccccccccccc.@
ENDMAP

##############################################################################
# Kangaroo Pocket Calculator

NAME: erik_entry_010
TAGS: entry no_monster_gen
ORIENT: float
SHUFFLE: bc
MAP
bbbccccccccccccccccccccccccccccccccccccccccccccc
b[b........................................+..+.
b{+........................................+..+@
b(b........................................+..+.
bbbccccccccccccccccccccccccccccccccccccccccccccc
ENDMAP

##############################################################################
# Kaf Zayin

# with my luck, this will be something horribly offensive
NAME: erik_entry_011
TAGS: entry no_monster_gen
ORIENT: float
FLAGS: no_rotate no_hmirror no_vmirror
SHUFFLE: cx
MAP
cccccccccccccccc@@cccccccccccccccccc
c..................................c
c...x...............xx.............c
c..xxxxxx..........xxxxxxxx........c
c.xxxxxxxx.........xxxxxxxxxxx.....c
c..xxxxxxxx.........xxxxxxxxxxxx...c
c.....xxxx..............xxxxxxxxx..c
@......xx........[<..........xxxxx.@
@......xxx.......({............xxx.@
c.......xxx.....................xx.c
c.......xxx.....................xx.c
c........xxx...........xxxxxxxxxxx.c
c........xxx..........xxxxxxxxxxx..c
c.........xx.........xxxxxxxxxxx...c
c..................................c
cccccccccccccccc@@cccccccccccccccccc
ENDMAP