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###############################################################################
# bazaar.des - Bazaar entry vaults and bazaar layouts.
###############################################################################

###############################################################################
# Bazaar entries

# Utility functions

lua {{

function bazaar_portal()
  local messager = bell_clock_msg { initmsg="You hear coins being counted." }
  if not crawl.one_chance_in(3) then
    local pdesc = 'flickering gateway to a bazaar'
    return timed_marker {
                  low=1000, high=1500, msg=messager,
                  disappear='The gate to the bazaar disappears!',
                  props = { desc=pdesc, dst='bazaar' }
              }
  else
    return one_way_stair { desc = 'gateway to a bazaar',
                           dst = 'bazaar' }
  end
end

function bazaar_message(e)
  e.welcome("You enter an inter-dimensional bazaar!")
end

}}

default-depth: D:10-27

###############################################################################
# Dummy entry

NAME: bzr_entry_dummy
TAGS: bzr_entry transparent
ORIENT: float
MARKER: O = lua:bazaar_portal()
MAP
O
ENDMAP

###############################################################################
# A simple water entry.
NAME: bzr_entry_001
TAGS: bzr_entry no_pool_fixup
ORIENT: float
SHUFFLE: wwl
MARKER: O = lua:bazaar_portal()
MAP
 www
w.w.w
wwOww
w.w.w
 www
ENDMAP

###############################################################################
# Some coins to shop with.
NAME: bzr_entry_002
TAGS: bzr_entry 
ORIENT: float
SUBST: $=$.
MARKER: O = lua:bazaar_portal()
MAP
xx.xx
x$$$x
.$O$.
x$$$x
xx.xx
ENDMAP

###############################################################################
# Many customers
NAME:    bzr_entry_003
TAGS:    bzr_entry 
ORIENT:  float
MONS:    human, orc, goblin, kobold
SUBST:   . = .:150 1
SHUFFLE: 1234
MARKER: O = lua:bazaar_portal()
MAP
 .....
.......
...O...
.......
 .....
ENDMAP

###############################################################################
# Safe
NAME:    bzr_entry_004
TAGS:    bzr_entry 
ORIENT:  float
MARKER: O = lua:bazaar_portal()
MAP
 xxxxx
xx...xx
+..O..x
xx...xx
 xxxxx
ENDMAP

###############################################################################
# Safe 2
NAME:    bzr_entry_005
TAGS:    bzr_entry 
ORIENT:  float
SHUFFLE: wlW
MARKER: O = lua:bazaar_portal()
MAP
 wwwww
wwwwwww
ww<O>ww
wwwwwww
 wwwww
ENDMAP

###############################################################################
# Portal along the road
NAME:    bzr_entry_006
TAGS:    bzr_entry 
ORIENT:  float
SHUFFLE: XU, TUV
SUBST:   X=.
MARKER: O = lua:bazaar_portal()
MAP
   xxx
  xxOxx
xxx.X.xxx
.U.....U.
xxxxxxxxx
ENDMAP


###############################################################################
# Bazaar layouts.
#
# "encompass" levels are recommended, and can be as small or large as you like.
# No monsters are pre-placed in bazaars, and monsters do not spawn in bazaars,
# but you can place monsters in your maps if you know what you're doing.
#
# Every encompass bazaar level must have at least one downstair, which will be
# replaced with an exit from the bazaar. It's a good idea to also provide an
# upstair, which will be converted into a stone arch (and on which the player
# will be placed when entering the bazaar). If there's no upstair, the player
# will arrive on a random square.

NAME:   bazaar_general_marketplace
TAGS:   bazaar
FLAGS:  no_rotate
ORIENT: encompass
KFEAT:  A = any shop
CHANCE: 30
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxx
xxxxxxx>xxxxxxx
xxxxxx...xxxxxx
xxxxx.....xxxxx
xxxx...A...xxxx
xxx.........xxx
xx...........xx
x<..A.....A..>x
xx...........xx
xxx.........xxx
xxxx...A...xxxx
xxxxx.....xxxxx
xxxxxx...xxxxxx
xxxxxxx>xxxxxxx
xxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_outfitter
TAGS:    bazaar
ORIENT:  encompass
KFEAT:   A = any shop
SHUFFLE: ABC, de, xcv
KFEAT:   A = weapon shop / armour shop
KFEAT:   B = antique weapon shop / weapon shop
KFEAT:   C = antique armour shop / armour shop
ITEM:    any weapon / w:2 good_item any weapon
ITEM:    any armour / w:2 good_item any armour
: bazaar_message(_G)
MAP
xxxxxxxxx
xxxx>xxxx
xx.....xx
x.......x
x.AdBeC.x
x.......x
xx.....xx
xxxx<xxxx     
xxxxxxxxx
ENDMAP

NAME:    bazaar_mystics
TAGS:    bazaar 
ORIENT:  encompass
SHUFFLE: AB, def, wlb
KFEAT:   A = scroll shop / book shop / book shop
KFEAT:   B = jewellery shop
ITEM:    any jewellery / good_item any jewellery
ITEM:    any book / good_item any book, any staff 
SUBST:   d=.d, e=.e, f=.f
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxwwwwwxxxxxx
xxxxxxxxxxwwww...wwwxxxx
xwwwwwwwwww....A...wwxxx
xw<......d+....e....+f>x
xwwwwwwwwww....B...wwxxx
xxxxxxxxxxwwww...wwwxxxx
xxxxxxxxxxxxxwwwwwxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_wands
TAGS:    bazaar 
FLAGS:   no_rotate
ORIENT:  encompass
KFEAT:   A = wand shop
KFEAT:   B = distillery shop
#ITEM:    any wand, cursed ring of levitation
ITEM:    any wand, ring of levitation
SHUFFLE: leAB/wdBA
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxx......>......xxxxxxxxxx
xxxx.........................xxxx
xx.....l.................l.....xx
xx......l...............l.......x
xl....A.ll.............ll.A....lx
xl......l...............l......lx
xll...........................llx
xllll.......................llllx
xlllllll.................lllllllx
xllllllllllll.......llllllllllllx
xlllllllllllllllllllllllllllllllx
x...lllllllllllllllllllllllll...x
x........lllllllllllllll........x
x............lllllll............x
x..............lll..............x
xxxxx.......................xxxxx
x...x.......................x...x
x.B.+.......................+.B.x
x...x..........<e>..........x...x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_row
TAGS:    bazaar 
FLAGS:   no_rotate
ORIENT:  encompass
SHUFFLE: Aa/Bb/Cc/Dd/Ee/Ff
SHUFFLE: Aa/Zz, Bb/Yy, Cc/Rr, Dd/Ss
KFEAT:   A = any shop / antique weapon shop
KFEAT:   B = any shop / antique armour shop
KFEAT:   C = any shop / wand shop
KFEAT:   D = any shop / jewellery shop
KFEAT:   E = any shop / weapon shop / armour shop
KFEAT:   F = any shop / book shop / scroll shop
SUBST:   a=T, b=T, c=T, d=T, e=T, f=T
SUBST:   z=V, y=V, r=V, s=V
KFEAT:   Z = stone_arch
KFEAT:   Y = stone_arch
KFEAT:   R = stone_arch
KFEAT:   S = stone_arch
SHUFFLE: lw
SUBST:   w:wWx, l:lx
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxAxxxxxxxxxxxCxxxxxxxxxxxExxxxxxxxxxxxxxxx
xxx.....xxxxxxx...xxxxxxxxx...xxxxxxxxx...xxxxxxx.....xxx
xx..www..xxxxxx.a.xxxxxxxxx.c.xxxxxxxxx.e.xxxxxx..lll..xx
x<.wwwww..+...........+...........+...........+..lllll.>x
xx..www..xxxxxx.b.xxxxxxxxx.d.xxxxxxxxx.f.xxxxxx..lll..xx
xx......xxxxxxx...xxxxxxxxx...xxxxxxxxx...xxxxxxx.....xxx
xxxxxxxxxxxxxxxxBxxxxxxxxxxxDxxxxxxxxxxxFxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_circle_1
CHANCE:  2
TAGS:    bazaar 
FLAGS:   no_rotate
ORIENT:  encompass
SHUFFLE: ABCD, EFGH
SUBST:   H=>, A=T, B=T
KFEAT:   C = any shop
KFEAT:   D = any shop
KFEAT:   E = any shop
KFEAT:   F = any shop
KFEAT:   G = any shop
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
x.....xxxxxxxxxx...xxxxxxxxxx.....x
x..E..+.......+.....+.......+..H..x
x.....xxxxxxxxx..D..xxxxxxxxx.....x
xx...xxxxx....+.....+....xxxxx...xx
xxx+xxx....xxxxx...xxxxx....xxx+xxx
xxx.xx..xxxxxxxxx+xxxxxxxxx..xx.xxx
xxx.x..xxxxxxxxxx+xxxxxxxxxx..x.xxx
xxx+x+xxxxxxxxxx...xxxxxxxxxx+x+xxx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xx.....xxxxxx.........xxxxxx.....xx
xx..A..xxxxxT....<....Txxxxx..B..xx
xx.....xxxxxx.........xxxxxx.....xx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xxx+x+xxxxxxxxxx...xxxxxxxxxx+x+xxx
xxx.x..xxxxxxxxxx+xxxxxxxxxx..x.xxx
xxx.xx..xxxxxxxxx+xxxxxxxxx..xx.xxx
xxx+xxx....xxxxx...xxxxx....xxx+xxx
xx...xxxxx....+.....+....xxxxx...xx
x.....xxxxxxxxx..C..xxxxxxxxx.....x
x..G..+.......+.....+.......+..F..x
x.....xxxxxxxxxx...xxxxxxxxxx.....x
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_circle_2
CHANCE:  2
TAGS:    bazaar 
FLAGS:   no_rotate
ORIENT:  encompass
SHUFFLE: EFGH
SUBST:   H=>, D=T, C=T
KFEAT:   A = any shop
KFEAT:   B = any shop
KFEAT:   E = any shop
KFEAT:   F = any shop
KFEAT:   G = any shop
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
x.....xxxxxxxxxx...xxxxxxxxxx.....x
x..H..xxxxxxxxx.....xxxxxxxxx..E..x
x.....xxxxxxxxx..D..xxxxxxxxx.....x
xx...xxxxx....+.....+....xxxxx...xx
xxx+xxx....xxxxx...xxxxx....xxx+xxx
xxx.xx..xxxxxxxxx+xxxxxxxxx..xx.xxx
xxx.x..xxxxxxxxxx+xxxxxxxxxx..x.xxx
xxx+x+xxxxxxxxxx...xxxxxxxxxx+x+xxx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xx.....xxxxxx.........xxxxxx.....xx
xx..A..xxxxxT....<....Txxxxx..B..xx
xx.....xxxxxx.........xxxxxx.....xx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xxx+x+xxxxxxxxxx...xxxxxxxxxx+x+xxx
xxx.x..xxxxxxxxxx+xxxxxxxxxx..x.xxx
xxx.xx..xxxxxxxxx+xxxxxxxxx..xx.xxx
xxx+xxx....xxxxx...xxxxx....xxx+xxx
xx...xxxxx....+.....+....xxxxx...xx
x.....xxxxxxxxx..C..xxxxxxxxx.....x
x..G..xxxxxxxxx.....xxxxxxxxx..F..x
x.....xxxxxxxxxx...xxxxxxxxxx.....x
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_circle_3
CHANCE:  2
TAGS:    bazaar 
FLAGS:   no_rotate
ORIENT:  encompass
SHUFFLE: EFGH
SUBST:   A=>, D=T, C=T
KFEAT:   B = any shop
KFEAT:   H = any shop
KFEAT:   E = any shop
KFEAT:   F = any shop
KFEAT:   G = any shop
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
x.....xxxxxxxxxx...xxxxxxxxxx.....x
x..H..+.......+.....+.......+..E..x
x.....xxxxxxxxx..D..xxxxxxxxx.....x
xx...xxxxxxxxxx.....xxxxxxxxxx...xx
xxx+xxxxxxxxxxxx...xxxxxxxxxxxx+xxx
xxx.xxxxxxxxxxxxx+xxxxxxxxxxxxx.xxx
xxx.xxxxxxxxxxxxx+xxxxxxxxxxxxx.xxx
xxx+xxxxxxxxxxxx...xxxxxxxxxxxx+xxx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xx.....xxxxxx.........xxxxxx.....xx
xx..A..xxxxxT....<....Txxxxx..B..xx
xx.....xxxxxx.........xxxxxx.....xx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xxx+xxxxxxxxxxxx...xxxxxxxxxxxx+xxx
xxx.xxxxxxxxxxxxx+xxxxxxxxxxxxx.xxx
xxx.xxxxxxxxxxxxx+xxxxxxxxxxxxx.xxx
xxx+xxxxxxxxxxxx...xxxxxxxxxxxx+xxx
xx...xxxxxxxxxx.....xxxxxxxxxx...xx
x.....xxxxxxxxx..C..xxxxxxxxx.....x
x..G..+.......+.....+.......+..F..x
x.....xxxxxxxxxx...xxxxxxxxxx.....x
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_circle_4
CHANCE:  1
TAGS:    bazaar 
FLAGS:   no_rotate
ORIENT:  encompass
SHUFFLE: ABCDEF
KFEAT:   A = any shop
KFEAT:   B = any shop
KFEAT:   E = any shop
KFEAT:   C = any shop
KFEAT:   D = any shop
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
x.....xxxxxxxxxx...xxxxxxxxxx.....x
x..C..+.......+.....xxxxxxxxx..T..x
x.....xxxxxxxxx..D..xxxxxxxxx.....x
xx...xxxxxxxxxx.....xxxxxxxxxx...xx
xxx+xxxxxx.xxxxx...xxxxxxxxxxxx+xxx
xxx.xxxxxxxxxxxxx+xxxxxxxxxxxxx.xxx
xxx.xxxxxxxxxxxxx+xxxxxxxxxxxxx.xxx
xxx+xxxxxxxxxxxx...xxxxxxxxxxxx+xxx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xx.....xxxxxx.........xxxxxx.....xx
xx..A..xxxxxT....<....Txxxxx..>..xx
xx.....xxxxxx.........xxxxxx.....xx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xxx+xxxxxxxxxxxx...xxxxxxxxxxxx+xxx
xxx.xxxxxxxxxxxxxTxxxxxxxxxxxxx.xxx
xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx.xxx
xxx+xxxxxx.xxxxx...xxxxxxxxxxxx+xxx
xx...xxxxxxxxxx.....xxxxxxxxxx...xx
x.....xxxxxxxxx..E..xxxxxxxxx.....x
x..T..+.......+.....+.......+..B..x
x.....xxxxxxxxxx...xxxxxxxxxx.....x
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_circle_5
CHANCE:  2
TAGS:    bazaar 
FLAGS:   no_rotate
ORIENT:  encompass
KFEAT:   C = any shop
KFEAT:   D = any shop
KFEAT:   E = any shop
KFEAT:   F = any shop
KFEAT:   G = any shop
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
x.....xxxxxxxxxx...xxxxxxxxxx.....x
x..>..+.......+.....+.......+..E..x
x.....xxxxxxxxx..D..xxxxxxxxx.....x
xx...xxxxx....+.....+....xxxxx...xx
xxxxxxx....xxxxx...xxxxx....xxxxxxx
xxxxxx..xxxxxxxxxxxxxxxxxxx..xxxxxx
xxxxx..xxxxxxxxxxTxxxxxxxxxx..xxxxx
xxxxx+xxxxxxxxxx...xxxxxxxxxx+xxxxx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xx.....xxxxxx.........xxxxxx.....xx
xx..T..+....+....<....+....+..T..xx
xx.....xxxxxx.........xxxxxx.....xx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xxx+x+xxxxxxxxxx...xxxxxxxxxx+x+xxx
xxx.x..xxxxxxxxxxTxxxxxxxxxx..x.xxx
xxx.xx..xxxxxxxxxxxxxxxxxxx..xx.xxx
xxx+xxx....xxxxx...xxxxx....xxx+xxx
xx...xxxxx....+.....+....xxxxx...xx
x.....xxxxxxxxx..C..xxxxxxxxx.....x
x..G..xxxxxxxxx.....xxxxxxxxx..F..x
x.....xxxxxxxxxx...xxxxxxxxxx.....x
xx...xxxxxxxxxxxxxxxxxxxxxxxxx...xx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:    bazaar_circle_6
CHANCE:  3
TAGS:    bazaar 
FLAGS:   no_rotate
ORIENT:  encompass
KFEAT:   A = any shop / antique armour shop
KFEAT:   B = any shop / antique weapon shop
KFEAT:   C = any shop / jewellery shop
KFEAT:   D = any shop / book shop
: bazaar_message(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx..D..xxxxxxxxxxxxxxx
xxxxxxxxxx....+.....+....xxxxxxxxxx
xxxxxxx....xxxxx...xxxxx....xxxxxxx
xxxxxx..xxxxxxxxxxxxxxxxxxx..xxxxxx
xxxxx..xxxxxxxxxx>xxxxxxxxxx..xxxxx
xxxxx+xxxxxxxxxx...xxxxxxxxxx+xxxxx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xx.....xxxxxx.........xxxxxx.....xx
xx..A..xxxxxT....<....Txxxxx..B..xx
xx.....xxxxxx.........xxxxxx.....xx
xxx...xxxxxxxx.......xxxxxxxx...xxx
xxxxx+xxxxxxxxxx...xxxxxxxxxx+xxxxx
xxxxx..xxxxxxxxxx+xxxxxxxxxx..xxxxx
xxxxxx..xxxxxxxxx+xxxxxxxxx..xxxxxx
xxxxxxx....xxxxx...xxxxx....xxxxxxx
xxxxxxxxxx....+.....+....xxxxxxxxxx
xxxxxxxxxxxxxxx..C..xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx.....xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxx...xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP