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------------------------------------------------------------------------------
-- dungeon.lua:
-- Dungeoneering functions.
------------------------------------------------------------------------------
dgn.GXM, dgn.GYM = dgn.max_bounds()
dgn.f_rockwall = dgn.feature_number("rock_wall")
dgn.f_floor = dgn.feature_number("floor")
-- Table that will be saved in <foo>.sav.
dgn.persist = { }
function dgn_save_data(th)
lmark.marshall_table(th, dgn.persist)
end
function dgn_load_data(th)
dgn.persist = lmark.unmarshall_table(th) or { }
end
-- Wraps a map_def into a Lua environment (a table) such that
-- functions run in the environment (with setfenv) can directly
-- address the map with function calls such as name(), tags(), etc.
--
-- This function caches the environments it creates, so that successive runs
-- of Lua chunks from the same map will use the same environment.
function dgn_map_meta_wrap(map, tab)
if not dgn._map_envs then
dgn._map_envs = { }
end
local name = dgn.name(map)
local meta = dgn._map_envs[name]
if not meta then
meta = { }
local meta_meta = { __index = _G }
setmetatable(meta, meta_meta)
dgn._map_envs[name] = meta
end
-- We must set this each time - the map may have the same name, but
-- be a different C++ object.
for fn, val in pairs(tab) do
meta[fn] = function (...)
return crawl.err_trace(val, map, ...)
end
end
meta['_G'] = meta
meta.wrapped_instance = map
return meta
end
-- Discards accumulated map environments.
function dgn_flush_map_environments()
dgn._map_envs = nil
end
function dgn_set_map(map)
g_dgn_curr_map = map
end
function dgn_run_map(prelude, main)
if prelude or main then
local env = dgn_map_meta_wrap(g_dgn_curr_map, dgn)
if prelude then
local fn = setfenv(prelude, env)
if not main then
return fn()
end
fn()
end
if main then
return setfenv(main, env)()
end
end
end
--------------------------------------------------------------------
function dgn.places_connected(map, map_glyph, test_connect, ...)
local points = { }
for _, glyph in ipairs( { ... } ) do
local x, y = map_glyph(map, glyph)
if x and y then
table.insert(points, x)
table.insert(points, y)
else
error("Can't find coords for '" .. glyph .. "'")
end
end
return test_connect(map, unpack(points))
end
function dgn.any_glyph_connected(map, ...)
return dgn.places_connected(map, dgn.gly_points,
dgn.any_point_connected, ...)
end
function dgn.has_exit_from_glyph(map, glyph)
return dgn.places_connected(map, dgn.gly_point, dgn.has_exit_from, glyph)
end
function dgn.glyphs_connected(map, ...)
return dgn.places_connected(map, dgn.gly_point, dgn.points_connected, ...)
end
function dgn.orig_glyphs_connected(map, ...)
return dgn.places_connected(map, dgn.orig_gly_point,
dgn.points_connected, ...)
end
function dgn.orig_fn(map, fnx, ...)
local original = dgn.original_map(map)
if not original then
error("Can't find original map for map '" .. dgn.name(map) .. "'")
end
return fnx(original, ...)
end
function dgn.orig_gly_point(map, glyph)
return dgn.orig_fn(map, dgn.gly_point, glyph)
end
function dgn.orig_gly_points(map, glyph)
return dgn.orig_fn(map, dgn.gly_points, glyph)
end
function dgn.fnum(feat)
if type(feat) == 'string' then
return dgn.feature_number(feat)
else
return feat
end
end
function dgn.fnum_map(map)
local fnmap = { }
for k, v in pairs(map) do
fnmap[dgn.fnum(k)] = dgn.fnum(v)
end
return fnmap
end
-- Replaces all features matching
function dgn.replace_feat(rmap)
local cmap = dgn.fnum_map(rmap)
for x = 0, dgn.GXM - 1 do
for y = 0, dgn.GYM - 1 do
local grid = dgn.grid(x, y)
local repl = cmap[grid]
if repl then
dgn.terrain_changed(x, y, repl)
end
end
end
end
----------------------------------------------------------------------
-- Convenience functions for vaults.
-- Returns a marker table that sets the destination tag for that square,
-- usually used to set a destination tag for a portal or a stair in a
-- portal vault.
function portal_stair_dst(dst)
return one_way_stair { dst = dst }
end
-- Common initialisation for portal vaults.
function portal_vault(e, tag)
if tag then
e.tags(tag)
end
e.orient("encompass")
end
-- Set all stone downstairs in this vault to go to the tag 'next'.
function portal_next(e, next)
for _, feat in ipairs({ "]", ")", "}" }) do
e.lua_marker(feat, portal_stair_dst(next))
end
end
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