summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat/clua/lm_trig.lua
blob: 2088c6b96799964dd9a6dc394c8a4bf91703eace (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
------------------------------------------------------------------------------
-- lm_trig.lua:
-- DgnTriggerers and triggerables:
--
-- This is similar to the observable/observer design pattern: a triggerable
-- class which does something and a triggerrer which sets it off.  As an
-- example, the ChangeFlags class (clua/lm_flags.lua), rather than having
-- three subclasses (for monster death, feature change and item pickup)
-- needs no subclasses, but is just one class which is given triggerers
-- which listen for different events.  Additionally, new types of triggerers
-- can be developed and used without have to update the ChangeFlags code.
--
-- Unlike with the observable/observer design pattern, each triggerer is
-- associated with a signle triggerable, rather than there being one observable
-- and multiple observers, since each triggerer might have a data payload which
-- is meant to be different for each triggerable.
--
-- A triggerable class just needs to subclass Triggerable and define an
-- "on_trigger" method.
--
-- If a triggerable marker has the property "master_name" with the value
-- "FOO", then when triggered on_trigger() will be called at each marker
-- on the level which has the property "slaved_to" equal to "FOO".  A
-- master marker can be slaved to itself to cause on_trigger() to be called
-- at its location.  If the master marker has the property
-- "single_random_slave" set to anything but the empty string ("") then
-- on each triggering only a single, randomly chosen slave will have
-- on_trigger() called.
--
-- Ordinarily, a master marker which listens to position-dependant events will
-- only be triggered by events which happen at the master's position.  To make
-- the master marker also listen to events which happen at the locations of the
-- slave markers, set the property "listen_to_slaves" to anything but the empty
-- strign true.  This will cause all of the slave markers to be triggered
-- whenever any of the slave markers are triggered.  To only trigger the slave
-- where the event happened, also set the property "only_at_slave" to anything
-- but the empty string.
--
-- on_trigger() shouldn't have to worry about the master/slave business,
-- and should have the same code regardless of whether or not it's a
-- master or just a plain triggerable.  If on_trigger() calls
-- self:remove() while it's acting on a slave marker then the slave marker
-- will be removed, and if called on the master while the master is slaved
-- to itself it will stop acting as a slave, with the master marker being
-- automatically removed when all slaves are gone.
------------------------------------------------------------------------------

-- XXX: Listeners and the whole master/slave business could be more
-- generally and more flexibly done by implementing a framework for
-- Lua defined/fired events, making Triggerable fire a Lua event every
-- time it's triggered, and then registering listeners for those Lua
-- events.  However, we don't need that much flexibility yet, so it's
-- all handled inside of the Triggerable class.

Triggerable = { CLASS = "Triggerable" }
Triggerable.__index = Triggerable

function Triggerable:new(props)
  props = props or {}

  local tr = { }
  setmetatable(tr, self)
  self.__index = self

  tr.props             = props
  tr.triggerers        = { }
  tr.dgn_trigs_by_type = { }
  tr.listeners         = { }

  return tr
end

function Triggerable:unmangle(x)
  if x and type(x) == 'function' then
    return x(self)
  else
    return x
  end
end

function Triggerable:property(marker, pname)
  return self:unmangle(self.props[pname] or '')
end

function Triggerable:set_property(pname, pval)
  local old_val = self.props[pname]
  self.props[pname] = pval
  return old_val
end

function Triggerable:add_listener(listener)
  if type(listener) ~= "table" then
    error("listener isn't a table")
  end
  if not listener.func then
    error("listener has no func")
  end
  if type(listener.func) ~= "function" then
    error("listener.func isn't a function")
  end
  table.insert(self.listeners, listener)
end

function Triggerable:add_triggerer(triggerer)
  if not triggerer.type then
    error("triggerer has no type")
  end

  table.insert(self.triggerers, triggerer)

  if (triggerer.method == "dgn_event") then
    local et = dgn.dgn_event_type(triggerer.type)
    if not self.dgn_trigs_by_type[et] then
      self.dgn_trigs_by_type[et] = {}
    end

    table.insert(self.dgn_trigs_by_type[et], #self.triggerers)
  else
    local method = triggerer.method or "(nil)"

    local class
    local meta = getmetatable(triggerer)
    if not meta then
      class = "(no meta table)"
    elseif not meta.CLASS then
      class = "(no class name)"
    else
      class = meta.CLASS
    end

    error("Unknown triggerer method '" .. method .. "' for trigger class '"
          .. class .. "'")
  end

  triggerer:added(self)
end

function Triggerable:move(marker, dest, y)
  local was_activated = self.activated

  self:remove_all_triggerers(marker)

  -- XXX: Are coordinated passed around as single objects?
  if y then
    marker:move(dest, y)
  else
    marker:move(dest)
  end

  if was_activated then
    self.activated = false
    self:activate(marker)
  end
end

function Triggerable:remove(marker)
  if self.removed then
    crawl.mpr("ERROR: Trigerrable already removed", "error")
    return
  end

  if self.calling_slaves then
    self.want_remove = true
    return
  end

  self:remove_all_triggerers(marker)
  dgn.remove_marker(marker)

  self.removed = true
end

function Triggerable:remove_all_triggerers(marker)
  for _, trig in ipairs(self.triggerers) do
    trig:remove(self, marker)
  end
end

function Triggerable:activate(marker)
  if self.removed then
    error("Can't activate, trigerrable removed")
  end

  if #self.triggerers == 0 then
    error("Triggerable has no triggerers")
  end

  if self.activating then
    error("Triggerable already activating")
  end

  if self.activated then
    -- _loadlev_populate_stair_distances may reactive markers
    return
  end

  self.activating = true

  -- NOTE: The master marker can be slaved to itself.
  local listen_to_slaves = self:property(marker, "listen_to_slaves")
  local master_name      = self:property(marker, "master_name")

  local slaves
  if listen_to_slaves ~= "" and master_name ~= ""  then
    slaves = dgn.find_markers_by_prop("slaved_to", master_name)
    if #slaves == 0 then
      error("Triggerable has no slaves to listen to")
    end
  else
    slaves = { marker }
  end

  for _, trig in ipairs(self.triggerers) do
    local et = dgn.dgn_event_type(trig.type)

    if (dgn.dgn_event_is_position(et)) then
      for _, slave_marker in ipairs(slaves) do
        trig:activate(self, marker, slave_marker:pos())
      end
    else
      trig:activate(self, marker)
    end
  end
  self.activating = false
  self.activated  = true
end

function Triggerable:event(marker, ev)
  local et = ev:type()

  local trig_list = self.dgn_trigs_by_type[et]

  if not trig_list then
    local class  = getmetatable(self).CLASS
    local x, y   = marker:pos()
    local e_type = dgn.dgn_event_type(et)

    error("Triggerable type " .. class .. " at (" ..x .. ", " .. y .. ") " ..
           "has no triggerers for dgn_event " .. e_type )
  end

  for _, trig_idx in ipairs(trig_list) do
    self.triggerers[trig_idx]:event(self, marker, ev)

    if self.removed then
      return
    end
  end
end

function Triggerable:do_trigger(triggerer, marker, ev)
  for _, listener in ipairs(self.listeners) do
    listener:func(triggerable, triggerer, marker, ev)
  end

  if triggerer.listener_only then
    return
  end

  local master_name = self:property(marker, "master_name")

  if master_name == "" then
    self:on_trigger(triggerer, marker, ev)
    return
  end

  -- NOTE: The master marker can be slaved to itself.
  local slaves

  if self:property(marker, "only_at_slave") ~= '' then
    local slave_marker = dgn.marker_at_pos(ev:pos())
    if not slave_marker then
      error("No slave marker at event position")
    end

    slaves = { slave_marker }
  else
    slaves = dgn.find_markers_by_prop("slaved_to", master_name)
  end

  -- If all slaves are gone, we're done.
  if #slaves == 0 then
    self:remove(marker)
    return
  end

  local master_pos = dgn.point(marker:pos())
  local num_slaves = #slaves

  if self:property(marker, "single_random_slave") ~= '' then
    slaves = { slaves[ crawl.random2(#slaves) + 1 ] }
  end

  local num_want_remove = 0
  self.calling_slaves = true
  for _, slave_marker in ipairs(slaves) do
    self.want_remove = false

    self:on_trigger(triggerer, slave_marker, ev)

    if self.want_remove then
      num_want_remove = num_want_remove + 1

      if dgn.point(slave_marker:pos()) == master_pos then
        -- The master marker shouldn't be removed until the end, so
        -- simply stop being slaved to itself.
        self.props.slaved_to = nil
        if self:property("listen_to_slaves") ~= "" then
          local et = dgn.dgn_event_type(triggerer.type)

          if (dgn.dgn_event_is_position(et)) then
            triggerer:remove(self, slave_marker)
          end
        end
      else
        triggerer:remove(self, slave_marker)
        dgn.remove_marker(slave_marker)
      end
    end
  end
  self.calling_slaves = false

  if num_want_remove >= num_slaves then
    -- Make sure they're really all gone.
    slaves =
      dgn.find_markers_by_prop("slaved_to", master_name)

    if #slaves == 0 then
      self:remove(marker)
    end
  end
end

function Triggerable:write(marker, th)
  file.marshall(th, #self.triggerers)
  for _, trig in ipairs(self.triggerers) do
    -- We'll be handling the de-serialization of the triggerer, so we need to
    -- save the class name.
    file.marshall(th, getmetatable(trig).CLASS)
    trig:write(marker, th)
  end

  lmark.marshall_table(th, self.dgn_trigs_by_type)
  lmark.marshall_table(th, self.props)
  lmark.marshall_table(th, self.listeners)
end

function Triggerable:read(marker, th)
  self.triggerers = {}

  local num_trigs = file.unmarshall_number(th)
  for i = 1, num_trigs do
    -- Hack to let triggerer classes de-serialize themselves.
    local trig_class    = file.unmarshall_string(th)

    -- _G is the global symbol table, and the class name of the triggerer is
    -- the name of that class's class object
    local trig_table = _G[trig_class].read(nil, marker, th)
    table.insert(self.triggerers, trig_table)
  end

  self.dgn_trigs_by_type = lmark.unmarshall_table(th)
  self.props             = lmark.unmarshall_table(th)
  self.listeners         = lmark.unmarshall_table(th)

  setmetatable(self, Triggerable)
  return self
end

--------------------------

-- Convenience functions, similar to the lmark ones in lm_mslav.lua

Triggerable.slave_cookie = 0

function Triggerable.next_slave_id()
  local slave_id = "marker_slave" .. Triggerable.slave_cookie
  Triggerable.slave_cookie = Triggerable.slave_cookie + 1
  return slave_id
end

function Triggerable.make_master(lmarker, slave_id)
  -- NOTE: The master marker is slaved to itself.
  lmarker:set_property("master_name", slave_id)
  lmarker:set_property("slaved_to",   slave_id)

  return lmarker
end

function Triggerable.make_slave(slave_id)
  return props_marker { slaved_to = slave_id }
end

function Triggerable.synchronized_markers(master)
  local first = true
  local slave_id = lmark.next_slave_id()
  return function ()
           if first then
             first = false
             return Triggerable.make_master(master, slave_id)
           else
             return Triggerable.make_slave(slave_id)
           end
         end
end

--------------------------

-- A simple class to invoke an arbitrary Lua function.  Should be split out
-- into own file if/when it becomes more complex.

TriggerableFunction       = util.subclass(Triggerable) 
TriggerableFunction.CLASS = "TriggerableFunction"

function TriggerableFunction:new(pars)
  pars = pars or { }

  local tf = self.super.new(self)

  if not pars.func then
    error("Must provide func to TriggerableFunction")
  elseif type(pars.func) ~= "function" then
    error("TriggerableFunction func must be function, not " .. type(pars.msg))
  end

  tf.func     = pars.func
  tf.repeated = pars.repeated
  tf.data     = pars.data or {}
  tf.props    = pars.props or {}

  return tf
end

function TriggerableFunction:on_trigger(triggerer, marker, ev)
  self.func(self.data, self, triggerer, marker, ev)

  if not self.repeated then
    self:remove(marker)
  end
end

function TriggerableFunction:write(marker, th)
  TriggerableFunction.super.write(self, marker, th)

  file.marshall(th, self.func)
  file.marshall_meta(th, self.repeated)
  lmark.marshall_table(th, self.data)
end

function TriggerableFunction:read(marker, th)
  TriggerableFunction.super.read(self, marker, th)

  self.func     = file.unmarshall_fn(th)
  self.repeated = file.unmarshall_meta(th)
  self.data     = lmark.unmarshall_table(th)

  setmetatable(self, TriggerableFunction) 

  return self
end

function function_at_spot(func, data, repeated, props)
  local tf = TriggerableFunction:new 
      { func = func, data = data, repeated = repeated, props = props }

  tf:add_triggerer( DgnTriggerer:new { type   = "player_move" } )

  return tf
end

--------------------------

-- A simple class to give out messages.  Should be split out into own
-- file if/when it becomes more complex.

TriggerableMessage       = util.subclass(Triggerable) 
TriggerableMessage.CLASS = "TriggerableMessage"

function TriggerableMessage:new(pars)
  pars = pars or { }

  local tm = self.super.new(self)

  if not pars.msg then
    error("Must provide msg to TriggerableMessage")
  elseif type(pars.msg) ~= "string" then
    error("TriggerableMessage msg must be string, not " .. type(pars.msg))
  end

  pars.channel  = pars.channel or "plain"
  pars.repeated = pars.repeated

  tm.msg      = pars.msg
  tm.channel  = pars.channel
  tm.repeated = pars.repeated
  tm.props    = pars.props

  return tm
end

function TriggerableMessage:on_trigger(triggerer, marker, ev)
  crawl.mpr(self.msg, self.channel)

  if not self.repeated then
    self:remove(marker)
  end
end

function TriggerableMessage:write(marker, th)
  TriggerableMessage.super.write(self, marker, th)

  file.marshall(th, self.msg)
  file.marshall(th, self.channel)
  file.marshall_meta(th, self.repeated)
end

function TriggerableMessage:read(marker, th)
  TriggerableMessage.super.read(self, marker, th)

  self.msg      = file.unmarshall_string(th)
  self.channel  = file.unmarshall_string(th)
  self.repeated = file.unmarshall_meta(th)

  setmetatable(self, TriggerableMessage) 

  return self
end

function message_at_spot(msg, channel, repeated, props)
  local tm = TriggerableMessage:new 
      { msg = msg, channel = channel, repeated = repeated, props = props }

  tm:add_triggerer( DgnTriggerer:new { type   = "player_move" } )

  return tm
end

-------------------------------------------------------------------------------
-- NOTE: The CLASS string of a triggerer class *MUST* be exactly the same as
-- the triggerer class name, or it won't be able to deserialize properly.
--
-- NOTE: A triggerer shouldn't store a reference to the triggerable it
-- belongs to, and if it does then it must not save/restore that reference.
-------------------------------------------------------------------------------

-- DgnTriggerer listens for dungeon events of these types:
--
-- * monster_dies: Waits for a monster to die.  Needs the parameter
--       "target", who's value is the name of the monster who's death
--       we're wating for, or "any" for any monster.  Doesn't matter where
--       the triggerable/marker is placed.
--
-- * feat_change: Waits for a cell's feature to change.  Accepts the
--       optional parameter "target", which if set delays the trigger
--       until the feature the cell turns into contains the target as a
--       substring.  The triggerable/marker must be placed on top of the
--       cell who's feature you wish to monitor.
--
-- * item_moved: Wait for an item to move from one cell to another.
--      Needs the parameter "target", who's value is the name of the
--      item that is being tracked, or which can be "auto", in which
--      case it will pick the item placed by the vault.  The
--      triggerable/marker must be placed on top of the cell containing
--      the item.
--
-- * item_pickup: Wait for an item to be picked up.  Needs the parameter
--      "target", who's value is the name of the item that is being tracked,
--      or which can be "auto", in which case it will pick the item placed
--      by the vault.  The triggerable/marker must be placed on top of the
--      cell containing the item.  Automatically takes care of the item
--      moving from one square to another without being picked up.
--
-- * player_move: Wait for the player to move to a cell.  The
--      triggerable/marker must be placed on top of cell in question.
--
-- * player_los: Wait for the player to come into LOS of a cell, which
--      must contain a notable feature..  The triggerable/marker must be
--      placed on top of cell in question.
--
-- * turn: Called once for each player turn that passes.
--
-- * entered_level: Called when player enters the level, after all level
--      setup code has completed.
--
-- * wall_hit: Wait for the wall to be "hit", either with a weapon (Ctrl+Dir),
--      with a MMISSILE spell (magic dart, crystal spear), or with a ranged
--      missile (stones, etc).

DgnTriggerer = { CLASS = "DgnTriggerer" }
DgnTriggerer.__index = DgnTriggerer

function DgnTriggerer:new(pars)
  if not pars then
    error("No parameters provided")
  end

  if not pars.type then
    error("DgnTriggerer must have a type")
  end

  -- Check for method name identical to event name.
  if not DgnTriggerer[pars.type] then
    error("DgnTriggerer can't handle event type '" .. pars.type .. "'")
  end

  if pars.type == "monster_dies" or pars.type == "item_moved"
     or pars.type == "item_pickup"
  then
    if not pars.target then
      error(pars.type .. " DgnTriggerer must have parameter 'target'")
    end
  end

  local tr = util.copy_table(pars)
  setmetatable(tr, self)
  self.__index = self

  tr:setup()

  if tr.type == "turn" and (tr.delay or (tr.delay_min and tr.delay_max)) then
    tr.delay_min = tr.delay_min or tr.delay or 1
    tr.delay_max = tr.delay_max or tr.delay

    tr.buildup_turns = 0
    tr.countdown     = 0
  end

  return tr
end

function DgnTriggerer:setup()
  self.method = "dgn_event"
end

function DgnTriggerer:added(triggerable)
  if self.type == "item_pickup" then
    -- Automatically move the triggerable if the item we're watching is moved
    -- before it it's picked up.
    local mover = util.copy_table(self)

    mover.type         = "item_moved"
    mover.marker_mover = true

    triggerable:add_triggerer( DgnTriggerer:new(mover) )
  elseif self.type == "turn" then
    if self.countdown then
      self:reset_countdown()
    end
  end
end

function DgnTriggerer:activate(triggerable, marker, x, y)
  if not (triggerable.activated or triggerable.activating) then
    error("DgnTriggerer:activate(): triggerable is not activated")
  end

  if self.type == "item_moved" or self.type == "item_pickup" then
    if self.target == "auto" then
      local items = dgn.items_at(marker:pos())

      if #items == 0 then
        error("No vault item for " .. self.type)
      elseif #items > 1 then
        error("Too many vault items for " .. self.type)
      end
      self.target = item.name(items[1])
    end
  end

  local et = dgn.dgn_event_type(self.type)

  if (dgn.dgn_event_is_position(et)) then
    if not x or not y then
      x, y = marker:pos()
    end

    dgn.register_listener(et, marker, x, y)
  else
    dgn.register_listener(et, marker)
  end
end

function DgnTriggerer:remove(triggerable, marker)
  if not triggerable.activated then
    return
  end

  local et = dgn.dgn_event_type(self.type)

  if (dgn.dgn_event_is_position(et)) then
    dgn.remove_listener(marker, marker:pos())
  else
    dgn.remove_listener(marker)
  end
end

function DgnTriggerer:event(triggerable, marker, ev)
  -- Use a method-dispatch type mechanism, rather than a series
  -- of "elseif"s.
  DgnTriggerer[self.type](self, triggerable, marker, ev)
end

function DgnTriggerer:monster_dies(triggerable, marker, ev)
  local midx = ev:arg1()
  local mons = dgn.mons_from_index(midx)

  if not mons then
    error("DgnTriggerer:monster_dies() didn't get a valid monster index")
  end

  if self.target == "any" or mons.full_name == self.target then
    triggerable:do_trigger(self, marker, ev)
  end
end

function DgnTriggerer:feat_change(triggerable, marker, ev)
  if self.target and self.target ~= "" then
    local feat = dgn.feature_name(dgn.grid(ev:pos()))
    if not string.find(feat, self.target) then
      return
    end
  end
  triggerable:do_trigger(self, marker, ev)
end

function DgnTriggerer:item_moved(triggerable, marker, ev)
  local obj_idx = ev:arg1()
  local it      = dgn.item_from_index(obj_idx)

  if not it then
    error("DgnTriggerer:item_moved() didn't get a valid item index")
  end

  if item.name(it) == self.target then
    if self.marker_mover then
      -- We only exist to move the triggerable if the item moves
      triggerable:move(marker, ev:dest())
    else
      triggerable:do_trigger(self, marker, ev)
    end
  end
end

function DgnTriggerer:item_pickup(triggerable, marker, ev)
  local obj_idx = ev:arg1()
  local it      = dgn.item_from_index(obj_idx)

  if not it then
    error("DgnTriggerer:item_pickup() didn't get a valid item index")
  end

  if item.name(it) == self.target then
    triggerable:do_trigger(self, marker, ev)
  end
end

function DgnTriggerer:player_move(triggerable, marker, ev)
  triggerable:do_trigger(self, marker, ev)
end

function DgnTriggerer:player_los(triggerable, marker, ev)
  triggerable:do_trigger(self, marker, ev)
end

function DgnTriggerer:wall_hit(triggerable, marker, ev)
  triggerable:do_trigger(self, marker, ev)
end

function DgnTriggerer:turn(triggerable, marker, ev)
  if not self.countdown then
    triggerable:do_trigger(self, marker, ev)
  end

  self.countdown = self.countdown - ev:ticks()

  if self.countdown > 0 then
    self.sub_type = "tick"
    triggerable:do_trigger(self, marker, ev)
    return
  end

  self.sub_type = "countdown"

  while self.countdown <= 0 do
    triggerable:do_trigger(self, marker, ev)
    self.countdown = self.countdown +
        crawl.random_range(self.delay_min, self.delay_max, 1)
  end
end

function DgnTriggerer:reset_countdown()
  assert(self.type == "turn")

  self.countdown = crawl.random_range(self.delay_min, self.delay_max, 1)
end

function DgnTriggerer:entered_level(triggerable, marker, ev)
  triggerable:do_trigger(self, marker, ev)
end

-------------------

function DgnTriggerer:write(marker, th)
  -- Will always be "dgn_event", so we don't need to save it.
  self.method = nil

  lmark.marshall_table(th, self)
end

function DgnTriggerer:read(marker, th)
  local tr = lmark.unmarshall_table(th)

  setmetatable(tr, DgnTriggerer)

  tr:setup()

  return tr
end