summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat/database/randname.txt
blob: b55f82731ca9056be06a5d3659c9a2320e839b18 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
###############################################################################
# Randart Names
# -------------
# randname.txt: lookup randart type
#
# This file contains the lists of keywords (and their weights) for some lookup
# phrases of randart type, namely "weapon", "armour" and "jewellery" as well
# as in combination with those gods that occasionally gift randarts, i.e.
# "Trog weapon", "Okawaru weapon", "Okawaru armour", "Xom weapon", "Xom armour"
# and "Xom jewellery". Incidentally, they are listed in precisely that order.
# At the end of the file you will also find a few lists of adjectives used for
# unidentified randart appearances.
#
# The syntax for keywords is the same as that of monster speech (details are in
# monster_speech.txt). Any phrase encased in '@' symbols is one the database
# will recognise as a keyword that needs to be replaced. Definitions of such
# keywords can be found in 4 different places:
#
#  o  rand_wpn.txt  - keywords used mainly for weapons
#  o  rand_arm.txt  - keywords used mainly for armour
#  o  rand_all.txt  - keywords used for jewellery
#                     as well as for all three types
#  o  randbook.txt  - keywords used for randart books
#  o  hardcoded (artefact.cc)
#
# The latter allows the use of phrases elsewhere defined in Crawl. The list of
# hardcoded keywords is as follows:
#
#  * player_name     - player-chosen character name
#  * player_species  - species of the character
#  * branch_name     - name of a random Crawl branch
#  * god_name        - name of a random Crawl god
#  * xom_name        - one of Xom's long names
#
# In the case of god_name this actually allows some more refined handling. In
# fact, the god will not be picked entirely at random as there are some
# restrictions to make sure that e.g. no good god is chosen for evil weapons,
# that Beogh isn't matched with orc slaying, or that Zin doesn't get picked for
# randarts with mutagenic properties. Also, if this keyword appears on a divine
# item gift it will always be replaced by the god doing the gifting.
#
# Randart names may only have a maximum length of 25 symbols (spaces included).
# This comparison takes place after all replacements have been taken care of,
# and the name is thus complete. If a name turns out to be longer than this
# threshold, the game will roll another one.
#
# Note that weapons and armour use database names for only half of all randarts
# created (the others are entirely random names), for jewellery this is only
# the case for one in five randarts. These chances are hardcoded.
#
# Feel free to play around with the keywords or their weights. The default
# weight of an entry is w:10, and an entry is picked with a chance of its
# weight out of the sum of all weights for entries in a group. Consequently if
# you set the weight of a keyword to a really high value (say, 10,000) you can
# test how it looks in the game. Even better, if you have wizard mode compiled
# in (check in-game '?V' version information) you can use the wizard command
# '&o' to create objects and '&+' to turn an ordinary object into a randart.
#
# Have fun!
######################################################
%%%%
######################################################
# 1. WEAPONS
######################################################
weapon

# weapon specific keywords (see rand_wpn.txt)
of @power_or_anger@

of @battle_or_war@

w:1
of @player_doom@

w:9
of @death_or_doom@

w:16
of @strategy_or_justice@

w:4
of the @people_name@

w:8
of the @weapon_animal@

w:2
of the @plant_name@

w:7
of @evil_stuff@

w:5
of @catastrophe_name@

w:8
of @chaos_name@

w:8
of @balance_or_order@

of @economics_or_politics@

w:8
of @branch_name@

w:7
of @place_name@

w:5
of @discomfort_weapon@

w:3
of @mental_illness_weapon@

w:4
of the @item_name@

w:1
of @magic_name@

w:5
of @substance_name@

w:7
of @science_name@

w:5
of @other_weapon_name@

w:30
"@plain_weapon_name@"

# general keywords (see rand_all.txt)
w:5
of @time_name@

w:5
of @sky_or_light@

w:18
of @virtue_or_vice@

of @number_or_qualifier@ @thing_names@

w:5
of @destiny_name@

w:9
of @god_name@'s @divine_esteem@

# hardcoded keywords
w:1
of @god_name@
%%%%
######################################################
# 2. ARMOUR
######################################################
armour

# armour specific keywords (see rand_arm.txt)
of @armour_name_shielding@

w:8
of @armour_property_name@

w:20
of @wacky_armour_name@

of the @profession_name@

of @politics_name_armour@

w:3
of @weather_name@

w:17
of @good_or_divine@

w:5
of the @celestial_bodies@

w:5
of @instrument_name@

w:20
of the @armour_animal@

w:3
of @flower_name@

w:3
of the @critter_name@

w:5
of @evil_being@

w:5
of @mental_illness_armour@

of @discomfort_and_inaction@

of @game_name@

w:15
of @other_armour_name@

w:1
"@plain_armour_name@"

# weapon specific keywords (see rand_arm.txt)
w:25
of @philosophy_or_science@

w:15
of @place_name@

# general keywords (see rand_all.txt)
of @time_name@

w:8
of @sky_or_light@

w:30
of @virtue_or_vice@

w:16
of @number_or_qualifier@ @thing_names@

w:20
of @god_name@'s @divine_esteem@

# hardcoded keywords
w:1
of @god_name@

w:15
of @branch_name@
%%%%
######################################################
# 3. JEWELLERY
######################################################
jewellery

# jewellery specials (see rand_all.txt)
w:3
of the @jewellery_animal@

of @jewellery_special_name@

of @suspicion_name@

# as defined for weapons (see rand_wpn.txt)
of @people_name@

w:17
of @balance_or_order@

w:14
of @philosophy_name@

w:7
of @mental_illness_weapon@

of @other_weapon_name@

# as defined for armour (see rand_arm.txt)
w:20
of the @armour_animal@

w:3
of @flower_name@

w:5
of @evil_being@

w:20
of @good_or_divine@

w:12
of @politics_name_armour@

w:1
"@plain_armour_name@"

# same for all three types (see rand_all.txt)
w:13
of @time_name@

of @sky_or_light@

w:20
of @god_name@'s @divine_esteem@

of Xom's @xom_esteem@

w:7
of @virtue_name@

w:13
of @vice_name@

w:20
of @number_or_qualifier@ @thing_names@
%%%%
######################################################
# GOD GIFT specials
######################################################
# TROG (weapons only)
######################################################
Trog weapon

# names containing battle and death are more likely
w:25
of @power_or_anger@

w:25
of @battle_or_war@

w:25
of @death_or_doom@

w:7
of @strategy_name@

w:15
of @justice_name@

w:30
of @virtue_or_vice@

w:1
of Trog

w:20
of Trog's @divine_esteem@

of Trog's @anger_name@

w:15
of the @weapon_animal@

w:15
of @evil_stuff@

of @catastrophe_name@

w:15
of @chaos_name@

w:20
of @balance_or_order@

w:20
of @economics_or_politics@

w:15
of @branch_name@

w:15
of @place_name@

w:15
of @time_name@

of @sky_or_light@

w:20
of @number_or_qualifier@ @thing_names@

of @discomfort_weapon@

of @mental_illness_weapon@

of the @item_name@

w:15
of @philosophy_name@

of @science_name@

of @other_weapon_name@

of @monster_name@@killer_name@

w:30
"@plain_weapon_name@"
%%%%
######################################################
# OKAWARU weapon
######################################################
Okawaru weapon

# basically use normal set
w:400
@weapon@

# with a few special cases
w:2
of @player_name@'s @valour_name@

w:3
of Okawaru's @divine_esteem@

# and bonus probability for some of the more harmless themes
of @strategy_or_justice@

w:5
of @philosophy_name@

w:3
of @balance_or_order@

w:5
of @power_name@

w:2
of @virtue_name@

w:1
of the @diviner_name@

w:5
of the @weapon_animal@

w:5
of @place_name@

w:2
of @item_name@
%%%%
######################################################
# OKAWARU armour
######################################################
Okawaru armour

# again use normal chances with a few exceptions
w:400
@armour@

w:2
of @player_name@'s @valour_name@

w:2
of Okawaru's @divine_esteem@

w:2
of the @armour_animal@

w:1
of @good_or_divine@

w:2
of @armour_name_shielding@

w:1
of @armour_property_name@

w:1
of @wacky_armour_name@

w:2
of @politics_name_armour@
%%%%
######################################################
# XOM weapon
######################################################
# Xom will basically allow everything
Xom weapon

# increased chances (obviously!)
w:5
of @chaos_name@

w:5
of Xom's @xom_esteem@

w:2
of Xom's @divine_esteem@

# uses the long name
w:1
of @xom_name@

w:1
of @game_name@

w:400
@weapon@

# and why not some of the other names?
@jewellery@

@armour@
%%%%
######################################################
# XOM armour
######################################################
Xom armour

# increased chances (obviously!)
w:5
of @chaos_name@

w:5
of Xom's @xom_esteem@

w:2
of Xom's @divine_esteem@

# uses the long name
w:1
of @xom_name@

w:1
of @game_name@

w:1
of @player_death@

w:400
@armour@

# why not some other names?
# (sadly, some weapon names don't make sense even for Xom)
@jewellery@
%%%%
######################################################
# XOM jewellery
######################################################
Xom jewellery

# increased chances (obviously!)
w:5
of @chaos_name@

w:5
of Xom's @xom_esteem@

w:2
of Xom's @divine_esteem@

# uses the long name
w:1
of @xom_name@

w:1
of @game_name@

w:1
of @player_death@

w:1
of @player_doom@

w:300
@jewellery@

# why not some other names?
# (sadly, some weapon names don't make sense even for Xom)
@armour@
%%%%
######################################################
# Library of randart APPEARANCE (un-identified).
######################################################
# common to all three types of randarts
general appearance

brightly glowing

smoking

twisted

shimmering

warped

transparent

encrusted

pitted

slimy

polished

fine

crude

ancient

faintly glowing

steaming

dazzling
%%%%
weapon appearance

iridescent

bloodstained

crystal

jewelled

ichor-stained

# currently 16 entries, so their overall weight amounts 160
w:160
@general appearance@
%%%%
armour appearance

faintly humming

bloodstained

heavily runed

jewelled

ichor-stained

distressingly furry

w:160
@general appearance@
%%%%
######################################################
# Jewellery appearance
######################################################
#
# While for the appearance of randart weapons and armour you can just stick an
# adjective in front of the object type name ("bloodstained dagger"),
# unidentified non-artefact jewellery is described with both an adjective and
# material ("runed wooden ring"), making a description like "runed ring" a bit
# weird.  So give randart jewellery an adjective that no non-artefact jewellery
# would have, plus a material that a non-artefact might or might not have.
jewellery appearance

scintillating

sparkling

flickering

glittering

smoking

shimmering

wavering

warped

transparent

pitted

slimy

fine

crude

ancient

brightly glowing

faintly glowing

steaming

heavily runed

vibrating

twitching
%%%%
ring material

wooden

ivory

bone

amber

silver

golden

platinum

iron

steel

bronze

brass

copper

tin

lead

pewter

granite

marble

jade

turquoise

lapis lazuli

glass
%%%%
amulet material

ivory

bone

graven

silver

golden

platinum

iron

steel

bronze

brass

copper

tin

lead

pewter

zirconium

sapphire

emerald

garnet

ruby

jade

ruby

crystal

diamond

amethyst
%%%%
ring appearance

@jewellery appearance@ @ring material@
%%%%
amulet appearance

@jewellery appearance@ @amulet material@
%%%%