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##############################################################################
# tomb.des: Maps for the Tomb.
##############################################################################

##############################################################################
# Tomb entries

##############################################################################
# simple entrance
NAME:   tomb_entry_simple_bobbens
ORIENT: float
TAGS:   tomb_entry no_monster_gen no_item_gen
MONS:   guardian mummy
MONS:   sphinx
# crawl will rotate for the rest of possibilities
SHUFFLE: AB
SUBST:  A = +, B = c
KFEAT:  O = enter_tomb
MAP
cccc.cccc
c1.....1c
c.ccccc.c
c.c.2.c.c
..c.O.c..
c.c...c.c
c.cABcc.c
c1.....1c
cccc.cccc
ENDMAP

##############################################################################
# small pyramid leading to the bigger one
NAME:   tomb_entry_pyramid_bobbens
ORIENT: float
TAGS:   tomb_entry no_monster_gen
MONS:   sphinx
MONS:   w:1 mummy / w:9 guardian mummy
MONS:   mummy priest
SUBST:  ' = ~ .:50
KFEAT:  O = enter_tomb
MAP
........................
........................
..cccccccccccccccccccc..
..cccccccccccccccccccc..
..cc....2...........cc..
..cc..............2.cc..
..cc....cccccccccc''cc..
..cc....c''''''''c''cc..
..cc....c''ccccc'c''cc..
..cc....c''cO'3''c''cc..
..cc....c''ccccccc''cc..
..cc.2..c''2''''''''cc..
..cc....c'''''''''''cc..
..cc....cccccccccccccc..
..cc................cc..
..cc....2......2....cc..
..cc...ccc++++ccc...cc..
..cc...cc......cc...cc..
..cc.2.cc.G..G.cc.2.cc..
..cc.V.cc......cc.V.cc..
..cc...cc......cc...cc..
..ccccccc.G..G.ccccccc..
..ccccccc......ccccccc..
........................
.......1........1.......
........................
........................
ENDMAP

##############################################################################
# sphere entry
NAME:   tomb_entry_sphere_bobbens
ORIENT: float
TAGS:   tomb_entry no_monster_gen no_rotate
MONS:   w:1 mummy / w:9 guardian mummy
MONS:   sphinx
MONS:   mummy priest
KFEAT:  O = enter_tomb
MAP
          ccccc
       cccc.1.cccc
     ccc.........ccc
    cc......c......cc
   cc....ccccccc....cc
   c....cc.1.1.ccc..1c
..cccc...........cc..cc
.1c..cc...........c3O.c
..+..2ccccc.F.ccccccccc
.1c...c...............c
..cc..cc.............cc
   c...ccc.1..1.cc...c
   cc....cccccccc...cc
    cc......c......cc
     ccc.........ccc
       cccc.1.cccc
          ccccc
ENDMAP

##############################################################################
# forgotten tomb entrance
NAME:   tomb_entry_forgotten_bobbens
ORIENT: float
TAGS:   tomb_entry no_monster_gen
KFEAT:  f = .
# "withered plant" instead of "plant"
KMONS:  f = w:2 col:darkgrey plant name:withered name_adjective              \
            tile:mons_withered_plant / w:1 col:lightgrey plant name:withered \
            name_adjective tile:mons_withered_plant
SUBST:  p = f.
KFEAT:  O = enter_tomb
MAP
cccccccccc
cfffffppp.
cfOfffppp.
cffffppp..
cffpppp..
cppppp..
cppp...
cpp..
c...
ENDMAP

##############################################################################
# she sells tomb entry shells by the sea shore
NAME:   tomb_entry_shell_bobbens
TAGS:   tomb_entry no_monster_gen no_item_gen no_rotate
MONS:   guardian mummy
MONS:   mummy priest
KFEAT:  O = enter_tomb
MAP
          c
        ccc..
      ccc.c1.
    ccc......
   cc.....c1.
  cc......cccc
 cc.......c..ccc
 c........c....cc
cc1.......c.O2..c
c.....1...c.....c
c.....ccUcc.....c
cc.....ccc1.....c
 cc............cc
  ccc........1cc
    ccc.....ccc
      ccccccc
ENDMAP

##############################################################################
NAME: nicolae_tomb_entry_grand_gallery
ORIENT: float
TAGS: tomb_entry no_monster_gen
SUBST: + = ++++., = = +
KFEAT: O = enter_tomb
KMONS: 1 = mummy
KMONS: 2O = guardian mummy
MAP
cccc=cccccccc
cccc.....cccc
cccc..2..cccc
cccccccc+cccc
c..+.Oc1.+..c
c..c1ccc1c..c
c.2ccccccc2.c
c..c1ccc1c..c
c..+.1c1.+..c
cccc+ccc+cccc
cccc..2..cccc
cccc.....cccc
ccccccccccccc
ENDMAP

NAME: nicolae_tomb_entry_rubble_hallway
ORIENT: float
TAGS: tomb_entry no_monster_gen no_item_gen no_wall_fixup
NSUBST: R = 7:r / *:.
SUBST: r = xx..., . = .s
KITEM: s = stone q:1 / large rock q:1 w:5
RTILE: x = wall_pebble_darkgray
KFEAT: O = enter_tomb
MAP
ccccccccccccccccc
cccccccccccr...rc
c..rrr.rrr..RRR.c
+.r.r.r.r.rrROR.c
c.rr.rrr.rr.RRR.c
cccccccccccr...rc
ccccccccccccccccc
ENDMAP

NAME: nicolae_tomb_entry_unfolded_pyramid_diagonal
ORIENT: float
TAGS: tomb_entry no_monster_gen no_item_gen transparent
NSUBST: C = 1:. / *:c
KMONS: 1 = mummy
KMONS: O = guardian mummy
KFEAT: O = enter_tomb
MAP
       .....
      ...c...
     ...ccc...
    ...cc.cc...
   .1.cc...cc.1.
  ...cc..1..cc...
 ...cc+ccccc+cc...
...cc.cC...Cc.cc...
..cc..c.1.1.c..cc..
.++..1c..O..c1..cc.
..cc..c.1.1.c..cc..
...cc.cC...Cc.cc...
 ...cc+ccccc+cc...
  ...cc..1..cc...
   .1.cc...cc.1.
    ...cc.cc...
     ...ccc...
      ...c...
       .....
ENDMAP

NAME: nicolae_tomb_entry_unfolded_pyramid_orthogonal
ORIENT: float
TAGS: tomb_entry no_monster_gen no_item_gen transparent
NSUBST: C = 1:. / *:c
KMONS: 1 = mummy
KMONS: O = guardian mummy
KFEAT: O = enter_tomb
MAP
  .............
 .......1.......
..ccccccccccccc..
..c....+++....c..
..c.1.ccCcc.1.c..
..c..cc...cc..c..
..c.cc.....cc.c..
..c+c...1...c+c..
.1c+C..1O1..C+c1.
..c+c...1...c+c..
..c.cc.....cc.c..
..c..cc...cc..c..
..c.1.ccCcc.1.c..
..c....+++....c..
..cccccccccccc+..
 .......1.......
  .............
ENDMAP

NAME:   tomb_entry_moat_badplayer
TAGS:   tomb_entry no_monster_gen no_item_gen no_pool_fixup no_rotate \
        transparent
ORIENT: float
MONS:   mummy, guardian mummy, mummy priest
KFEAT:  O = enter_tomb
MAP
      ...............
   .....................
  ......wwww...wwww......
 ......wwccc+++cccww......
......wwcc.......ccww......
.....wwccc.1...1.cccww.....
.....wcccc.......ccccw.....
.....wwwwccc+++cccwwww.....
...wwwwcwwwc...cwwwcwwww...
...w..wcccwc+++cwcccw..w...
...w.2...cw.....wc...2.w...
...w..wc.cw.....wc.cw..w...
...wwwwc.cw.....wc.cwwww...
......wc...........cw......
 .....wccc.1...1.cccw.....
  ....wwwc.......cwww....
   ....wcc.......ccw....
  ....ccc.........ccc....
 ....cc.............cc....
....cc...............cc....
....c...1..c+++c..1...c....
....c.....cc.2.cc.....c....
....cc....c.....c...cc....
 ....cc...c..O..c...cc....
  ....ccccc..3..ccccc....
   ......ccccccccc......
     ................
       ............
ENDMAP

##############################################################################
# The three Tomb levels: these should generally be of a confusing layout.
##############################################################################

##############################################################################
# Tomb:1
#
NAME:     tomb_1
PLACE:    Tomb:1

ORIENT:   encompass
TAGS:     no_dump
SUBVAULT: A : tomb_1_centre
SUBVAULT: B : tomb_1_hall_stairs
#
SHUFFLE:  ([{
: if crawl.coinflip() then
SUBST:    I = I:900 6, N = N:900 6
SUBST:    J = J:750 6, O = O:750 6
SUBST:    K = K:550 6, P = P:550 6
SUBST:    L = L:300 6, Q = Q:300 6
: end
TILE:     FIJKL = dngn_sarcophagus_pedestal_left
TILE:     MNOPQ = dngn_sarcophagus_pedestal_right
COLOUR:   FIJKLMNOPQ = yellow
SUBST:    FIJKLMNOPQ = G
SUBST:    ' = 5 .:100
#
MONS:     mummy / guardian mummy w:3 / nothing
# Re 233: this used to involve "SUBST: 1 = 1 2:2 . / SUBST: 2 = 2 1:3 .";
# the weights reflect the recursive SUBST: to keep them the same as before.
MONS:     guardian mummy w:233 / mummy / nothing w:233
MONS:     mummy priest / nothing, sphinx / nothing, greater mummy / nothing
MONS:     silver statue / orange crystal statue / ice statue
#
: set_feature_name("granite_statue", "sarcophagus")
MAP
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xxxxxxxxx(.............................[..............................{xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
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xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........ccccccccccccccccccccccccccccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........cc'''''''''''''''''''''''''''''''''''''''cc.........xxxxxxxxx
xxxxxxxxx..........cc'''''''''''''''''''''''''''''''''''''''cc.........xxxxxxxxx
xxxxxxxxx..........cc''ccccccccccccccccccccccccccccccccccc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........cc''cAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAc''cc.........xxxxxxxxx
xxxxxxxxx..........ccBBccccccccccccccAAAAAAAccccccccccccccBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBccc+++++cccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.2...2.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.L...Q.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.......ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.2...2.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.K...P.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.......ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.2...2.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.J...O.ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.......ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........ccBBBBBBBBBBBBBBcc.......ccBBBBBBBBBBBBBBcc.........xxxxxxxxx
xxxxxxxxx..........cccccccccccccccccc.I...N.cccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx..........cccccccccccccccccc.......cccccccccccccccccc.........xxxxxxxxx
xxxxxxxxx.............................4...4............................xxxxxxxxx
xxxxxxxxx.............................F...M............................xxxxxxxxx
xxxxxxxxx...........................4.4...4.4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx...........................4..V.V..4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx.............................4...4............................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
xxxxxxxxx...........................4.......4..........................xxxxxxxxx
xxxxxxxxx..............................................................xxxxxxxxx
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ENDMAP

####

NAME:    tomb_1_centre_old
TAGS:    tomb_1_centre unrand
SHUFFLE: AB), _-
SUBST:   A=|*, B=|*
SUBST:   - = T
SUBST:   _ = F 5 ~:30 .:30
SUBST:   T = ~ .
TILE:    F = dngn_sarcophagus_pedestal_left
COLOUR:  F = yellow
SUBST:   F = G
#
MONS:    mummy / guardian mummy w:3 / nothing
MONS:    guardian mummy w:233 / mummy / nothing w:233
MONS:    mummy priest / nothing, greater mummy / nothing
MONS:    silver statue / orange crystal statue / ice statue
SUBST:   t = ~ .:50
#
: set_feature_name("granite_statue", "sarcophagus")
MAP
..ttttttttttc................ctt)
..ccccccccctc..3..........2..ct-t
..cA22c111ctc....3..........4c_tt
..c2c222ctttc......2.........+ccc
..ccccccccccc.4........3...3..4..
.................................
............3.............3....2.
ccccccccccccc.......2...2........
............c....................
............c.................3..
..cccccccc..c..........2..2......
..ctttc1Bc..c....................
..ctctc11c..c...3.......3........
..ctct11cc..c..............2.....
..ctcccccc..c.......2............
..cttttttt..c.3...............2..
..ccccccccccc....2.....3.........
.......4.........................
.................................
             TTTTTTT
ENDMAP

NAME:    tomb_1_centre_grunt_parallel
TAGS:    tomb_1_centre unrand no_hmirror
MONS:    mummy / skeletal warrior w:1 / nothing w:11
MONS:    guardian mummy w:200 / mummy w:30 / skeletal warrior / \
         ancient champion / nothing w:250
MONS:    mummy priest w:20 / unborn / revenant w:5 / lich w:5 / nothing w:30
MONS:    greater mummy / ancient lich w:1 / nothing w:11
MONS:    silver statue / orange crystal statue / ice statue
TILE:    F  = dngn_sarcophagus_pedestal_left
TILE:    M  = dngn_sarcophagus_pedestal_right
COLOUR:  FM = yellow
SUBST:   FM = G
SUBST:   _  = V:70 5
NSUBST:  >  = ) / | / * / _
: set_feature_name("granite_statue", "sarcophagus")
MAP
>1..c..c.................c..c..1>
1...c..c.4.............4.c..c...1
....c..c..2...........2..c..c....
....c..c...2.........2...c..c....
c++cc.3c....4.......4....c3.cc++c
....c..c..c...........c..c..c....
....c..c.3c...........c3.c..c....
F...c..c..c..F.....M..c..c..c...M
.2.....c..c...........c..c.....2.
..3..2.c..c...........c..c2...3..
.2.....c..c..F.....M..c..c.....2.
F...c..c..c.....3.....c..c..c...M
....c..c..c...........c..c..c....
....c..c..c..F.....M..c..c..c....
c++cc.3c..c...2.2.2...c..c3.cc++c
....c..c..c....2.2....c..c..c....
....c..c3.c..F.....M..c.3c..c....
1...c..2..c...........c..2..c...1
>1..c.....c...........c.....c..1>
             .......
ENDMAP

NAME:    tomb_1_centre_grunt_layered
TAGS:    tomb_1_centre unrand no_hmirror
MONS:    mummy / skeletal warrior w:1 / nothing w:11
MONS:    guardian mummy w:200 / mummy w:30 / skeletal warrior / \
         ancient champion / nothing w:250
MONS:    mummy priest w:20 / unborn / revenant w:5 / lich w:5 / nothing w:30
MONS:    greater mummy / ancient lich w:1 / nothing w:11
MONS:    silver statue / orange crystal statue / ice statue
TILE:    F  = dngn_sarcophagus_pedestal_left
TILE:    M  = dngn_sarcophagus_pedestal_right
COLOUR:  FM = yellow
SUBST:   FM = G
SUBST:   _  = V:70 5
SHUFFLE: ABCD, EHIJ, de, fg, hi, jk
SHUFFLE: NOPQRSTU, WXYZ6789
SUBST:   AEdfhjNW = c, egik = +, BCDHIJOPQRSTUXYZ6789 = .
NSUBST:  >  = ) / | / * / _
: set_feature_name("granite_statue", "sarcophagus")
MAP
...D............3............E...
.F.D....2.....F...M.....2....E.M.
...D............4............E...
CCCccccceeccccc...cccccffcccccHHH
...c...O..P...c...c...X..Y...c...
...c.1.O..P.1.c...c.1.X..Y.1.c...
...c...O23P...c...c...X32Y...c...
.3.cNNNccccQQQc.3.cWWWccccZZZc.3.
...c..3c>.c...c...c...c.>c3..c...
.F.d...c>4i.M.c.2.c.F.j4>c...g.M.
...c..3c..c...c...c...c..c3..c...
.3.cRRRchhcUUUc.3.c666ckkc999c.3.
...c...S32T...c...c...7238...c...
...c.1.S..T.1.c...c.1.7..8.1.c...
...c...S..T...c...c...7..8...c...
BBBcccccccccccc...ccccccccccccIII
...A............4............J...
.F.A....2...3.F...M.3...2....J.M.
...A...........2.2...........J...
             .......
ENDMAP

NAME: tomb_1_centre_nicolae_necropolis
TAGS: tomb_1_centre unrand
SHUFFLE: AaBbQqDd/EeFfGgHh/IiJjKkLl/MmNnOoPp/RrSsUuVv
SHUFFLE: Aa/Bb/Qq/Dd, Ee/Ff/Gg/Hh, Ii/Jj/Kk/Ll, Mm/Nn/Oo/Pp, Rr/Ss/Uu/Vv
SUBST: AEIMR = +, a = ), ei = *|, mr = %, bq = 4, dhlpv = 3
SUBST: BQDFGHJKLNOPSUV = c, fgjknosu = ', ' = ~..112
MONS: mummy / guardian mummy w:3 / nothing
MONS: guardian mummy w:233 / ancient champion w:50 / mummy / nothing w:233
MONS: mummy priest / lich w:1 / nothing w:11
MONS: greater mummy / ancient lich w:1 / nothing w:11
MAP
.................................
..cccAccc.....2...2.....cccEccc..
..cc'q'cc...............cc'g'cc..
..c'''''c...............c'''''c..
..Db'c'dB..3.........3..Hf'c'hF..
..c'''''c...............c'''''c..
..cc'a'cc....cccRccc....cc'e'cc..
..cccQccc....cc'u'cc....cccGccc..
.............c'''''c.............
.....3...4...Vs'c'vS...4...3.....
.............c'''''c.............
..cccMccc....cc'r'cc....cccIccc..
..cc'o'cc....cccUccc....cc'k'cc..
..c'''''c...............c'''''c..
..Pn'c'pN..3.........3..Lj'c'kJ..
..c'''''c...............c'''''c..
..cc'm'cc...............cc'i'cc..
..cccOccc.....2...2.....cccKccc..
.................................
             .......
ENDMAP

####

NAME:    tomb_1_hall_stairs_old
TAGS:    tomb_1_hall_stairs unrand
SHUFFLE: ]}
SUBST:   ' = 3 .:200
MONS:    guardian mummy w:233 / mummy / nothing w:233
MONS:    mummy priest / nothing, greater mummy
MAP
''                                   ''
''c'''''''''''           '''''''''''c''
''c'''''''''''           '''''''''''c''
''c''ccccccc''           ''ccccccc''c''
''c''cc.211c''           ''c11.'cc''c''
''c''c]'c11c''           ''c11c.}c''c''
''c''cccc''c''           ''c2'cccc''c''
''c''''''''c''           ''c''''''''c''
''c''''''''c''           ''c''''''''c''
''cccccccccc''           ''cccccccccc''
''''''''''''''           ''''''''''''''
''''''''''''''           ''''''''''''''
ENDMAP

NAME:    tomb_1_hall_stairs_grunt_patterns
TAGS:    tomb_1_hall_stairs unrand
SHUFFLE: <>
SHUFFLE: ABCD / ACBD / ACDB / CABD / CADB / CDAB
SHUFFLE: EFGH / EGFH / EGHF / GEFH / GEHF / GHEF
SUBST:   ABEF = c, CDGH = '
SUBST:   ' = 3 .:200
NSUBST:  < = } / ., > = ] / .
MONS:    guardian mummy w:200 / mummy w:30 / skeletal warrior / \
         ancient champion / nothing w:250
MONS:    mummy priest w:20 / unborn / revenant w:5 / lich w:5 / nothing w:30
MONS:    greater mummy
MAP
''                                   ''
''c'''D''''c.<           >.c''''G'''c''
''c'''D''''c..           ..c''''G'''c''
cc+''''''''+cc           cc+''''''''+cc
''''''A'''''''           '''''''E''''''
'''''1A1''''''           ''''''1E1'''''
CC''BB2BB'''CC           HH'''FF2FF''HH
'''''1A1''''''           ''''''1E1'''''
''''''A'''''''           '''''''E''''''
cc+''''''''+cc           cc+''''''''+cc
..c'''D''''c..           ..c''''G'''c..
<.c'''D''''c.<           >.c''''G'''c.>
ENDMAP

NAME:    tomb_1_hall_stairs_grunt_snakey
TAGS:    tomb_1_hall_stairs unrand
SHUFFLE: ]}
SUBST:   ' = 3 .:200
MONS:    guardian mummy w:200 / mummy w:30 / skeletal warrior / \
         ancient champion / nothing w:250
MONS:    mummy priest w:20 / unborn / revenant w:5 / lich w:5 / nothing w:30
MONS:    greater mummy
MAP
''                                   ''
''''''''''''''           ''''''''''''''
''''''''''''''           ''''''''''''''
cccccccccccc''           '''ccccccccccc
''''''''''''''           ''''''''''''''
''''''''''''''           ''''''''''''''
''cccccccccccc           cccccccccccc''
''''''''''''''           ''''''''''''''
''''''''''''''           ''''''''''''''
cccccccccccc''           ''cccccccccccc
..211'''''''''           '''''''''112..
]..11'''''''''           '''''''''11..}
ENDMAP

NAME: tomb_1_hall_stairs_nicolae_cartouches
TAGS: tomb_1_hall_stairs unrand
SHUFFLE: ]}
SUBST: ' = 3 .:200
MONS: guardian mummy w:233 / mummy / nothing w:233
MONS: mummy priest / lich w:5 / nothing, greater mummy
MAP
''                                   ''
''cc''''''cccc           cccc''''''cc''
''c''''''''ccc           ccc''''''''c''
'''''cccc'''cc           cc'''cccc'''''
''''cc'''c'''c           c'''c'''cc''''
'''cc''''1c'''           '''c1''''cc'''
''cc]'''211c''           ''c112'''}cc''
'''cc''''1c'''           '''c1''''cc'''
''''cc'''c'''c           c'''c'''cc''''
'''''cccc'''cc           cc'''cccc'''''
''c''''''''ccc           ccc''''''''c''
''cc''''''cccc           cccc''''''cc''
ENDMAP

NAME: tomb_1_hall_stairs_nicolae_galleries
TAGS: tomb_1_hall_stairs unrand
SHUFFLE: AaZ/BbY, pq
SUBST: ADp = ', Y = 2, ad = +, BbEeq = c, ' = 3 .:200
NSUBST: Z = ] / }
MONS: guardian mummy w:233 / mummy / nothing w:233
MONS: mummy priest / nothing, greater mummy
MAP
''                                   ''
''BBBBBBBBBccc           cccBBBBBBBBB''
''BBBBBBBBBccc           cccBBBBBBBBB''
AAcccccccbbccc           cccbbcccccccAA
AAc''qppq'Zccc           cccZ'qppq''cAA
AAc''''1'''ccc           ccc'''1''''cAA
AAcq'p''p'qccc           cccq'p''p'qcAA
AAcp1'qq''pccc           cccp''qq'1pcAA
AAcp''qq'1pccc           cccp1'qq''pcAA
AAcq'p''p'qccc           cccq'p''p'qcAA
AAa'''1''''ccc           ccc''''1'''aAA
AAaY'qppq''ccc           ccc''qppq'YaAA
ENDMAP

###############################################################################
# Tomb:2
#
NAME:     tomb_2
PLACE:    Tomb:2
# Can be rotated!
ORIENT:   encompass
TAGS:     no_dump
SUBVAULT: B : tomb_2_ambush
#
NSUBST:   A = [ / '
SHUFFLE:  Ww/Yy/Zz, Uu/Vv, Qq/Rr/Ss
SUBST:    W=', w=c, Y=T, y=+, Z=T, z=+
SUBST:    U=', u=c, V=T, v=+
SUBST:    Q=', q=c, R=T, r=+, S=T, s=+
#
SHUFFLE:  ])}def
SUBST:    d=", e=", f="
#
SUBST:    T = ~ .
SUBST:    ' = ~ ':100
SUBST:    ' = 1:5 2:5 3:1 .:89
SUBST:    " = ~ ":50
SUBST:    " = 2:3 3:1 .:96
#
# Number of ' symbols is 211+3=214, hence statistically in the lower
# circumference we'll have 10.7 mummies, another 10.7 guardian mummies
# and 2.1 mummy priests.
# Number of " symbols is 205+3=208, hence the upper circumference
# has in mean 4.0 mummy priests and 8.3 guardian mummies.
#
# Perhaps to do: use KFEAT to make mummies possibly appear at T spots.
#                have clustering of 1, 2 in the lower area as before?
#
MONS: mummy, guardian mummy, mummy priest
#
MAP
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""c""""""c"""""{""""c""""""""c"""""""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""c"""""TcT""""""""TcT""""""TcT""""""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""c"""2"T+T""""""""T+T""2"""T+T""""""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc"""TcT""""TcT""""""""TcT""""""TcT""""""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""TT+T"""""c""""""""""c""""""""c"""""""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccccc+ccccccccccccccccccccccccccccccc""""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""TTcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc"3""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc""""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""3"cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc"""fccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc""""ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc)""}ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcce"""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcT'''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc""""cBBBBBBBBBBBBBBBBBBBBBBBBBBBBB+T'''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc]""dcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcT'''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc''''cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc'QQQccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'''TcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcccqcccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'''T+BBBBBBBBBBBBBBBBBBBBBBBBBBBBBc'QQQccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'''TcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'ZZZcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccczccBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'ZZZcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccA'''cBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'YYYcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBc''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccccyccBBBBBBBBBBBBBBBBBBBBBBBBBBBBBcRRRAccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'YYYcBBBBBBBBBBBBBBBBBBBBBBBBBBBBBccrccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc''''ccccc+ccccccccccccccc+cccccccccRRR'ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc''''''c'TTTc''''''''''''cTT''''''c'''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'''''WcW''UcU''''''''''VcV''''''ScS''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'''''WwW''UuU''''''''''VvV''''''SsS''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcc'''''WcW''UcU''''''''''VcV''''''ScS''''ccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccA'''''c''''cA'''''''''''c''''''''c''''AccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
ENDMAP

NAME: tomb_2_ambush_old
TAGS: tomb_2_ambush unrand
MONS: mummy, guardian mummy, mummy priest, greater mummy
MAP
.............................
.............................
..xxx4.................4xxx..
..xxx...................xxx..
..xxx.........1.........xxx..
..xxx.....2.......2.....xxx..
.............................
.............................
........X...........X........
.............................
.....3........(........3.....
.............................
........X...........X........
.............................
.............................
..xxx.....2.......2.....xxx..
..xxx.........1.........xxx..
..xxx...................xxx..
..xxx4.................4xxx..
.............................
.............................
.............................
ENDMAP

NAME:    tomb_2_ambush_grunt_patterns
TAGS:    tomb_2_ambush unrand
MONS:    mummy / skeletal warrior w:2
MONS:    guardian mummy / ancient champion w:2
MONS:    mummy priest w:20 / unborn w:2 / lich w:1 / revenant w:1
MONS:    greater mummy / ancient lich w:1
SHUFFLE: AB / Ad / dA, CD / Ce / eC, EF / Ef / fE
SUBST:   ABCDEF = x, def = .
MAP
.............................
............DD.CC............
....EE.....DD.3.CC.....EE....
..FFEE.................EEFF..
..FF4...................4FF..
........BB.........BB........
........BxA.......AxB........
.........AA.......AA.........
......C....2.....2....D......
.....CC...............DD.....
.....C.................D.....
.......1......(......1.......
.....D.................C.....
.....DD...............CC.....
......D....2.....2....C......
.........AA.......AA.........
........BxA.......AxB........
........BB.........BB........
..FF4...................4FF..
..FFEE.....CC.3.DD.....EEFF..
....EE......CC.DD......EE....
.............................
ENDMAP

NAME: tomb_2_ambush_grunt_arcs
TAGS: tomb_2_ambush unrand
MONS: mummy / skeletal warrior w:2
MONS: guardian mummy / ancient champion w:2
MONS: mummy priest w:20 / unborn w:2 / lich w:1 / revenant w:1
MONS: greater mummy / ancient lich w:1
MAP
.............................
.............................
.....4xxxx.........xxxx4.....
..........xxx...xxx..........
.............xxx.............
............xx1xx............
..........xx.....xx..........
........2x.........x2........
........x...........x........
.......x.............x.......
.......x3.....(.....3x.......
.......x.............x.......
........x...........x........
........2x.........x2........
..........xx.....xx..........
............xx1xx............
.............xxx.............
..........xxx...xxx..........
.....4xxxx.........xxxx4.....
.............................
.............................
.............................
ENDMAP

#############################################################################
# Tomb:3
#
NAME:     tomb_3
PLACE:    Tomb:3
ORIENT:   encompass
TAGS:     no_rotate no_dump
SUBVAULT: A : tomb_3_rune
#
SUBST:    ' : " $ ':80
SUBST:    ' = " $
SUBST:    " = ~:1 .
SUBST:    $ = *:2 |:1 $:17
#
MONS:     guardian mummy
#
KITEM:    $ = $ no_pickup
KITEM:    * = * no_pickup
KITEM:    | = | no_pickup
MAP
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAcXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccc""""ccAAAAAAAAAAAAAAAAcc""""cccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccc"""""""cc11111111111111cc"""""'$cccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccc""""""""""cc............cc"""""""'$ccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccc'""""""""""cc..........cc""""""""'$ccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccc$''""""""""""cc........cc"""""""""'$$cccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccc$$$'""""""""""cc111111cc""""""""''$$$cccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccc|$$$''"""""""""c......c"""""""''$$$$$cccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccc||$$$$'""""""""c......c""""""'$$$$$$$cccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccc|||||$$'"""""""c......c"""""'$$$$$$$$cccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccc|||||$'"""""""c......c""""'$$$$$$$$ccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccccc||||$$'""""""c......c""""'$$$$$$$cccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccc||||$'""""""c......c""""'$$$$$$ccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccccccc|||$$'"""""c......c"""'$$$$$$cccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccc|||$'""""cc..{...cc""'$$$$$ccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXccccccccc||$'""""cc...(..cc"'$$$$$cccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccccc|$'""cccc..[...cccc$$$$ccccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXcccccccccccccccccccccccccccccccccccccccccccXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
ENDMAP

####
NAME:  tomb_3_rune_old
TAGS:  tomb_3_rune unrand
MONS:  guardian mummy, mummy priest, greater mummy
KMASK: O = no_item_gen
KITEM: O = golden rune of Zot
MAP
ccccccccccccccccccccccccccccccccccccccccc
cccccc.............................cccccc
ccc...............cccccc..............ccc
cc...............cccccccc..............cc
cc.......3......ccccO3cccc......3......cc
cc............cccc......cccc...........cc
c............cccc........cccc...........c
c............cccc........cccc...........c
c...........cccc..333333..cccc..........c
c.......................................c
c.......................................c
c.................111111................c
cc................112211...............cc
cc...2............112211............2..cc
ccc...............111111..............ccc
ccc....1..........................1...ccc
ccccc....1......................1....cccc
ccccccc............................cccccc
cccccccc+ccc..................ccc+ccccccc
             ................
ENDMAP

NAME:  tomb_3_rune_grunt_curves
TAGS:  tomb_3_rune unrand
MONS:  guardian mummy / ancient champion w:2
MONS:  mummy priest w:20 / unborn w:2 / lich w:1 / revenant w:1
MONS:  greater mummy / ancient lich w:1
KMASK: O = no_item_gen
KITEM: O = golden rune of Zot
KMONS: O = Khufu w:3 / greater mummy, greater mummy
MAP
ccccccccccccccccccccccccccccccccccccccccc
cccccc............ccccccc...........ccccc
cccc................ccc...............ccc
ccc...............3..c..3..............cc
ccc.....2........3.......3.......2.....cc
cc.........ccccc..........ccccc.........c
cc..2.....cc..ccccc.....cccc..cc.....2..c
cc.....3.1......cccc...cccc.....1.3.....c
cc..cc..1........ccccOcccc.......1..cc..c
cc..cccc..........ccccccc.........cccc..c
cc..ccccc.....1....ccccc...1.....ccccc..c
cc..cccccc...2......ccc.....2...cccccc..c
cc..cccccc..1.......ccc......1..cccccc..c
cc..ccccccc..........c.........ccccccc..c
cc..ccccccc......11..c..11.....ccccccc..c
cc...ccccccc....3.........3...ccccccc...c
ccc......ccc..11.....2.....11.ccc......cc
cccc......cc.........2........cc......ccc
cccccccc+cccc................cccc+ccccccc
             ................
ENDMAP

NAME:  tomb_3_rune_grunt_snapback
TAGS:  tomb_3_rune unrand
MONS:  guardian mummy / ancient champion w:2
MONS:  mummy priest w:20 / unborn w:2 / lich w:1 / revenant w:1
MONS:  greater mummy / ancient lich w:1
KMASK: O = no_item_gen
KITEM: O = golden rune of Zot
KMONS: K = Khufu w:3 / greater mummy, greater mummy
MAP
ccccccccccccccccccccccccccccccccccccccccc
cccccc......ccccccc.KO.ccccccc......ccccc
cccc.1......1.ccccc....ccccc.1......1.ccc
ccc.....3......cccc....cccc.....3......cc
ccc....1..1....ccc......ccc....1..1....cc
cc......cc......cc......cc......cc......c
cc......cc......cc......cc......cc......c
cc......cc......cc.1..1.cc......cc......c
cc..2...cc...2...c......c...2...cc...2..c
cc......cc.......c......c.......cc......c
cc.....1.cc......c......c......cc.1.....c
cc....1...cc....1........1....cc...1....c
cc...c.....cc...1..3..3..1...cc.....c...c
cc...cc..3..cccccc......cccccc..3..cc...c
cc...ccc........1cccccccc1........ccc...c
cc....ccc......1..........1......ccc....c
ccc....ccc....2....3..3....2....ccc....cc
cccc.....c...1..............1...c.....ccc
cccccccc+cccc................cccc+ccccccc
             ................
ENDMAP