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%%%%
No ability
If you get this description, it is a bug.
%%%%
Spit Poison
Spit poison at a targeted monster.
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Sense Surroundings
You can map your vicinity.
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Teleportation
Teleport yourself to a random location on the level.
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Blink ability
Blink to another grid within your line of sight.
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Breathe Fire
Breathe a blast of fire at a targeted monster.
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Breathe Frost
Breathe a blast of frost at a targeted monster.
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Breathe Poison Gas
Breathe a blast of poison gas at a targeted monster.
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Breathe Lightning
Breathe a blast of lightning at a targeted monster.
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Breathe Power
Breathe a blast of power at a targeted monster.
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Breathe Sticky Flame
Breathe a blast of sticky flame at a targeted monster. As the name suggests, sticky flame will stick around, so the monster may be covered in flames for several rounds until they eventually go out.
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Breathe Steam
Breathe a jet of steam at a targeted monster.
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Bat Form
Turn into a speedy vampire bat. In bat form you cannot interact with items in any form (except picking them up or dropping them), nor cast spells. Note that Bat Form will decrease your current strength while increasing your dexterity. Thus, you won't be able to change form if your strength is too low.
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Spit Acid
Spit acid at a targeted monster.
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# Both for Fly I and II.
Fly
Pretty self-explanatory: Start flying.
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Summon Minor Demon
Summon a minor demon.
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Summon Demon
Summon a greater demon.
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Hellfire
Blast your enemies with hellfire.
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Torment
Torment yourself and the monsters around you.
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Raise Dead
Bring the corpses in your vicinity back to life.
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Control Demon
Temporarily enslave a demon.
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Gate Yourself to Pandemonium
Enter the chaotic realm of Pandemonium. Note that getting back might be difficult.
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Channeling
Regain a small amount of magical energy.
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Throw Flame ability
Throw a blast of flame at a targeted monster.
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Throw Frost ability
Throw a blast of frost at a targeted monster.
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Bolt of Draining ability
Drain the life force of a targeted monster. This will reduce the experience you'll get from killing it.
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Release Delayed Fireball
Release a previously memorised (delayed) fireball without additional cost in terms of magic or hunger.
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Self-Restoration
At the permanent loss of one magic point restore your Strength, Dexterity and Intelligence, and heal a large amount of rotted hitpoints.
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Evoke Sense Surroundings
You can map your vicinity.
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Evoke Teleportation
Teleport yourself to a random location on the level.
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Evoke Blink
Blink to another grid within your line of sight.
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Evoke Berserk Rage
Berserk greatly if temporarily increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, zap wands, evoke items, or cast spells. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, cannot berserk again, and occasionally even pass out.
%%%%
Evoke Invisibility
Turn yourself invisible for a limited amount of time. Turning invisible increases your magical contamination and may eventually cause glowing.
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Turn Visible
Pretty self-explanatory: turn visible again.
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Evoke Levitation
Start levitating. During levitation you can safely cross water and similar obstacles. Be warned, though, that levitation may time out at inopportune moments and cause you to fall to your death. While levitating, you cannot interact with items on the floor or pick them up.
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Stop Levitating
Pretty self-explanatory: stop levitating.
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End Transformation
With a short delay, you revert to your normal form.
%%%%
# Zin
Recite
Preaching to monsters about Zin's laws leads to various results. It works best on humanoids, worse on undead and demons, and not at all on beasts.
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Vitalisation
If Zin is most pleased with you, you can Vitalise yourself. This will remove a negative affliction from you, or restore one of your attributes. In case neither of these is necessary, it will give you temporary boosts to your attributes instead.
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Sanctuary
For a short duration gain safety in a divine refuge. While the sanctuary is in effect monsters will not attack you, but the protection will disappear at once should you breach the divine peace.
%%%%
# The Shining One
Divine Shield
Conjures up a divine shield that stacks with an ordinary shield and can be used even when wielding a two-handed weapon, as the Divine Shield is managed by the Shining One.
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Cleansing Flame
Hurls a huge blast of divine fury, severely damaging undead and demons. All other hostiles also take damage, if less so, whereas allies are never affected.
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Summon Divine Warrior
Summoned Angels and Daevas are powerful warriors against evil. They might be blessed by the Shining One to stay longer or even permanently in this world.
%%%%
# Both Kikubaaqudgha and Yredelmnul.
Recall Undead Slaves
Recall your undead followers from anywhere on the level to your immediate surroundings.
%%%%
# Kikubaaqudgha
Enslave Undead
Permanently enslave undead monsters.
%%%%
Invoke Death
Summon the personification of Death, which, depending on your Invocations skill, may be hostile.
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# Yredelemnul
Animate Remains
Reanimate a single corpse or skeleton as a follower.
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Animate Dead ability
Reanimate all corpses and skeletons in your vicinity as followers.
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Drain Life
Drain the life force of the monsters surrounding you.
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Enslave Soul
Mark a monster's living soul as yours, once the monster dies. The soul will retain at least some of the monster's faculties, and sometimes even the monster's equipment. However, you can only enslave one soul at any given time.
%%%%
# Okawaru
Might
Temporarily increase your Strength and damage output.
%%%%
Haste
Greatly increase your movement speed. Hasting yourself will increase your magical contamination, and may eventually cause glowing.
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# Makhleb
Minor Destruction
Shoot a random harmful beam at the targeted monster.
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Lesser Servant of Makhleb
Summon a minor demon, with a chance of being hostile at low Invocations skill.
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Major Destruction
Inflict a random harmful beam or explosion on the targeted monster.
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Greater Servant of Makhleb
Summon a major demon, with a chance of being hostile at low Invocations skill.
%%%%
# Sif Muna
Channel Energy
Replenish your magical reservoir by an amount depending on your Invocations skill.
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Forget Spell
Forget any spell out of the ones you've currently memorised, so as to free memory to learn others.
%%%%
# Trog
Burn Books
All spellbooks within your line of sight are set on fire. The fire is fueled by Trog's hatred, and Trog likes it most when you don't even care which books of madness burst into flames.
%%%%
Berserk
Berserk greatly, if temporarily, increases your hit points and damage output in melee fights. It will time out quickly if you don't kill anything, but may be extended by multiple kills. While berserk, you cannot perform a number of actions such as, for example, (un)wield a weapon, quaff something, zap wands, or evoke items. Such a rage is usually followed by deep exhaustion, a time during which you are slowed down, and cannot berserk again. Unlike other sources of rage, depending on your piety Trog may occasionally prevent you from passing out.
%%%%
Trog's Hand
A powerful regeneration ability which stacks with all other sources.
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Brothers in Arms
Sends huge angry allies to roam the dungeon.
%%%%
# Elyvilon
Destroy Weapons
Destroys all weapons on the ground. In order to prevent a weapon from being accidentally destroyed, use the !D inscription.
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Lesser Healing
Depending on your Invocations skill, heal a small amount of hitpoints.
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Purification
Purge your body of bad effects such as sickness, poisoning, slowness, confusion, and rotting.
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Greater Healing
Depending on your Invocations skill, heal a moderate amount of hitpoints.
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Restoration
Fully restore your Strength, Dexterity and Intelligence, and heal a large amount of rotted hitpoints.
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Divine Vigour
Depending on your Invocations skill, heal a large amount of, and temporarily increase, your hitpoints.
%%%%
# Lugonu
Depart the Abyss
Leave the Abyss to return into the branch and level you last were in when you left the dungeon.
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Bend Space
Bend the fabric of space around you, instantly translocating you a small distance, and possibly also translocating and damaging monsters in your vicinity.
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Banish
Attempt to banish a monster into the Abyss.
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Corrupt
Corrupt the current level by unleashing Abyssal energies on it. This will cause the level to largely change appearance, and will gate in demons from the Abyss bent on causing destruction. This will not work on levels already corrupted or in the Abyss.
%%%%
Enter the Abyss
You can transfer yourself to Lugonu's realm instantly... but at a cost.
%%%%
# Nemelex Xobeh
Draw One
Choose any deck in your inventory and draw a card from it.
%%%%
Peek at Two
Draw two cards from your wielded deck, look at them, and shuffle them back into the deck. The deck will be inscribed as containing those two cards, and, if they are different, this will identify the deck.
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Triple Draw
Draw three cards from your wielded deck, look at them, and decide which one to keep, discarding the other two.
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Mark Four
Draw four cards from your wielded deck, mark and remember them, and shuffle them back into the deck. The deck will be inscribed as containing those cards, and doing so will identify the deck.
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Stack Five
Draw five cards from your wielded deck, losing the rest of the deck. Look at the cards and sort them into any order you'd like. Subsequently, you'll draw these cards in the order you chose.
%%%%
# Beogh
Smiting
Smite an enemy within your field of vision. This doesn't require a direct path.
%%%%
Recall Orcish Followers
Recall all of your orcish followers on the level to your vicinity.
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Renounce Religion
Renounce your faith. This will make your character leave your god (and usually anger said god).
%%%%
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