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%%%%
A basalt altar of Yredelemnul

An altar to Yredelemnul the Dark, worked from columnar basalt.
%%%%
A bloodstained altar of Trog

An altar to Trog the Wrathful, crudely made by what seem to be the hands of giants and covered with bloodstains.
%%%%
A burning altar of Makhleb

An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are visible in the flames.
%%%%
A closed detected secret door

A wooden door, cunningly hidden. It used to be a secret door but at least for you it's not a secret anymore.

To open it, try simply walking into it, or press 'O'.
%%%%
A closed door

A wooden door. To open it, try simply walking into it, or press 'O'.
%%%%
A corrupted altar of Lugonu

An altar to Lugonu the Unformed, possibly dedicated to some other power before it was irrevocably corrupted.
%%%%
A deep blue altar of Sif Muna

An altar of the deepest blue, covered in intricate patterns and writings in long forgotten scripts, devoted to Sif Muna the Loreminder.
%%%%
A dry fountain

A dried-up fountain that has seen better days.
%%%%
A flagged portal

Whoever built that castle on the other side, they wanted to sort their treasure undisturbed.
%%%%
A fountain of clear blue water

Press 'q' to drink from this fountain. But it's far more pretty than useful, unless you're trying to fetch the Orb without eating, I guess.
%%%%
A fountain of blood

Press 'q' to drink from this fountain, if you absolutely wish to.
%%%%
A fountain of sparkling water

Press 'q' to drink from this magic fountain. Expect magical effects, as long as it's still magic.
%%%%
A gate leading back out of this place

This gate leads back to the dungeon. Just don't forget your runes if you intend to return.
%%%%
A gate leading out of Pandemonium

Finally, a gate that leads back to the dungeon.
%%%%
A gate leading to another region of Pandemonium

This gate leads to yet another region of Pandemonium. There'll always be more.
%%%%
A one-way gate leading to the halls of Pandemonium

This gate leads to the endless halls of Pandemonium. Tales about successful lootings of these netherworlds are rare. Even the strongest and most experienced characters can die there. On the other hand, these halls contain several runes and lots of valuable items. It is much easier to get in than to get out.
%%%%
A gate to the Realm of Zot

This gate leads to the Realm of Zot, the final stage of your quest as its deepest level houses the infamous Orb of Zot. Both the Orb and this Realm have a fearsome and questionable reputation, but one piece of information seems to be for certain: The monsters inhabiting this area and protecting the Orb are strong and strange - some of them nowhere encountered but here.
%%%%
A gateway to a bazaar

Aside from the vendors who've set up their stores at various places in the dungeon, there are others trying to make a living by traveling from place to place. Bazaars feature a number of different shops and often have better stock than the sedentary ones, sometimes even at a bargain. Once you hear the clinking of coins, be sure to hurry up and find the impromptu marketplace before the caravan moves on!

Also be warned that their nomadic lifestyle has taught these sellers to appropriate any items an adventurer might leave behind, and then leave quickly, probably to sell them elsewhere.
%%%%
A gateway leading out of the Abyss

A gateway out of this accursed place, shimmering and shifting in the impermanent landscape.
%%%%
A gateway to Gehenna

You can feel the heat. Gehenna seems to be made out of nothing but flames, lava and hellfire.
%%%%
A gateway to Hell

This gateway leads to the Vestibule of Hell. Few would go there voluntarily.
%%%%
A gateway to the Iron City of Dis

Who will stand the test of iron?
%%%%
A gateway to the decaying netherworld of Tartarus

This place seems to radiate negative energy.
%%%%
A gateway to the freezing wastes of Cocytus

From the frost-bitten lands, a cold chill touches your soul.
%%%%
A glowing drain

Every settlement brings forth the unpleasant sewers and drains, ignored by most but hideaways for others. Old tales speak of dangerous creatures, bathing in disgustingly smelling green water, preying on each other without mercy. The tales also allude to valuable items left by daring and unfortunate visitors, left to grow mildew in the damp caverns.
%%%%
A glowing golden altar of the Shining One

An altar to The Shining One, made from the purest gold and almost blinding in its radiance.
%%%%
A glowing silver altar of Zin

An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently.
%%%%
A granite statue

Despite the hardness of the stone, this statue's features have long withered away.
%%%%
A labyrinth entrance

A gateway to an intricate maze designed by subtle and malicious minds, its exit guarded by a fearsome monster, where many a hapless adventurer has lost his way and starved to death.
%%%%
A magical trap

A magical device designed to harm trespassers that can't be deactivated.
%%%%
A mechanical trap

A mechanical contraption designed to harm trespassers. A skilled adventurer can try to disarm it, though.
%%%%
A natural trap

A natural hazard, although it looks almost as if designed to harm trespassers.
%%%%
A metal wall

A wall of bluish-grey metal. As every dungeon electrician knows, this stuff will ground.
%%%%
A one-way gate to the infinite horrors of the Abyss

A one-way gate to a demon-haunted realm, riven by chaos, its very substance impermanent and whimsical, filled with creatures out of nightmare.
%%%%
A rock wall

This wall consists of simple rock.
%%%%
A roughly hewn altar of Beogh

An altar to Beogh, unmistakably roughly hewn by orcish artisans.
%%%%
A sand-covered staircase

You can make out a staircase leading downwards into a small tomb. Sand surrounds the staircase and is continuously pouring onto it. Before long the staircase will be gone. They say that some distant relatives of the pharaohs were entombed here.
%%%%
A shaft

A deep hole. Who knows where you might end up if you were to fall through it?
%%%%
A shimmering altar of Xom

This altar constantly shimmers in all visible colours and probably some invisible ones, too, matching the whims of the Xom the Unpredictable, to whom it is decicated.
%%%%
A shining altar of Vehumet

An altar, ablaze in the lights of Iskenderun and promising great destructive powers to those who would follow Vehumet.
%%%%
A shop

A shop in the dungeon, beyond sight of the world above, manned by a secretive and reclusive shopkeeper who cannot be bargained with, grants no refunds, and is interested in nothing you may have to sell. Some shops hawk antiques of unknown provenance, and offer little hint as to the quality or nature of their goods.
%%%%
A slime covered rock wall

This rock wall is thickly coated with bright green slime. Ewwwwww.
%%%%
A snail-covered altar of Cheibriados

This altar somehow seems more stationary than the others.
%%%%
A sparkling altar of Nemelex Xobeh

This altar sparkles with a lightshow brighter than any gambling den's to attract followers for Nemelex Xobeh.
%%%%
A staircase back to the Crypt

These stairs lead back up to the Crypt.
%%%%
A staircase back to the Dungeon

These stairs lead back up to the familiarity of the dungeon.
%%%%
A staircase back to the Lair

These stairs lead back up to the Lair of Beasts.
%%%%
A staircase back to the Mines

These wide stairs lead back to the Orcish Mines.
%%%%
A staircase back to the Vaults

These stairs lead back to the mighty Vaults.
%%%%
A staircase to the Crypt

These stairs lead to an ancient crypt. Unfortunately, not everything that was buried there had the decency to stay dead.
%%%%
A staircase to the Ecumenical Temple

An entrance to a temple of Gods, a place of peace and refuge from the insanity of the dungeon.
%%%%
A staircase to the Elven Halls

A wide stair down to the murky depths of the halls of the deep elves, skilled warriors with blades and bows, and fearsome sorcerers and magicians.
%%%%
A staircase to the Hall of Blades

These stairs lead to the Hall of Blades. The steps seem to have been beaten and chipped by assaults from the animated weapons therein.
%%%%
A staircase to the Hive

You hear an angry and manifold buzzing.
%%%%
A staircase to the Lair

These stairs lead down to the Lair of Beasts, for a change of climate.
%%%%
A staircase to the Orcish Mines

An entrance to the mines of the orcs, filled with their gold, but treacherous and easy to get trapped in.
%%%%
A staircase to the Shoals

Here be the Shoals: exotic underground beaches, salty spray and creatures that bite, stab and maul.
%%%%
A staircase to the Slime Pits

An entrance to the amorphous realm of acids, jellies and slimes.
%%%%
A staircase to the Snake Pit

Here is the way to the home of the serpent, the lair of the naga.
%%%%
A staircase to the Swamp

A stair to a swampy wasteland, complete with ooze, muck, flies and large slavering carnivorous monsters.
%%%%
A staircase to the Tomb

A way to the Tomb of the Ancients, a place of damnation, of horrors animated by the vilest necromancy.
%%%%
A staircase to the Vaults

These stairs lead down into the Vaults, said to be home to great treasures. They are sprinkled with spots of blood.
%%%%
A stone staircase leading down

These stairs lead further down.
%%%%
A stone staircase leading up

These stairs lead back up.
%%%%
A stone wall

A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls.
%%%%
A translucent rock wall

An unnaturally hard translucent rock wall.
%%%%
A translucent stone wall

A harder obstacle than rock walls. Only the mightiest magic can shatter stone walls. It has been imbued with arcane magics which render it translucent.
%%%%
A trap

It's a trap!
%%%%
A wall of green crystal

For some reason, some dungeon walls, like this one, have been made of this polished crystal, imbued with arcane magics. They prevent its destruction, and make it reflect heat and cold.
%%%%
A wall of solid wax

These walls are built by bees. Occasionally a dungeon architect will manipulate bees into building wax walls for aesthetic reasons. (Theirs, not the bees'.) They are susceptible to fire and will melt and burn, given sufficient heat.
%%%%
A wall of the weird stuff which makes up Pandemonium

This wall is made from the weird stuff which makes up Pandemonium, but seems to be like rock in most other aspects.
%%%%
A white marble altar of Elyvilon

An altar to Elyvilon the Healer, made from purest white marble and topped by a sculpture of the Chalice of Purification.
%%%%
An abandoned shop

This shop has been abandoned.
%%%%
An ancient bone altar of Kikubaaqudgha

Ancient bones were piled here to form an altar to the terrible Demon-God Kikubaaqudgha.
%%%%
An empty arch of ancient stone

A stone archway that seems to have stood here forever and doesn't seem to lead anywhere in particular.
%%%%
An escape hatch in the ceiling

A spring-loaded one-way escape hatch set in the ceiling.
%%%%
An escape hatch in the floor

A spring-loaded one-way escape hatch set in the dungeon floor, allowing the adventurer beset by adversaries to exchange the perils of this level for the perils of the next.
%%%%
An iron altar of Okawaru

An altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are surprisingly sharp.
%%%%
An open door

A wooden door. You can close it by standing next to it and {{
if crawl.is_tiles() then
    return "either doing Ctrl-L-Click on the door or pressing the 'C' key."
else
    return "pressing 'C'."
end}}
%%%%
An orcish idol

An idol of the orc god Beogh.
%%%%
An unnaturally hard rock wall

You cannot affect this wall by any means.
%%%%
Floor

Dungeon floor.
%%%%
Some deep water

This water is as deep as it is dangerous. No sane traveller would try to set foot into it, apart from those who fly or swim. Let it be a warning for you: many confused adventurers found their death at the depths, and an untimely end of levitation drowned even more hopeful trespassers.
%%%%
Some lava

An intensely hot pool of molten rock, emitting clouds of sulphurous smoke.
%%%%
Some shallow water

This waist-deep, misty water makes movement and combat cumbersome for landlubbers - sometimes dangerous, but never directly fatal.
%%%%
Trees

While the dungeon is filled with dim magic light, in most places it is not bright enough to sustain any larger plants.  It is uneven, though, and there are spots where, with the grace of Fedhas, trees as big as those on the surface can grow underground.
%%%%