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%%%%
No God
"God is dead." -- Nietzsche
(It's a bug if you ever see this.)
%%%%
random
Random
(It's a bug if you ever see this.)
%%%%
Buggy
Buggy
(It's a bug if you ever see this.)
%%%%
Zin
Zin is a God for those focused on inner strength. Followers must remain
pure of body and soul, and thus abstain from the use of necromancy and
mutations, and from the consumption of corpses of intelligent beings.
They may preach to the unenlightened, and can ultimately gain a divine
refuge. Zin values selflessness and appreciates long-standing faith.
Zin's followers can safely convert to Elyvilon and the Shining One.
%%%%
The Shining One
The Shining One is a powerful deity on an endless crusade against all
evil. Followers and their allies may be granted various blessings upon
slaying unholy creatures. Worshippers must never use evil magic, and
are expected to prove their moral superiority by fighting honourably
and sacrificing evil items. Long-standing persistence is appreciated.
The Shining One does not mind shifting worship to Elyvilon or Zin.
%%%%
Kikubaaqudgha
Kikubaaqudgha is a terrible Demon-God, served by those who seek
knowledge of the powers of death. Followers gain special powers over
the undead, and especially favoured servants can call on mighty demons
to slay their foes. Kikubaaqudgha is evil, and requires the deaths of
living creatures as often as possible, but is not interested in the
offering of corpses.
%%%%
Yredelemnul
Yredelemnul is an evil God worshipped by those who seek powers over
death and the undead without having to learn to use necromancy.
Followers can raise legions of servile undead and gain a number of
other useful (if unpleasant) powers. Yredelemnul appreciates killing,
but prefers corpses to be put to use rather than sacrificed.
%%%%
Xom
Xom is a wild and unpredictable God of chaos, who seeks not worshippers
but playthings to toy with. Many choose to follow Xom in the hope of
receiving fabulous rewards and mighty powers, but Xom is nothing if not
capricious.
%%%%
Vehumet
Vehumet is a God of the destructive powers of magic. Followers gain
various useful powers to enhance their command of the hermetic arts,
and the most favoured stand to gain access to some of the fearsome
spells in Vehumet's library. One's devotion to Vehumet can be proven by
the causing of as much carnage and destruction as possible.
%%%%
Okawaru
Okawaru is a dangerous and powerful God of battle. Followers can gain a
number of powers useful in combat as well as various rewards, but must
constantly prove themselves through battle and the sacrifice of corpses.
Okawaru despises those who harm their allies.
%%%%
Makhleb
Makhleb the Destroyer is a fearsome God of chaos and violent death.
Followers, who must constantly appease Makhleb with blood, stand to
gain various powers of death and destruction. The Destroyer is evil,
and appreciates sacrifices of corpses.
%%%%
Sif Muna
Sif Muna the Loreminder is a contemplative but powerful deity, served by
those who seek magical knowledge. The Loreminder appreciates the
training of spell casting skills.
%%%%
Trog
Trog is an ancient God of anger and violence. Followers are expected to
kill in Trog's name and sacrifice the dead, and in return gain power in
battle and occasional rewards. Trog hates all wizards, and loves to see
their spellbooks burn. Followers are forbidden the use of spell magic.
%%%%
Nemelex Xobeh
Nemelex is a strange and unpredictable trickster God, whose powers can
be invoked through the magical packs of cards painted in the ichor of
demons. Followers are expected to sedulously sacrifice valuable items,
the type of which will influence the gifts. Followers are also advised
to trust in the cards and use them as much as possible. However, over
time, the Trickster provides certain ways to adjust the fortune.
%%%%
Elyvilon
Elyvilon the Healer welcomes all good souls who are prepared for long
worship and devotion. Those individuals can expect to gain powerful
healing abilities. The Healer prefers a creed of pacifism, and helps
worshippers avoid bloodshed. Elyvilon appreciates the destruction of
weapons. Being a good God, Elyvilon does not mind if worshippers shift
to one of the two allied Gods, Zin or the Shining One.
%%%%
Lugonu
Lugonu the Unformed revels in the chaos of the Abyss. Followers are
sent out to cause bloodshed and corruption in the world, and must do so
unflaggingly to earn this evil God's favour.
%%%%
Beogh
Beogh is the deity worshipped by the cave orcs native to parts of the
dungeon. Only orcs may devote their service to Beogh, and must prove
their devotion by bloodshed and sacrifice. Devout followers of Beogh
can smite their foes, and especially fervent devotees of Beogh may even
gain followers of their own, for the orcs still look for their Messiah.
%%%%
Zin powers
Zin grants followers the ability to preach to the unenlightened masses
with various results. Later, followers will gain the power to help them
purify and strengthen their body, and eventually they can find
temporary safety in a divine refuge. Apart from that, Zin may
occasionally directly intervene to save a follower's life.
%%%%
The Shining One powers
Followers will gain use of a divine shield to protect them in battle.
Later, they can hurl blasts of cleansing flame that are particularly
effective against unholy creatures, and, eventually, they can ask
the Shining One to send them help in the form of a Daeva, a powerful
divine being. The Shining One may occasionally directly intervene to
save a follower's life.
%%%%
Kikubaaqudgha powers
Kikubaaqudgha offers the power to recall your undead followers to your
near surroundings, will protect you against side effects of necromantic
magic, and allow you to permanently enslave undead creatures.
Eventually, you can summon an emissary of death to fight with you.
%%%%
Yredelemnul powers
Yredelemnul gives you the power to raise corpses to fight on your side,
to recall your undead followers to your vicinity, and to drain the life
force of living creatures. Eventually, you'll gain the power to sway
hostile undeads' loyalties and make them fight for you instead.
Yredelemnul will also sporadically gift you with stronger undead
servants. Sometimes, Yredelemnul may directly intervene to save a
follower's life.
%%%%
# no active powers of Vehumet
%%%%
Okawaru powers
Followers will soon gain the ability to temporarily increase their
strength, and, much later, to haste themselves. Okawaru will eventually
gift followers with weapons and armour.
%%%%
Makhleb powers
Makhleb offers followers various means to inflict immense damage, and to
call in help from powerful demons.
%%%%
Sif Muna powers
Followers of Sif Muna can channel magical energy when they need it the
most, and they gain a power to forget any spell at will, so as to learn
new ones. Sif Muna protects spellcasters against the negative effects
of miscasting a spell. Over time, followers will receive any spellbook
to be found in the realm.
%%%%
Trog powers
Trog offers various powers to help you in battle, namely the ability to
go berserk at will, and the ability to make wounds heal more quickly.
Later, followers may call in powerful raging allies. Eventually, Trog
will gift followers with weapons focused on damage.
%%%%
Nemelex Xobeh powers
Followers of Nemelex Xobeh gain various ways to influence fate when
playing cards.
%%%%
Elyvilon powers
The healer god offers followers various means to heal themselves and
others, including ones to rid their body from effects surpassing those
of simple damage. Elyvilon will occasionally directly intervene to
save a follower's life, and is almost certain to do so during prayer.
%%%%
Lugonu powers
Followers of Lugonu gain powers to depart the Abyss at will, to banish
monsters there, and eventually to gate themselves into this realm of
chaos - at the cost of a part of their soul. Apart from that, they may
cause great damage to monsters, and gain an ability to corrupt the
ordered world, enabling them to open a gate for creatures of the Abyss
to pass through.
%%%%
Beogh powers
Beogh encourages followers to make use of orcish gear found in the
dungeon. Followers can smite their foes, and may even gain orcish
followers of their own, who may be blessed by Beogh in battle, and can
be recalled within a level as needed. Eventually, they'll gain the power
to walk on water. Beogh will sometimes directly intervene to save a
follower's life.
%%%%
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