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%%%%
No God

"God is dead." -- Nietzsche
(It's a bug if you ever see this.)
%%%%
random

Random
(It's a bug if you ever see this.)
%%%%
Buggy

Buggy
(It's a bug if you ever see this.)
%%%%
Zin

Zin is a God for those focused on inner strength. Followers must remain 
pure of body and soul, and thus abstain from the use of necromancy and 
mutations, and from the consumption of corpses of intelligent beings. 
They may preach to the unenlightened, and can ultimately gain a divine 
refuge. Zin values selflessness and appreciates long-standing faith. 
Zin's followers can safely convert to Elyvilon and the Shining One.
%%%%
The Shining One

The Shining One is a powerful deity on an endless crusade against all 
evil. Followers and their allies may be granted various blessings upon 
slaying unholy creatures. Worshippers must never use evil magic, and 
are expected to prove their moral superiority by fighting honourably 
and sacrificing evil items. Long-standing persistence is appreciated. 
The Shining One does not mind shifting worship to Elyvilon or Zin.
%%%%
Kikubaaqudgha

Kikubaaqudgha is a terrible Demon-God, served by those who seek 
knowledge of the powers of death. Followers gain special powers over 
the undead, and especially favoured servants can call on mighty demons 
to slay their foes. Kikubaaqudgha is evil, and requires the deaths of 
living creatures as often as possible, but is not interested in the 
offering of corpses.
%%%%
Yredelemnul

Yredelemnul is an evil God worshipped by those who seek powers over 
death and the undead without having to learn to use necromancy. 
Followers can raise legions of servile undead and gain a number of 
other useful (if unpleasant) powers. Yredelemnul appreciates killing, 
but prefers corpses to be put to use rather than sacrificed.
%%%%
Xom

Xom is a wild and unpredictable God of chaos, who seeks not worshippers 
but playthings to toy with. Many choose to follow Xom in the hope of 
receiving fabulous rewards and mighty powers, but Xom is nothing if not 
capricious.
%%%%
Vehumet

Vehumet is a God of the destructive powers of magic. Followers gain 
various useful powers to enhance their command of the hermetic arts, 
and the most favoured stand to gain access to some of the fearsome 
spells in Vehumet's library. One's devotion to Vehumet can be proven by 
the causing of as much carnage and destruction as possible.
%%%%
Okawaru

Okawaru is a dangerous and powerful God of battle. Followers can gain a 
number of powers useful in combat as well as various rewards, but must 
constantly prove themselves through battle and the sacrifice of corpses. 
Okawaru despises those who harm their allies.
%%%%
Makhleb

Makhleb the Destroyer is a fearsome God of chaos and violent death. 
Followers, who must constantly appease Makhleb with blood, stand to 
gain various powers of death and destruction. The Destroyer is evil, 
and appreciates sacrifices of corpses.
%%%%
Sif Muna

Sif Muna the Loreminder is a contemplative but powerful deity, served by 
those who seek magical knowledge. The Loreminder appreciates the 
training of spell casting skills.
%%%%
Trog

Trog is an ancient God of anger and violence. Followers are expected to 
kill in Trog's name and sacrifice the dead, and in return gain power in 
battle and occasional rewards. Trog hates all wizards, and loves to see 
their spellbooks burn. Followers are forbidden the use of spell magic.
%%%%
Nemelex Xobeh

Nemelex is a strange and unpredictable trickster God, whose powers can 
be invoked through the magical packs of cards painted in the ichor of 
demons. Followers are expected to sedulously sacrifice valuable items, 
the type of which will influence the gifts. Followers are also advised 
to trust in the cards and use them as much as possible. However, over 
time, the Trickster provides certain ways to adjust the fortune.
%%%%
Elyvilon

Elyvilon the Healer welcomes all good souls who are prepared for long 
worship and devotion. Those individuals can expect to gain powerful 
healing abilities. The Healer prefers a creed of pacifism, and helps 
worshippers avoid bloodshed. Elyvilon appreciates the destruction of 
weapons. Being a good God, Elyvilon does not mind if worshippers shift 
to one of the two allied Gods, Zin or the Shining One.
%%%%
Lugonu

Lugonu the Unformed revels in the chaos of the Abyss. Followers are 
sent out to cause bloodshed and corruption in the world, and must do so 
unflaggingly to earn this evil God's favour.
%%%%
Beogh

Beogh is the deity worshipped by the cave orcs native to parts of the 
dungeon. Only orcs may devote their service to Beogh, and must prove 
their devotion by bloodshed and sacrifice. Devout followers of Beogh 
can smite their foes, and especially fervent devotees of Beogh may even 
gain followers of their own, for the orcs still look for their Messiah.
%%%%
Zin powers

Zin grants followers the ability to preach to the unenlightened masses 
with various results. Later, followers will gain the power to help them 
purify and strengthen their body, and eventually they can find 
temporary safety in a divine refuge. Apart from that, Zin may 
occasionally directly intervene to save a follower's life.
%%%%
The Shining One powers

Followers will gain use of a divine shield to protect them in battle.
Later, they can hurl blasts of cleansing flame that are particularly 
effective against unholy creatures, and, eventually, they can ask 
the Shining One to send them help in the form of a Daeva, a powerful 
divine being. The Shining One may occasionally directly intervene to 
save a follower's life.
%%%%
Kikubaaqudgha powers

Kikubaaqudgha offers the power to recall your undead followers to your 
near surroundings, will protect you against side effects of necromantic 
magic, and allow you to permanently enslave undead creatures. 
Eventually, you can summon an emissary of death to fight with you.
%%%%
Yredelemnul powers

Yredelemnul gives you the power to raise corpses to fight on your side, 
to recall your undead followers to your vicinity, and to drain the life 
force of living creatures. Eventually, you'll gain the power to sway 
hostile undeads' loyalties and make them fight for you instead. 
Yredelemnul will also sporadically gift you with stronger undead 
servants. Sometimes, Yredelemnul may directly intervene to save a 
follower's life.
%%%%
# no active powers of Vehumet
%%%%
Okawaru powers

Followers will soon gain the ability to temporarily increase their 
strength, and, much later, to haste themselves. Okawaru will eventually 
gift followers with weapons and armour.
%%%%
Makhleb powers

Makhleb offers followers various means to inflict immense damage, and to 
call in help from powerful demons.
%%%%
Sif Muna powers

Followers of Sif Muna can channel magical energy when they need it the 
most, and they gain a power to forget any spell at will, so as to learn 
new ones. Sif Muna protects spellcasters against the negative effects 
of miscasting a spell. Over time, followers will receive any spellbook 
to be found in the realm.
%%%%
Trog powers

Trog offers various powers to help you in battle, namely the ability to 
go berserk at will, and the ability to make wounds heal more quickly. 
Later, followers may call in powerful raging allies. Eventually, Trog 
will gift followers with weapons focused on damage.
%%%%
Nemelex Xobeh powers

Followers of Nemelex Xobeh gain various ways to influence fate when 
playing cards.
%%%%
Elyvilon powers

The healer god offers followers various means to heal themselves and 
others, including ones to rid their body from effects surpassing those 
of simple damage. Elyvilon will occasionally directly intervene to 
save a follower's life, and is almost certain to do so during prayer.
%%%%
Lugonu powers

Followers of Lugonu gain powers to depart the Abyss at will, to banish 
monsters there, and eventually to gate themselves into this realm of 
chaos - at the cost of a part of their soul. Apart from that, they may 
cause great damage to monsters, and gain an ability to corrupt the 
ordered world, enabling them to open a gate for creatures of the Abyss 
to pass through.
%%%%
Beogh powers

Beogh encourages followers to make use of orcish gear found in the 
dungeon. Followers can smite their foes, and may even gain orcish 
followers of their own, who may be blessed by Beogh in battle, and can 
be recalled within a level as needed. Eventually, they'll gain the power 
to walk on water. Beogh will sometimes directly intervene to save a 
follower's life.
%%%%