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##############################################################################
# pan.des: Minivaults particular to Pan, and the lairs of the Pan Demon Lords
##############################################################################

# The generic pan lord warning message.

{{
function pan_lord_warning(e)
  crawl.mpr("You feel a terrible weight on your shoulders! A mighty lord of Pandemonium must reside here.", "warning")
end
}}

##############################################################################
# Pan Demon Lairs
#
# NOTE: The Pandemonium demonlord levels are requested by tag; if you change
# the tag, also update dungeon.cc.
#
# You can define alternate levels for a Pandemonium lord by using the same
# TAGS: and a different NAME:
##############################################################################

###########################################################################
# mnoleg.
#
NAME:      mnoleg
TAGS:      mnoleg
ORIENT:    northeast
LFLOORCOL: yellow
LROCKCOL:  red
MONS:      patrolling Mnoleg, neqoxec
: crawl.mpr("The air here is shimmering with an eerie glow.")
: pan_lord_warning(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x.................2............xxxx
x.....2........................xxxx
x..cccccccc...ccccccc..ccccccc.xxxx
x..ccccccccc.2.ccccccc..cccccc.xxxx
x..cccccccccc...ccccccc..ccccc.xxxx
x..ccccccccccc.1.ccccccc..cccc.xxxx
x2.cccccccccc.2..Occccccc2.ccc.xxxx
x..ccccccccc.....ccccccccc..cc.xxxx
x..cccccccc...c...ccccccccc..c.xxxx
x..ccccccc...ccc...ccccccccc...xxxx
x..cccccc...ccccc...ccccccccc..xxxx
x..ccccc...ccccccc...ccccccccc.xxxx
x..cccc...ccccccccc...ccccccc..xxxx
x..ccc.2.ccccccccccc.2.ccccc...xxxx
x..cc.....ccccccccccc...ccc....xxxx
x..c...c...ccccccccccc...c.2...xxxx
x.....ccc.2.ccccccccccc......c.xxxx
x....ccccc...ccccccccccc....cc.xxxx
x.2.ccccccc...ccccccccccc..ccc.xxxx
x.................2.......cccc.xxxx
x...c..ccccccc.ccccccc...ccccc.xxxx
x..ccc......2c.c2cccc...cccccc.xxxx
x.ccccc..ccc.c.c2ccc.2.ccccccc.xxxx
x.cccccc..cc.c.c.cc...cccccccc.xxxx
x.ccccccc..c.c.c.c...ccccccccc.xxxx
x.cccccccc...c.c....cccccccccc.xxxx
x.ccccccccc..c.c...ccccccccccc.xxxx
x..............................xxxx
xxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx
ENDMAP

#######################################################################
# lom_lobon
#
NAME:      lom_lobon
TAGS:      lom_lobon
ORIENT:    north
LFLOORCOL: lightgrey
TAGS:      no_rotate
LROCKCOL:  white
MONS:      patrolling Lom Lobon, giant orange brain, rakshasa, wizard
: crawl.mpr("You sense a powerful magical presence. It is not pleased.")
: pan_lord_warning(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbwwwwwww.......wwwwwwwxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbbbbbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxwwwwwwwwwwwwbbbbwwwwwwwwwbbbbwwwwww.........wwwwwwxxxxxxxxxxxxxxx
xxxxxxxxxxxxxwwwwwwwbbbbbbbbwwwwwwwwwwwwwwwbbbwwwww...........wwwwwxxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwbbbb......bbbwwwwwwwwwwww...bbwwwww.............wwwxxxxxxxxxxxx
xxxxxxxxxxxxwwwbbb...........bbbwwwwww........bbwwwww.............wwxxxxxxxxxxxx
xxxxxxxxxxxwwwbb...............bbwwww..........bwwwwww.............wwxxxxxxxxxxx
xxxxxxxxxxxwwbb........1O.......bbww...........bbwwww..............wwxxxxxxxxxxx
xxxxxxxxxxwwwb...................bw......2......bwww.....U....2.....wwxxxxxxxxxx
xxxxxxxxxxwwbb...................bb.............bww.................wwxxxxxxxxxx
xxxxxxxxxxwwbb..3................bbb............bbw..............4..wwxxxxxxxxxx
xxxxxxxxxwwbbb...................b.b............4....................wwxxxxxxxxx
xxxxxxxxxwwbwbb.................bb.......U......4..........U..........wxxxxxxxxx
xxxxxxxxxwwbwwbb...............bb..b............bbw..............4.....xxxxxxxxx
xxxxxxxxxwwbbwwbbb...........bbb..bb............bwww...................xxxxxxxxx
xxxxxxxxxwwwbwwwwb..b..2..bbbb....b.............bwww...................xxxxxxxxx
xxxxxxxxxxwwbwwww...bbbbbbb.......bw.....3.....bbwwww...U.....3.......xxxxxxxxxx
xxxxxxxxxxwwbbww.................bbww........wwbwwwww.................xxxxxxxxxx
xxxxxxxxxxwwwbbw................bbwwwww....wwwbbwwww..................xxxxxxxxxx
xxxxxxxxxxwwwwbb...4...U........bwwwwwwwwwwwwbbwww....................xxxxxxxxxx
xxxxxxxxxxxwwwwbbb...........bbbbbwwwwwwwwwbbbwww....................xxxxxxxxxxx
xxxxxxxxxxxwwwwwwbbbb.....bbbbwwwbbbbwwwbbbbwwww....................xxxxxxxxxxxx
xxxxxxxxxxxwwwwwwwwwbbbbbbbwwwwwwwwwbbbbbwwwww......4.....4........xxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwww......................xxxxxxxxxxxxxx
xxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwwwwwwwwwww.......................xxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxwwwwwwwwwwwwwwwwwwwww........................xxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxwwwwwww......................xxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx...@.xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

#############################################################################
# cerebov
#
NAME:      cerebov
TAGS:      cerebov
ORIENT:    northeast
LFLOORCOL: red
LROCKCOL:  red
MONS:      patrolling Cerebov, Balrug, Pit Fiend
#
# you might not want to teleport too much on this level - unless you can
# reliably teleport away again.
#
: crawl.mpr("Searing heat pours from the floors and walls of this place.")
: pan_lord_warning(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
...............................xxxx
.............vvvvv.............xxxx
.............v$$$v.............xxxx
.............v|||v.............xxxx
.............v$$$v.............xxxx
.vvvvv...vvvvvvvvvvvvv...vvvvv.xxxx
.v|$|vvvvv...........vvvvv$|$v.xxxx
.v$|$v.....vvvvvvvvv.....v|$|v.xxxx
.v|$|v.vvvvvvvvOvvvvvvvv.v$|$v.xxxx
.vvvvv.vvvvvv..3..vvvvvv.vvvvv.xxxx
...v...vv.....vvv.....vv...v...xxxx
...v.vvvv....vv1vv....vvvv.v...xxxx
...v.vv......v...v......vv.v...xxxx
...v.vvvv.............vvvv.v...xxxx
...v...vv..2.......2..vv...v...xxxx
.vvvvv.vv..2.......2..vv.vvvvv.xxxx
.v|$|v.vv.............vv.v$|$v.xxxx
.v|$|v.vv...vv...vv...vv.v$|$v.xxxx
.v|$|v.vv...vv+++vv...vv.v$|$v.xxxx
.vvvvv.vvvvvvv...vvvvvvv.vvvvv.xxxx
....v..vvvvvvv...vvvvvvv..v....xxxx
....vv...................vv....xxxx
.....vv.vvvvv..2..vvvvv.vv.....xxxx
......vvv|||v.....v$$$vvv......xxxx
........v|$|vv...vv$|$v........xxxx
........v|||v.....v$$$v........xxxx
........vvvvv.....vvvvv........xxxx
...............................xxxx
...............@...............xxxx
ENDMAP

##############################################################################
# Gloorx Vloq
#
NAME:      gloorx_vloq
TAGS:      gloorx_vloq
ORIENT:    southwest
LFLOORCOL: darkgrey
LROCKCOL:  darkgrey
MONS:      patrolling Gloorx Vloq, Executioner, demonic crawler, shadow demon
: crawl.mpr("Shadowy figures dance across your vision.")
: pan_lord_warning(_G)
MAP
xxxxxxxxxxxxxxxxxx@.xxxxxxxxxxxxxxx
xxxx..............................x
xxxx..............................x
xxxx..............................x
xxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x
xxxx..............................x
xxxx.x.xxxx=xxxxxxxxxxxx=xxxxxx.x.x
xxxx...xx....................xx...x
xxxx.x.x..ccccc..4..4..ccccc..x.x.x
xxxx...x.cc.3............3.cc.x...x
xxxx.x.x.c..ccccc.cc.ccccc..c.x.x.x
xxxx...x.c.cc.....cc.....cc.c.x...x
xxxx.x.x.c.c.2...cccc...2.c.c.x.x.x
xxxx...x...c...ccc..ccc...c...=...x
xxxx.x.x.3.....2..1O..2.....3.x.x.x
xxxx...=...c...ccc..ccc...c...x...x
xxxx.x.x.c.c.2...cccc...2.c.c.x.x.x
xxxx...x.c.cc.....cc.....cc.c.x...x
xxxx.x.x.c..ccccc.cc.ccccc..c.x.x.x
xxxx...x.cc.3............3.cc.x...x
xxxx.x.x..ccccc..4..4..ccccc..=.x.x
xxxx...xx....................xx...x
xxxx.x.xxxx=xxxx=xxxxxxxx=xxxxx.x.x
xxxx..............................x
xxxx.x.x.x.x.x.x.x..x.x.x.x.x.x.x.x
xxxx..............................x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


#############################################################################
# Pandemonium lesser demon vaults
#############################################################################
# Pandemonium demon vaults are selected by tag. They must have the tag "pan",
# or they won't even be considered. Tags are case-sensitive.
#
# Tagging these levels also ensures they won't be generated in the main
# dungeon.

NAME: rand_demon_1
TAGS: pan allow_dup
MONS: pandemonium demon, random, random, random, random, random
MAP
............
.xx.xx.x.xx.
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
..x.x1.x.x..
..x.x..x.x..
..x.x..x.x..
..x.x..x.x..
.xx.x.xx.xx.
............
ENDMAP

###################################

NAME: rand_demon_2
TAGS: pan allow_dup
MONS: pandemonium demon, greater demon, common demon
MONS: common demon, random, random
MAP
............
.xxxxxxxx3x.
.3.....xx.x.
.xxxxxx4x.x.
.xx4x..xx.x.
.x.x.22.x.x.
.x.x.12.x.x.
.x.xx..x4xx.
.x.x4xxxxxx.
.x.xx.....3.
.x3xxxxxxxx.
............
ENDMAP

###################################

NAME: rand_demon_3
TAGS: pan allow_dup
MONS: pandemonium demon, common demon, common demon
MAP
............
.x.x.x3x.x..
..x.x3x3x.x.
.x.x.x2x.x..
..x3x2x2x3x.
.x3x2x1x2x3.
..x3x2x2x3x.
.x.x.x2x3x..
..x.x3x3x.x.
.x.x.x3x.x..
..x.x.x.x.x.
............
ENDMAP

###################################

NAME: rand_demon_4
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, any demon
SUBST: P = O..
MAP
............
.xxxxxxxxx..
.x$=*=3=|x..
.xxxxxxx=x..
.x2=3=2x|x..
.x=xxxxx=x..
.x3=*x1=Px..
.x=x=xxxxx..
.x*x2=3=2=..
.xxxxxxxxx..
............
............
ENDMAP

###################################

NAME: rand_demon_5
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, any demon
SUBST: P = O..
MAP
............
...xxxxxx...
..xx....xx..
.xx......xx.
.x..3232..x.
.x..2|P3..x.
.x..3P|2..x.
.x..2123..x.
.xx......xx.
..xx....xx..
...xxxxxx...
............
ENDMAP

###################################

NAME: rand_demon_6
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, any demon
MAP
............
............
......2.....
............
.3..........
..........2.
.....1......
............
............
.2.......3..
............
............
ENDMAP

###################################

NAME: rand_demon_7
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, greater demon
MAP
............
.xxx....xxx.
.x|xx=xxx|x.
.xx=....=xx.
..x.x==x.x..
..x.=12=.=..
..=.=23=.x..
..x.x==x.x..
.xx=....=xx.
.x|xxx=xx|x.
.xxx....xxx.
............
ENDMAP

###################################

NAME: rand_demon_8
TAGS: pan allow_dup
MONS: pandemonium demon, greater demon, any demon
MAP
............
....xxxxxxx.
..xxx....1x.
.xx..2....x.
.x........x.
.xx.......x.
..xx33..2.x.
....33...xx.
.....x...x..
..F..xx.xx..
......xxx...
............
ENDMAP

###################################

NAME: rand_demon_9
TAGS: pan allow_dup
MONS: pandemonium demon, any demon, greater demon
SUBST: P = O..
MAP
............
.xxxxxxxxxx.
.x2=3=3=3xx.
.x=xxxxxx2x.
.x3x^^^^x=x.
.x=x^P^^x2x.
.x3x^^1^x=x.
.x=x^^^^x3x.
.x2xxxx=x=x.
.xx2=2=3x3x.
.xxxxxxxx=x.
............
ENDMAP

###################################

NAME:    lemuel_draining_boxes
TAGS:    pan
MONS:    pandemonium demon, eye of draining, any demon
SHUFFLE: aA/bB/cC/dD/eE/fF, eE/gG, fF/hH
SUBST:   a=m, b=m, c=m, d=m, e=m, f=m, g=., h=.
SUBST:   A=2, B=2, C=2, D=2, E=2, F=2, G=., H=.
# the two center boxes are granted;
# of the six outer boxes, one or two may be missing
SUBST:   n=n =:1
SUBST:   m:mn
KMONS:   O = eye of draining
KFEAT:   O = O
MAP
                  ....bbb..
.......           ....bBb..
.aaa...           ....bbb..
.aAa...           .........
.aaa.......................
...........................
.............mmm.............
    .........m2m..........ccc
    .........mmm3.........cCc
...............333........ccc
..............33133nnn.......
.fff...........333.nOn.......
.fFf............3..nnn...
.fff.....................
.........................
.............................
  .........        ...ddd....
  ...eee...        ...dDd....
  ...eEe...        ...ddd....
  ...eee...        ..........
ENDMAP

###################################

NAME:  lemuel_hellion_island
TAGS:  pan
MONS:  pandemonium demon, hellion
SUBST: L=l.
MAP
    ..LlllL..
  ..LlllllllL..
 .LlllllllllllL.
.LlllllL2LlllllL.
.LllllL2.2LllllL.
LllllL2|2|2LllllL
llllL2.212.2Lllll
llllL.2|2|2.Lllll
LllllL.2.2.LllllL
.LllllL.2.LllllL.
.LlllllLLLlllllL.
 .LlllllllllllL.
  ..LlllllllL.
    ..LlllL..
ENDMAP

###################################

NAME:    lemuel_hall_of_pain
TAGS:    pan
MONS:    pandemonium demon, any demon
MONS:    smoke demon / weight:1 fiend
SHUFFLE: mx/nc
SHUFFLE: O1/AB
SUBST:   A=|, B=|
# has a rune!
MAP
.......@.......
xxxxxx+++xxxxxx
xOx.xl...lx.xAx
x1x3xl.2.lx3xBx
x.x.ml...lm.x.x
x2x.xl...lx.x2x
x.x3xl...lx3x.x
x2x.ml...lm.x2x
x.x3xl...lx3x.x
x2x.xl.2.lx.x2x
x.x.ml...lm.x.x
x.x3xl...lx3x.x
x2x.xl...lx.x2x
x.x.ml...lm.x.x
x.x3xl.2.lx3x.x
x2xxxl2.2lxxx2x
x....2.2.2....x
xxxxxxxxxxxxxxx
ENDMAP

###################################
# A couple of small vaults featuring blood fountains.

NAME:   pan_blood_fountain
TAGS:   pan
SUBST:  ' : '"
COLOUR: ' = red / none
COLOUR: " = red / none w:5 / lightred w:2
COLOUR: . = red / none w:40
# not sure which FTILE to use here
SUBST:  '=. , "=.
MAP
 ... 
.'''.
.'Y'.
.'''.
 ...@
ENDMAP

NAME:   pan_blood_fountain_2
TAGS:   pan
SUBST:  ' : '"
SUBST:  Y = YYV
COLOUR: ' = red / none
COLOUR: " = red / none w:5 / lightred w:2
COLOUR: . = red / none w:80
# not sure which FTILE to use here
SUBST:  '=. , "=.
MAP
 @.....
 '''.'''
.'Y'.'Y'.
.'''''''.
 ..'Y'..
  .'''.
   ...
ENDMAP

###################################

NAME:   pan_surprise
TAGS:   pan
KMONS: 1 = executioner
KITEM: 1 = executioner's axe
# It may be a surprise for the executioner as well if the player has high
# stealth -- an alarm trap would be found by most chars who dare Pan and thus
# spoil the fun.
MAP
xxxx
xx.x
x1x@
xxx
ENDMAP

###################################

# Sadly, this vault works well only in text.  If we could get changing tiles,
# it would be great, but for now, these are static.
#
NAME:   pan_disco_hall
TAGS:   pan no_rotate
ORIENT: float
SUBST:  - = 0:1 / .:10
COLOUR: .x = random
COLOUR: 0123456789 = random
MONS:   col:random name:demonic name_adjective plant
MONS:   red devil ; demon trident good_item ego:distortion
MONS:   red devil ; lajatang good_item ego:distortion
MONS:   red devil ; katana good_item ego:distortion
RTILE:  x = wall_zot_blue / wall_zot_green / wall_zot_cyan / wall_zot_red /\
            wall_zot_magenta / wall_zot_yellow
# alas, floor tiles are not distinguished from walls enough, commenting out:
# FTILE: . = floor_lair / floor_dirt / floor_hive / floor_rough_red /\
#            floor_snake / floor_swamp
KFEAT:  _ = floor
FTILE:  _ = floor_hall
MAP
                   xx@xx
                   x1.1x
                   x...x
   xxxxxxxxxxxxxxxxxx.xxxxxxxxxxxxxxxxxxxxxxx
   x........................x---------------x
   x.x.x.x.x.x.x.x.x.x.x.x..x---------------x
   x........................x---------------xxxxxx
   x.x.x.x.x.x.x.x.x.x.x.x..x---------------_....x
xxxx.........................---------------_..2.x
x1.x.........................---------------_....x
@............................---------------_..3.x
x1.x.........................---------------_....x
xxxx.........................---------------_..4.x
   x.xxxxxxxxxxxxxxxxxxxxx..x---------------_....x
   x.x0.0x..0x0.0x0.0x..0x..x---------------xxxxxx
   x.x0..x0..x...x0..x...x..x---------------x
   x........................x---------------x
   xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##############################################################################
# Random vault and minivault balancers for Pan.

NAME: pan_mini_dummy_balancer
DEPTH: Pan
TAGS: dummy
WEIGHT: 100
MAP
x
ENDMAP

NAME: pan_dummy_balancer
DEPTH: Pan
TAGS: dummy
ORIENT: float
WEIGHT: 100
MAP
x
ENDMAP