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###############################################################################
# Shrines.des:
#   The shrines are thematic portal vaults which offer early religion in
#   exchange for one's safety.
###############################################################################
# Setup functions:
{{
function shrine_portal_setup (e)
  e.lua_marker("O", one_way_stair { desc = "An entrance to a Shrine",
                                 dst  = "shrine" })
  e.kfeat("O = enter_portal_vault")
end

function shrine_setup(e)
  e.kfeat("> = exit_portal_vault")
  crawl.mark_milestone("br.enter", "entered a Shrine.")
end
}}
###############################################################################
# Entry vaults:
default-depth: D:2-6

NAME:       shrine_entry_a
TAGS:       luniq_shrine
ORIENT:     float
:           shrine_portal_setup(_G)
MAP
x   x
x.T.x
x...x
@.O.@
x...x
x.T.x
x   x
ENDMAP

NAME:       shrine_entry_b
TAGS:       luniq_shrine
ORIENT:     float
:           shrine_portal_setup (_G)
MAP
  x x
 xx.xx
xx...xx
 ..O..@
xx...xx
 xx.xx
  x x
ENDMAP

NAME:       shrine_entry_c
TAGS:       uniq_shrine
ORIENT:     float
:           shrine_portal_setup (_G)
MAP
.......
.x...x.
......@
...O..@
......@
.x...x.
.......
ENDMAP

###############################################################################
# The portals themselves.
default-depth:

NAME:       shrine_yred_kiku_a
WEIGHT:     5
TAGS:       shrine no_item_gen no_monster_gen no_pool_fixup
ORIENT:     encompass
SHUFFLE:    XY
KFEAT:      X = altar_yredelemnul
KFEAT:      Y = altar_kikubaaqudgha
NSUBST:     M = 2:. / *:M
SUBST:      M = 1 2 3:5 4:5
NSUBST:     N = 4:. / *:N
SUBST:      N = 1 2 3:15 4:15
SUBST:      . = ZZ.
COLOUR:     Z = darkgrey
SUBST:      Z = .
COLOUR:     x = darkgrey
MONS:       place:D:4 zombie, place:D:5 skeleton, place:D:6 zombie, \
            place:D:7 skeleton
ITEM:       any wand w:5 / wand of enslavement / q:1-3 any scroll w:2 \
            / scroll of torment w:2
:           shrine_setup(_G)
MAP
                                      xxxxxxx
                                     xx.....xx
                                     x..NYN..x
                                     x..NNN..x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..T..xxxxx
xwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwW...Wwwwwx
xwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwW.d.Wwwwwx
xwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwW...Wwwwwx
xwwww.......................................wwwwx
xwwww..A.>.G.M.G.M.G.M.G.M.G.M.G.M.G.M.M....wwwwx
xwwww.......................................wwwwx
xwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwW...Wwwwwx
xwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwW.d.Wwwwwx
xwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwW...Wwwwwx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..T..xxxxx
                                     x..NNN..x
                                     x..NXN..x
                                     xx.....xx
                                      xxxxxxx
ENDMAP

NAME:       shrine_yred_kiku_b
WEIGHT:     5
TAGS:       shrine no_item_gen no_monster_gen no_pool_fixup
ORIENT:     encompass
SHUFFLE:    XY
SHUFFLE:    A>
KFEAT:      X = altar_yredelemnul
KFEAT:      Y = altar_kikubaaqudgha
NSUBST:     . = 8:M / *:.
SUBST:      M = 12
NSUBST:     H = 2:N / 3:M / *:.
SUBST:      N = 34
MONS:       place:D:4 zombie, place:D:5 skeleton
MONS:       place:D:6 zombie, place:D:6 skeleton
SUBST:      S = .
SUBST:      . = .ZZ
COLOUR:     Z = darkgrey
SUBST:      Z = .
COLOUR:     x = darkgrey
ITEM:       any wand w:5 / wand of enslavement / q:1-3 any scroll w:2 / \
            scroll of torment w:2
:           shrine_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x.............SSSx............x
x............SSSSx............x
x...........SSSSSx............x
x...xxxxxxxxxxSSSx...xxxxxx...x
x...xHHH.....xS>Sx.....HHHx...x
x...xHXH.d...xSSSx...d.HYHx...x
x...xHHH.....xSASx.....HHHx...x
x...xxxxxx...xSSSxxxxxxxxxx...x
x............xSSSSS...........x
x............xSSSS............x
x............xSSS.............x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:       shrine_makh_vehu_a
WEIGHT:     5
TAGS:       shrine no_item_gen no_monster_gen no_pool_fixup
ORIENT:     encompass
SHUFFLE:    YZ
KFEAT:      Y = altar_vehumet
KFEAT:      Z = altar_makhleb
MONS:       imp / shadow imp / white imp
NSUBST:     M = 5:1 / *:.
ITEM:       tome of destruction / q:1-3 scroll of summoning / q:2-3 \
            scroll of immolation / q:1-3 any scroll / wand of flame w:5 / \
            wand of frost w:5 / wand of lightning w:5 / any wand w:3
:           shrine_setup(_G)
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x.........www.........www...x
x........Mwww..M......www.Z.x
x...www...www...www...www...x
x...www...www...www...wwwMY.x
x...www...www...www...www...x
x...www...www...wwwM..www.d.x
x.A.www...www...www...www...x
x...www...www.M.www...www...x
x.>.www...M.....www....M....x
x...www.........www.........x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:       shrine_makh_vehu_b
WEIGHT:     5
TAGS:       shrine no_item_gen no_monster_gen no_pool_fixup
ORIENT:     encompass
SHUFFLE:    XY
KFEAT:      X = altar_makhleb
KFEAT:      Y = altar_vehumet
MONS:       neqoxec
ITEM:       tome of destruction / q:1-3 scroll of summoning / q:2-3 \ 
            scroll of immolation / q:1-3 any scroll / wand of flame w:5 / \
            wand of frost w:5 / wand of lightning w:5 / any wand w:3
:           shrine_setup(_G)
MAP
    xxxxx
   xx...xx
  xx.....xx
 xx...w...xx
xx.Y.www.A.xx
x...wcncw...x
xd.wwn1nww..x
x...wcncw...x
xx.X.www.>.xx
 xx...w...xx
  xx.....xx
   xx...xx
    xxxxx
ENDMAP

NAME:       shrine_good
TAGS:       shrine no_item_gen no_monster_gen
ORIENT:     encompass
SHUFFLE:    XYZ
KFEAT:      X = altar_shining_one
KFEAT:      Y = altar_elyvilon
KFEAT:      Z = altar_zin
COLOUR:     a = darkgrey / red / blue w:3 / lightred w:2
COLOUR:     b = darkgrey / red w:5 / lightgrey w:1 / blue w:3 / cyan w:1 / \
            lightred w:1
COLOUR:     c = darkgrey w:7 / red w:2 / lightgrey w:4 / blue w:4 / cyan w:2
COLOUR:     d = darkgrey w:4 / lightgrey w:4 / blue / cyan w:4
COLOUR:     e = blue / cyan w:4
COLOUR:     f = blue / cyan w:7
SUBST:      abcdef = w
SUBST:      G = ...BBC
NSUBST:     H = 2:C / *:H
SUBST:      H = .BBCCC
COLOUR:     B = white
COLOUR:     C = yellow
SUBST:      B = .
NSUBST:     C = 3:M / 3:d / *:.
ITEM:       any scroll / scroll of holy word
MONS:       human; falchion / human; falchion ego:holy_wrath w:1 \
            / human; quarterstaff / human; quarterstaff ego:holy_wrath w:1 \
            / human
MONS:       gnoll; falchion / gnoll; falchion ego:holy_wrath w:1 / gnoll; \
            quarterstaff / gnoll; quarterstaff ego:holy_wrath w:1 / gnoll 
MONS:       orc; falchion / orc; falchion ego:holy_wrath w:1 \
            / orc; quarterstaff / orc; quarterstaff ego:holy_wrath w:1 / orc
SUBST:      M = 1222333
:           shrine_setup(_G)
MAP
                xxxxxxxxxxxxx
               xxaaaaaaaaaaaxx
              xxbbbbbbbbbbbbbxx
             xxcccccccccccccccxx
            xxdddddddddddddddddxx
           xxeeeeeeeeeeeeeeeeeeexx
xxxxxxxxxxxxfffffffffffffffffffffxx
x..........GGGGGGHHHHHHHHHHHGGGGGGxx
x.>.A.....GGGGGGHHHXHHYHHZHHHGGGGGGx
x..........GGGGGGHHHHHHHHHHHGGGGGGxx
xxxxxxxxxxxxfffffffffffffffffffffxx
           xxeeeeeeeeeeeeeeeeeeexx
            xxdddddddddddddddddxx
             xxcccccccccccccccxx
              xxbbbbbbbbbbbbbxx
               xxaaaaaaaaaaaxx
                xxxxxxxxxxxxx
ENDMAP

NAME:       shrine_trog_oka
TAGS:       shrine no_item_gen no_monster_gen
ORIENT:     encompass
SHUFFLE:    YZ
KFEAT:      Y = altar_okawaru
KFEAT:      Z = altar_trog
MONS:       moth of wrath
MONS:       orc warrior; nothing w:15 / orc warrior / orc; nothing
ITEM:       any weapon
NSUBST:     M = 8:d / *:.
:           shrine_setup(_G)
MAP
      xxxxxxx
     xxxMMMxxx
    xxMMM2MMMxx
   xxMMY...ZMMxx
   xx.........xx
   x....ooo....x
   x...oo1oo...x
   x....ooo....x
   x...........x
   xx...A.>...xx
    xx.......xx
     xxx...xxx
       xxxxx
ENDMAP

NAME:       shrine_xom_nemelex
TAGS:       shrine no_item_gen no_monster gen
ORIENT:     encompass
SHUFFLE:    XY
KFEAT:      X = altar_xom
KFEAT:      Y = altar_nemelex_xobeh
MONS:       orc; club ego:chaos / orc; dagger ego:chaos / orc; spear ego:chaos
MONS:       gnoll; club ego:chaos / gnoll; dagger ego:chaos \
            / gnoll; spear ego:chaos
MONS:       place:D:1-8
NSUBST:     . = 1:X / 1:Y / *:.
SUBST:      . = ....................~~~~~~~WWWWWWwwwwwxxxxxxxxvnnnnnnnnbvlZTUMM
SUBST:      Z = **%%%|C
SUBST:      M = 123333.
SUBST:      S = ...W
SUBST:      R = ....................~~~~~~~WWWWWWwwwwwxxxxxxxxvnnnnnnnnbvlTU
COLOUR:     . = random
:           shrine_setup(_G)
MAP
   xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
  xx...........................xx
 xx.............................xx
xx...............................xx
x.................................x
x.................................x
x.................................x
x...............RRR...............x
x..............RRARR..............x
x..............RRSRR..............x
x...............RSR...............x
x..............RRSRR..............x
x..............RR>RR..............x
x...............RRR...............x
x.................................x
x.................................x
x.................................x
xx...............................xx
 xx.............................xx
  xx...........................xx
   xxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME:       shrine_sif
TAGS:       shrine no_item_gen no_monster_gen no_pool_fixup
ORIENT:     encompass
KFEAT:      X = altar_sif_muna
MONS:       orc wizard w:15 / Jessica / Blork the Orc
NSUBST:     M = 2:1 / *:.
SUBST:      . = ..Z
COLOUR:     Z = blue
SUBST:      Z = .
ITEM:       potion of gain intelligence / q:2 potion of gain intelligence w:5 \
            / q:2 potion of magic / any book w:2 / nothing
:           shrine_setup(_G)
MAP
        xxxxx
        x...x
        x.A.x
      xxx...xxx
     xx...>...xx
    xx.........xx
    x....www....x
   xx...wwwww...xx
   x...wwM.Mww...x
   x...WWMMMWW...x
   x...wwMMMww...x
   xx...wwwww...xx
    x....www....x
    xx.........xx
     xx..d.d..xx
      xxx...xxx
        x.X.x
        x...x
        xxxxx
ENDMAP

NAME:       shrine_fedhas
TAGS:       shrine no_item_gen no_monster_gen
ORIENT:     encompass
KFEAT:      X = altar_fedhas
MONS:       plant, fungus, oklob plant
SUBST:      . = .F
COLOUR:     F = green
SUBST:      F = .
NSUBST:     w = 2:Z / *:w
KFEAT:      Z = w
KMONS:      Z = big fish
SUBST:      x = xxxV
COLOUR:     V = green
SUBST:      V = x
SUBST:      x = xx11122.
SUBST:      y = x
SUBST:      d = dd.
SHUFFLE:    A>
SUBST:      6 = 112
ITEM:       apple / apricot / orange / pear / grape / sultana \
            / strawberry / nothing w:30
:           shrine_setup(_G)
MAP
yyyyyyyyyyyyyyyyyyyyyyy
yxxxxxxxxxxxxxxxxxxxxxy
yxxxxxxxxxxxxxx6xxd3xxy
yxxxxxxxxxxxxxx6ddddxxy
yxxxxxxxxxxxxxx666x.dxy
yxxxxxxx.......xx66xxxy
yxxxxxx..wwdww..xx66xxy
yxxxxx..wwwdwww..xxx6xy
yxxxx..wwwwdwwww..xxxxy
yxxxx.wwwwwdwwwww.xxxxy
yxxxx.wwwwFFFwwww.xxxxy
yxxxx.wwwwFXFwwww.xxxxy
yxxxx.wwwwFFFwwww.xxxxy
yxxxx.wwwwwwwwwww.xxxxy
yxxxx..wwwwwwwww..xxxxy
yxxxxx..wwwwwww..xxxxxy
yxxxxxx..wwwww..xxxxxxy
yxxxxxxx..A.>..xxxxxxxy
yxxxxxxxxxxxxxxxxxxxxxy
yxxxxxxxxxxxxxxxxxxxxxy
yxxxxxxxxxxxxxxxxxxxxxy
yxxxxxxxxxxxxxxxxxxxxxy
yyyyyyyyyyyyyyyyyyyyyyy
ENDMAP