summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dat/temple.des
blob: e6333d88b1b9f09c8bea2c23d27afdc3fe22038c (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
##############################################################################
# temple.des: Entries for the Ecumenical Temple, and Temples themselves
##############################################################################


##############################################################################
# Temple entries
##############################################################################

##############################################################################
# hall with pillars
#
NAME:   temple_hall_a
TAGS:   temple_entry
WEIGHT: 9
ORIENT: float
SUBST:  ? : c:20 x v b G:5
MAP
ccccccccc
c...O...c
c.......c
c.?...?.c
c.......c
c.......c
c.?...?.c
c.......c
c.......c
c.?...?.c
c.......c
c.......c
c.?...?.c
c.......c
c@..@..@c
ENDMAP

NAME:   temple_hall_b
TAGS:   temple_entry no_pool_fixup no_monster_gen
WEIGHT: 1
ORIENT: float
SUBST:  ? : v b G:5
MAP
   ccc
   cOc
cccc+cccc
cwwG.Gwwc
cwww.wwwc
cw?w.w?wc
cwww.wwwc
cwww.wwwc
cw?w.w?wc
cwww.wwwc
cwww.wwwc
cw?w.w?wc
cwww.wwwc
cwww.wwwc
cw?w.w?wc
cwww.wwwc
c@..@..@c
ENDMAP

##############################################################################
# stairs with fountains
#
NAME:   temple_fountains
TAGS:   temple_entry
ORIENT: float
SUBST:  ? : T:30 U
MAP
...?...
.......
.?.O.?.
.......
...?...
ENDMAP

##############################################################################
# stairs with statues
#
NAME:   temple_statues
TAGS:   temple_entry
ORIENT: float
MAP
GOG
ENDMAP

##############################################################################
# the green room
#
NAME:   temple_green
TAGS:   temple_entry
ORIENT: float
SUBST:  ? = =+b
MAP
bbbb+bbbb
b.......b
b.......b
?...O...?
b.......b
b.......b
bbbb?bbbb
ENDMAP

##############################################################################
# Where's the entry to the temple?
#
NAME:   temple_secret_doors_a
WEIGHT: 1
TAGS:   temple_entry
ORIENT: float
SUBST:  c:cxxx
SUBST:  ? : ?:40 T:30 U, ? = T:30 U
MAP
cccccccccc
ccccmmmmmc
ccccm?.?mc
@...=.O.mc
ccccm?.?mc
ccccmmmmmc
cccccccccc
ENDMAP

NAME:   temple_secret_doors_b
WEIGHT: 1
TAGS:   temple_entry
ORIENT: float
SUBST:  ? : ?:40 T:30 U, ? = T:30 U
SUBST:  c:cxxx
NSUBST: X = 1:= / *=m=
MAP
ccccccccccc
cccmmmmmccc
cccm?.?mccc
@..X.O.X..@
cccm?.?mccc
cccmmmmmccc
ccccccccccc
ENDMAP

NAME:   temple_secret_doors_c
WEIGHT: 1
TAGS:   temple_entry
ORIENT: float
SUBST:  ? : ?:40 T:30 U, ? = T:30 U
SUBST:  c:cxxx
NSUBST: X = 1:= / *=m=
MAP
ccccccccc
cccmmmmmc
cccm?.?mc
@..X.O.mc
cccm?.?mc
cccmmXmmc
ccccc.ccc
ccccc.ccc
ccccc@ccc
ENDMAP

NAME:   temple_secret_doors_d
WEIGHT: 1
TAGS:   temple_entry 
ORIENT: float
SUBST:  ? : ?:40 T:30 U, ? = T:30 U
SUBST:  c:cxxx
NSUBST: X = 1:= / *=m=
MAP
ccccccccccc
cccmmmmmccc
cccm?.?mccc
@..X.O.X..@
cccm?.?mccc
cccmmXmmccc
ccccc.ccccc
ccccc.ccccc
ccccc@ccccc
ENDMAP

NAME:   temple_secret_doors_e
WEIGHT: 6
TAGS:   temple_entry no_rotate
ORIENT: float
SUBST:  ? : ?:40 T:30 U, ? = T:30 U
SUBST:  c:cxxx
NSUBST: X = 1:= / *=m=
MAP
cccccc@cccccc
cccccc.cccccc
cccccc.cccccc
ccccmmXmmcccc
ccccm?.?mcccc
@...X.O.X...@
ccccm?.?mcccc
ccccmmXmmcccc
cccccc.cccccc
cccccc.cccccc
cccccc@cccccc
ENDMAP

##############################################################################
# temple in pool
#
NAME:    temple_pool_a
TAGS:    temple_entry no_monster_gen no_pool_fixup no_rotate
WEIGHT:  3
ORIENT:  float
SHUFFLE: XY
SUBST:   Y=w, X=.
MAP
.....wwwww......
...wwwwwwwww....
.wwwwwwwwwwwww..
wwwwww...wwwwww.
wwwwww.O.YYYYYY.
wwwwww...wwwwww.
wwwwwwwXwwwwwww.
.wwwwwwXwwwwww..
...wwwwXwwww....
.....wwXww......
................
ENDMAP

NAME:    temple_pool_b
TAGS:    temple_entry no_monster_gen no_rotate
WEIGHT:  7
ORIENT:  float
SHUFFLE: ABCDEFGHIJKL
SUBST:   A=W, B=W, C=W, D=w, E=w, F=w, G=w, H=w, I=w, J=w, K=w, L=w
MAP
.....wwwww......
...wABwwwDEw....
.wwwCwwwwwFwww..
wwwwww...wwwwww.
wwwwww.O.wwwwww.
wwwwww...wwwwww.
wwwwLwwwwwGwwww.
.wwwKJwwwIHwww..
...wwwwwwwww....
.....wwwww......
................
ENDMAP

##############################################################################
# The garden of good and evil
#
NAME:   temple_garden
TAGS:   temple_entry no_monster_gen
ORIENT: float
SUBST:  _=3., -=l.
SUBST:  . = .:900 3:30
SUBST:  ' = .:400 3:30
SUBST:  ! = .:100 3:30
SUBST:  ? = .:50  3:30 G:5 T:10 U:1 V:4
MONS:   angel, iron devil, plant
MAP
            ............................xxxxxxxx
        .............'''''...............-llxxxx
      ............'''''''''''...........-llllxxx
    ...........'''''''!!!'''''''........-lll2xxx
   .........''''''''!!!!!!!''''''''......-llllxx
   ........'''''''!!!!!!!!!!!'''''''.......-lllx
  ........'''''!!!!!!!!!!!!!!!!!'''''........llx
 ........'''''!!!!!!!!!?!!!!!!!!!'''''........lx
 .......'''''!!!!!!!!!???!!!!!!!!!'''''........x
.......'''''!!!!!!!!!?????!!!!!!!!!'''''........
.......''''!!!!!!!!!???????!!!!!!!!!''''........
.......'''!!!!!!!!!????O????!!!!!!!!!'''........
.......''''!!!!!!!!!???????!!!!!!!!!''''........
.......'''''!!!!!!!!!?????!!!!!!!!!'''''....... 
x.......'''''!!!!!!!!!???!!!!!!!!!'''''........ 
x........'''''!!!!!!!!!?!!!!!!!!!'''''......... 
xx._......'''''!!!!!!!!!!!!!!!!!'''''.........  
xxxxm......'''''''!!!!!!!!!!!'''''''..........  
xxxxxm......''''''''!!!!!!!''''''''..........   
xxxx1m_........'''''''!!!'''''''.............   
xxxxxxm_..........'''''''''''...............    
xxxxxxxxxx...........'''''................      
xxxxxxxxxxxx...........................         
ENDMAP

##############################################################################
# Firewalk I (Lemuel)
#
# To reach the Temple, you just have to walk straight. Note that the
# frequency of the flames is low enough that you have to spend a fair
# amount of time off the path to get hit by one. And at this depth 
# they should not be fatal to anyone. -LP
#
NAME:    temple_firewalk
TAGS:    temple_entry uniq_firewalk no_item_gen no_monster_gen
ORIENT:  float
WEIGHT:  3
ITEM:    nothing, nothing, nothing
SHUFFLE: def
MARKER:  d = lua:fog_machine { cloud_type = "flame", \
             pow_min = 2, pow_max = 3, delay = 20, start_clouds = 1, \
             size = 1, walk_dist = 1, spread_rate= 0 }
MARKER:  e = lua:fog_machine { cloud_type = "flame", \
             pow_min = 2, pow_max = 4, delay = 39, start_clouds = 1, \
             size = 1, walk_dist = 1, spread_rate= 0 }
MARKER:  f = lua:fog_machine { cloud_type = "flame", \
             pow_min = 2, pow_max = 5, delay = 47, start_clouds = 1, \
             size = 1, walk_dist = 1, spread_rate= 0 }
MAP
xxxxxxxG@Gxxxxxxx
x...............x
x...............x
x.d..e.....f..d.x
x...............x
x...............x
x...............x
x.e..f.....d..e.x
x...............x
x...............x
x...............x
x.f..d.....e..f.x
x...............x
x...............x
x...............x
x.d..e.....f..d.x
x...............x
x.......0.......x
xxxxxxxxxxxxxxxxx
ENDMAP

###############################################################################
# Firewalk II (Lemuel)
#
# A second version, with the safe path marked. Personally I don't think 
# it's necessary, but it does make it harder to kill yourself. -LP
#
NAME:    temple_firewalk_marked
TAGS:    temple_entry uniq_firewalk no_item_gen no_monster_gen
WEIGHT:  7
ORIENT:  float
ITEM:    nothing, nothing, nothing, nothing
SHUFFLE: def
MARKER:  d = lua:fog_machine { cloud_type = "flame", \
              pow_min = 2, pow_max = 3, delay = 39, start_clouds = 1, \
              size = 1, walk_dist = 2, spread_rate= 0 }
MARKER:  e = lua:fog_machine { cloud_type = "flame", \
              pow_min = 2, pow_max = 5, delay = 59, start_clouds = 1, \
              size = 1, walk_dist = 2, spread_rate= 0 }
MARKER:  f = lua:fog_machine { cloud_type = "flame", \
              pow_min = 2, pow_max = 7, delay = 79, start_clouds = 1, \
              size = 1, walk_dist = 2, spread_rate= 0 }
COLOUR:  g = yellow
MAP
xxxxxxxG@Gxxxxxxx
x...f..ggg....e.x
x......ggg......x
x.d....ggg..f...x
x......ggg......x
x...e..ggg....d.x
x......ggg......x
x.e....ggg..d...x
x......ggg......x
x...f..ggg....e.x
x......ggg......x
x.f....ggg..e...x
x......ggg......x
x...d..ggg....f.x
x......ggg......x
x.d....ggg..f...x
x......ggg......x
x...e..gOg....d.x
xxxxxxxxxxxxxxxxx
ENDMAP


##############################################################################
# Temple maps
##############################################################################

##########################################################################
# Circular temple (David Ploog). 12 = 1 x 12

NAME:   circular_temple
PLACE:  Temple
TAGS:   no_rotate
ORIENT: encompass
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxx
xxxxxxxxxxxxccccc.....<.....cccccxxxxxxxxxxxx
xxxxxxxxxcccc...................ccccxxxxxxxxx
xxxxxxxccc.........................cccxxxxxxx
xxxxxccc..............B..............cccxxxxx
xxxxcc.........B.............B.........ccxxxx
xxxcc...................................ccxxx
xxcc.....................................ccxx
xxc........B.....................B........cxx
xcc.................T...T.................ccx
xc.........................................cx
xc.........................................cx
xc(......B.......T.........T.......B......{cx
xc.........................................cx
xc.........................................cx
xcc.................T...T.................ccx
xxc........B.....................B........cxx
xxcc.....................................ccxx
xxxcc...................................ccxxx
xxxxcc.........B.............B.........ccxxxx
xxxxxccc..............B..............cccxxxxx
xxxxxxxccc.........................cccxxxxxxx
xxxxxxxxxcccc...................ccccxxxxxxxxx
xxxxxxxxxxxxccccc.....[.....cccccxxxxxxxxxxxx
xxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##############################################################################
# Three leaves temple (David Ploog). 12 = 3 x 4

NAME:   three_leaves__temple
PLACE:  Temple
TAGS:   no_rotate
ORIENT: encompass
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxbbbxxxxxxxxxxxxxxxbbbxxxxxxx
xxxxxxbbb.bbxxxxxxxxxxxxxbb.bbbxxxxx
xxxxxbb....bbxxxxxxxxxxxbb....bbxxxx
xxxxbb......bbbxxxxxxxbbb......bbxxx
xxxbb.....B...bbxxxxxbb...B.....bbxx
xxbb..B........bbbxbbb........B..bbx
xxbb.............bbb.............bbx
xbb....B....B.....b.....B....B....bb
xbb............{.....[............bb
xxbbbbbbbb........b........bbbbbbbbx
xxxxxxxxxbbbbbbbb...bbbbbbbbxxxxxxxx
xxxxxxxxxxxxxxxbb.(.bbxxxxxxxxxxxxxx
xxxxxxxxxxxxxxbb.....bbxxxxxxxxxxxxx
xxxxxxxxxxxxxbb.......bbxxxxxxxxxxxx
xxxxxxxxxxxxbb....B....bbxxxxxxxxxxx
xxxxxxxxxxxbb...........bbxxxxxxxxxx
xxxxxxxxxxbb....B...B....bbxxxxxxxxx
xxxxxxxxxbb.......B.......bbxxxxxxxx
xxxxxxxxxxbbb...........bbbxxxxxxxxx
xxxxxxxxxxxxbbbb.....bbbbxxxxxxxxxxx
xxxxxxxxxxxxxxxbbbbbbbxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Twelve chambers temple (David Ploog). 12 = 12 x 1

NAME:   twelve_chambers_temple
PLACE:  Temple
TAGS:   no_rotate
ORIENT: encompass
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxx
xvvvvvvvvvvv..................................vvvvvvvvvxx
xvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvv.....vvvvvxx
xvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvvv...vvvxx
xvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvvv.vvvxx
xvv.....vvvvv.......v.......v.......v.......vvvvv.....vvx
xv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vx
xv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vx
xv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vx
xvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvx
xvvvv.vvvv.....................................vvvv.vvvvx
xvvv..vvvv.....................................vvvv..vvvx
xvvv.vvvvv......T.......(...{...[.......T......vvvvv.vvvx
xvvv..vvvv.....................................vvvv..vvvx
xvvvv.vvvv.....................................vvvv.vvvvx
xvv.....v..vvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvv..v.....vvx
xv........vvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvv........vx
xv..B....vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv.vvvvvvv....B..vx
xv.......vvvvv.....vvv.....vvv.....vvv.....vvvvv.......vx
xvv.....vvvvv.......v.......v.......v.......vvvvv.....vvx
xvvvvv.vvvvvv...B...v...B...v...B...v...B...vvvvvv.vvvvxx
xvvvvv...vvvvv.....vvv.....vvv.....vvv.....vvvvv...vvvvxx
xvvvvvvv.....vvv.vvvvvvv.vvvvvvv.vvvvvvv.vvv.....vvvvvvxx
xvvvvvvvvvvv.................................vvvvvvvvvvxx
xvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##########################################################################
# Another temple (David Ploog). 12 + 3 = 1 + 2 + 3 + 4 + 5

NAME:   triangle_temple
PLACE:  Temple
TAGS:   no_rotate
ORIENT: encompass
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllll...lllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllll.......lllllllllllllllllllllllllllx
xllllllllllllllllllllllllll.........llllllllllllllllllllllllllx
xlllllllllllllllllllllllll...........lllllllllllllllllllllllllx
xllllllllllllllllllllllll......{......llllllllllllllllllllllllx
xlllllllllllllllllllllll...............lllllllllllllllllllllllx
xllllllllllllllllllllll.................llllllllllllllllllllllx
xlllllllllllllllllllll......B.....B......lllllllllllllllllllllx
xllllllllllllllllllll.....................llllllllllllllllllllx
xlllllllllllllllllll.......................lllllllllllllllllllx
xllllllllllllllllll...B.................B...llllllllllllllllllx
xlllllllllllllllll.............B.............lllllllllllllllllx
xllllllllllllllll.............................llllllllllllllllx
xlllllllllllllll...............................lllllllllllllllx
xllllllllllllll.................................llllllllllllllx
xlllllllllllll.....B.......B.......B.......B.....lllllllllllllx
xllllllllllll.....................................llllllllllllx
xlllllllllll.......................................lllllllllllx
xllllllllll.........................................llllllllllx
xlllllllll....(.........B.............B.........[....lllllllllx
xllllllll......................B.....................lllllllllx
xllllllll............................................lllllllllx
xlllllllll..........................................llllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xlllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##########################################################################
# Watery temple (Darshan Shaligram)
NAME:   water_temple
TAGS:   no_pool_fixup no_rotate
PLACE:  Temple
ORIENT: encompass
MAP
xcccccccccccccccccccccccccccccccccccccccccccccccccccx
xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx
xcwwwwwwwwwwww.........................wwwwwwwwwwwwcx
xcwwwwwwww.................................wwwwwwwwcx
xcwwwww...................B...................wwwwwcx
xcwww......B.............................B......wwwcx
xcwww.............B...............B.............wwwcx
xcww......................(......................wwcx
xcww.............................................wwcx
xcww...B..................T..................B...wwcx
xcww.............................................wwcx
xcww...................[.....{...................wwcx
xcwww.............B...............B.............wwwcx
xcwww......B.............................B......wwwcx
xcwwwww...................B...................wwwwwcx
xcwwwwwwww.................................wwwwwwwwcx
xcwwwwwwwwwwww.........................wwwwwwwwwwwwcx
xcwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwcx
xcccccccccccccccccccccccccccccccccccccccccccccccccccx
ENDMAP

##########################################################################
# Zaba's temple
NAME:    zaba_temple_1
PLACE:   Temple
TAGS:    no_rotate
ORIENT:  encompass
COLOUR:  c = magenta
SHUFFLE: {[
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxcccccccccccccccccccccccccccccccccccccccccccxx
xxcccc.......ccccccc.......ccccccc.......ccccxx
xxcc...B...B...ccc...B...B...ccc...B...B...ccxx
xxc.............c.............c.............cxx
xxcc...........ccc...........ccc...........ccxx
xxcccc...(.............[.............{....cccxx
xxcc...........ccc...........ccc...........ccxx
xxc.............c.............c.............cxx
xxcc...B...B...ccc...B...B...ccc...B...B...ccxx
xxcccc.......ccccccc.......ccccccc.......ccccxx
xxcccccccccccccccccccccccccccccccccccccccccccxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##########################################################################
# Loop temple (David Ploog). 16 = 12 + 4
NAME:    loop_temple
PLACE:   Temple
TAGS:    no_rotate no_pool_fixup
ORIENT:  encompass
SHUFFLE: AC
SUBST:   A = B
NSUBST:  C = 1:( / 1:{ / 1:[ / 1:<
#
: local arnd = crawl.random2(6)
: if arnd == 0 then
SUBST:   W : mvbG
: elseif arnd < 3 then
SUBST:   W = w
NSUBST:  w = 6:1 / *:w
KFEAT:   1 = w
KMONS:   1 = giant goldfish / electric eel / big fish
: else
SUBST:   W = w
:end
#
: local brnd = crawl.random2(10)
: if brnd == 0 then
SUBST:  w = l
COLOUR: m = lightred
COLOUR: c = lightred
: elseif brnd < 4 then
SUBST:  m = c
: else
COLOUR: m = blue
COLOUR: c = blue
:end
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxx
xxxxxxxxxxxxccccc...........cccccxxxxxxxxxxxx
xxxxxxxxxcccc...................ccccxxxxxxxxx
xxxxxxxccc............A............cccxxxxxxx
xxxxxccc.......B.............B.......cccxxxxx
xxxxcc.................................ccxxxx
xxxcc.....C........mmmmmmm........C.....ccxxx
xxcc............mmmmwwwwwmmmm............ccxx
xxc...........mmmwwwwwwwwwwwmmm...........cxx
xcc....B.....mmwwwwwwwWwwwwwwwmm.....B....ccx
xc..........mmwwwwwwwwwwwwwwwwwmm..........cx
xc..........mwwwwwwwwwwwwwwwwwwwm..........cx
xc....A.....mwwwwWwwwwwwwwwWwwwwm.....A....cx
xc..........mwwwwwwwwwwwwwwwwwwwm..........cx
xc..........mmwwwwwwwwwwwwwwwwwmm..........cx
xcc....B.....mmwwwwwwwWwwwwwwwmm.....B....ccx
xxc...........mmmmwwwwwwwwwwmmm...........cxx
xxcc.............mmmwwwwwmmmm............ccxx
xxxcc.....C........mmmmmmm........C.....ccxxx
xxxxcc.................................ccxxxx
xxxxxccc.......B.............B.......cccxxxxx
xxxxxxxccc............A............cccxxxxxxx
xxxxxxxxxcccc...................ccccxxxxxxxxx
xxxxxxxxxxxxccccc...........cccccxxxxxxxxxxxx
xxxxxxxxxxxxxxxxcccccccccccccxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##########################################################################
# Five rooms temple (David Ploog). 12 + 3 = 5 x 3
NAME:    five_temple
PLACE:   Temple
TAGS:    no_rotate
ORIENT:  encompass
SHUFFLE: ABC/DEF/GHI/JKL/MNO
SHUFFLE: ABC, DEF, GHI, JKL, MNO
SUBST:   A=[, B=(, C={
KFEAT:   D = altar_trog
KFEAT:   E = altar_makhleb
KFEAT:   F = altar_okawaru
KFEAT:   G = altar_shining_one
KFEAT:   H = altar_zin
KFEAT:   I = altar_elyvilon
KFEAT:   J = altar_sif_muna
KFEAT:   K = altar_vehumet
KFEAT:   L = altar_kikubaaqudgha
KFEAT:   M = altar_yredelemnul
KFEAT:   N = altar_xom
KFEAT:   O = altar_nemelex_xobeh
KFEAT:   X : G / U / T
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxx........x........xxxxxxxxxxxxxxx
xxxxxxxxxx........xxxxx+xxxxx........xxxxxxxxxx
xxxxxxx.....xxxxxxxxx.....xxxxxxxxx.....xxxxxxx
xxxxxx...xxxxxxxxxx.........xxxxxxxxxx...xxxxxx
xxxxx..xxxxxxxxxxx..A.....C..xxxxxxxxxxx..xxxxx
xxxx..xxxxxxxxxxxx.....X.....xxxxxxxxxxxx..xxxx
xxx..xxxxxxxxxxxxx...........xxxxxxxxxxxxx..xxx
xxx..xxx.....xxxxxx....B....xxxxxx.....xxx..xxx
xx..+x..O......xxxxxx.....xxxxxx......F..x+..xx
xx..x...........xxxxxxxxxxxxxxx...........x..xx
x..xx.....X..N..xxxxxxxxxxxxxxx..D..X.....xx..x
x..xx...........xxxxxxxxxxxxxxx...........xx..x
x..xxx..M......xxxxxxxxxxxxxxxxx......E..xxx..x
x..xxxxx.....xxxxxxxxxxxxxxxxxxxxx.....xxxxx..x
x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x
x..xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx..x
x..xxxxxxxxxx.....xxxxxxxxxxx.....xxxxxxxxxx..x
xx..xxxxxxx......K..xxxxxxx..G......xxxxxxx..xx
xx..xxxxxx.L.........xxxxx.........H.xxxxxx..xx
xxx..xxxxx.....X.....xxxxx.....X.....xxxxx..xxx
xxx..xxxxx...........xxxxx...........xxxxx..xxx
xxxx..xxxxx......J..xxxxxxx..I......xxxxx..xxxx
xxxxx..xxxxxx.....xxxxxxxxxxx.....xxxxxx..xxxxx
xxxxxx...xxx+xxxxxxxxxxxxxxxxxxxxx+xxx...xxxxxx
xxxxxxxx....xxxxxxxxxxxxxxxxxxxxxxx....xxxxxxxx
xxxxxxxxxx........xxxxxxxxxxx........xxxxxxxxxx
xxxxxxxxxxxxxxx........x........xxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxx.......xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP