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##############################################################################
# Tricky entry vaults
# This file contains a number of entries which may not be appropriate for
# certain players, like newbies. These entries may require the use of certain
# items, or demand searching for hidden passages, or may be plain more risky.
# By default, they are not used. If you want to try them, set in the init.txt
# entries += tricky 
##############################################################################

###################################
# pick a door

NAME: lemuel_trickyentry_001_a
TAGS: entry
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx[{(xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.xxx.x.x.x.x.x
x.xxx.x.x.x.x...x.x.x.x.x
x...x.x.xxx.x.xxx.x.x.x.x
xxx.x.x.x.x.x.xxx.x.x.x.x
xxx.x.x.x.x.x.x.....x.x.x
x.x.x.x.x.x.x.x.xxxxx.x.x
x.x.x.x.x.x.x.xxx...x.x.x
x.x.xxx.x.x.x...x.x.x.x.x
x.x.xxx.x.x.xxx.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.xxx
x.x.x.x.x.x.x.x.x.x.x...x
x.x.x.x.x.x.x.x.x.x.x=x.x
x.x.x...x.x.x.x.x.x.=.x.x
x.x.xxx=x.x.x.x.x.xxxxx.x
x...x...x.x.x.x.x.x.....x
xxxxx=xxx.x.x.x.x.x.xxxxx
.......==...x.x...x...xxx
.......xxxxxxxxxxxxxx+xxx
@......xxxxxxxxxxxxxx@xxx
ENDMAP

NAME: lemuel_trickyentry_001_b
TAGS: entry
ORIENT: float
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx[{(xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x...x.x...x.x.x.x.x.x.x
x.xxx.x.x.xxx.x.x.x...x.x
x...x.x.xxx...x...xxxxx.x
xxx.x.x.x.x.xxx=xxx.....x
x.x.x.x.x.x.x...xxx.xxxxx
x.x.x.x.....x.x.xxx.x...x
x.x.x.xxx.x.x.x.....x.x.x
x.x.x=x.x.x.x.xxxxx.x.x.x
x.....x.x.xxx.x...x...x.x
x.xxxxx...x.x...x.xxxxxxx
x.x...x.xxx.xxxxx.x...x.@
x.x.x.x.x...x.x.x.x.x.x..
x.x.x.....xxx.x.x...x.x+x
x=xxxxxxx.x...x.x=xxx.x.x
x.....x.x.x.x.x.x.x.....x
x..]..x.x.x.x...x.x.xxxxx
x.....x.....x.x...x.....x
xxx+xxxxxxxxx=xxxxxxxxxxx
@......................@.
ENDMAP

NAME: lemuel_trickyentry_001_c
TAGS: entry
ORIENT: float
SHUFFLE: [{
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx[{(xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x...x.x.....x.x.x.x.x.x
x.xxx.x.x.xxxxxxx.x.x.x.x
x...x.x.x.x.......x.xxx.x
xxx.x.x.x.x.xxx.xxx...x.x
x.x.x.x.x.x.xxx.xxx.xxx.x
x.xxx.x...x.xxx.xxx.x...x
x.....x.x.x.....x...x.xxx
x.xxxxx.x.xxxxxxxxx.x.xxx
x.....x.x.xxx%x.....x...x
x.xxxxx...x.x%x.x.xxxxxxx
x.x...xxxxx.x=x.x.x.....x
x.x.x.xxx...x0x.xxx.x.x.x
x...x.....x.x0x.....x.x.x
xxxxxxxxxxx+x=xxxxxxx.x.x
x.................=.....x
x.xxxxxxxxxxxxxxx.x.xxxxx
x.................x.....x
xxxx=xxxxxxxxxxx=xxxxx..x
@......................@.
ENDMAP

NAME: lemuel_trickyentry_001_d
TAGS: entry
ORIENT: float
SHUFFLE: [{
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx[{(xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.....x.x.....x.x.x.x.x.x
xxx+xxx.x.xxxxxxx.x.x.x.x
x...x...x.x.x.....x.x.x.x
x.x.x.xxx.x.x.xxxxx...x.x
x.x.x.xxx...x...xxx.xxx.x
x.xxx.x...xxxxx.xxx.x...x
x...x.x.x.x.....x...xxxxx
xxxxx.x.x.x.xxxxxxx.xxxxx
x.x...x.x.x.xxxxxxx.....x
x.x.xxx=x.x.......xxxxx.x
x.x.x...x.xxxxxxx.x.....x
x.x.x.b.x...x.xxx.x.xxx.x
x...x...xxxxxxxxx.x.x.x.x
xx=xx=xxx.........xxx.x.x
xx=x....x.xxxxxxxxx.....x
xx=x.>..x.xxxxxxxxxxx=x.x
...x....x.............x.x
...x....xxxxxxxxxxxxx+xxx
@..xx=xxxxxxxxxxxxxxx..@.
ENDMAP

NAME: lemuel_trickyentry_001_e
TAGS: entry
MONS: nothing
ORIENT: float
SHUFFLE: [{
SHUFFLE: 1cv=
CHANCE: 2
MAP
xxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxx[{(xxxxxxxxxxx
xxxxxxxxxxx...xxxxxxxxxxx
xxxxxxxxxxxx+xxxxxxxxxxxx
x.......................x
x+x+x+x+x+x+x+x+x+x+x+x+x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.x.x.x.x=xcx.x.x.x.x.x
x.x.x.x.x.1.x.1.x.x.x.x.x
x.x.x.xxxcx.x.xvxxx.x.x.x
x.x.x.x.v.x.x.x.=.x.x.x.x
x.x.x.x.x.x.x.x.x.x.x.x.x
x.x.xxx1x.x.x.x.x=xxx.x.x
x.x.xxx.c.x.x.x.v.xxx.x.x
x.x.xxx.xvx.x.xcx.xxx.x.x
x.xxxxx.x.=.x.1.x.xxxxx.x
x.xxxxx.x.xxxxx.x.xxxxx.x
x.xxxxx.x.x...x.x.xxxxx.x
xxxxxxx.x.xvxvx.x.xxxxxxx
xxxxxxx.....=.....xxxxxxx
xxxxxxxvxxcxxx=xx1xxxxxxx
@......................@.
ENDMAP

#########################
# if bats scare you, close the door!
# minus entry, could be a good standalone vault for low levels

NAME: lemuel_trickyentry_002_batcave
TAGS: entry
ORIENT: float
SHUFFLE: {[(
MONS: giant bat / nothing
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x{x[x(xxxxxxxxxxx.........%xxxx
x.x.x.xxxxxxxx...............xx
x.x.x.xxxxxx...1.1.1..........x
x.x.x.xxxx....1.1.1.1.1.1....%x
x.x.x.xx.......1.1.1.1.1....%xx
x.....+.......1.1.1.1.1.1...%xx
xxx.xxx........1.1.1.1.1....xxx
xxx.xxxx..........1.1.1..xxxxxx
xxx.xxxxx.............xxxxxxxxx
@...xxxxxxx.......xxxxxxxxxxxxx
xxx.xxxxxxxxx...xxxxxxxxxxxxxxx
xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx.xxxxxxxxxxxxxxxxxxxxxxxxxxx
xxx@xxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP


##############################################################################
# the eight (infinity)

NAME: david_trickyentry_001_infinity
TAGS: entry
FLAGS: no_rotate
ORIENT: float
SHUFFLE: {[
SHUFFLE: bcva
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxx..........xx(xx..........xxxxx
xxx...c=cccccc.......ccc=cccc...xxx
xx..ccc......c=ccccccc......ccc..xx
xx.cc...cccc...ccccc...cccc...cc.xx
x..c..cccccccc..ccc..cccccccc..=..x
x.cc.cc..........ccc........cc.cc.x
x.c..c....bb..cc...cc..bb.{..c..c.x
x.=..c..[.bb..cc...cc..bb....c..c.x
x.cc.cc........ccc..........cc.cc.x
x..=..cccccccc..ccc..cccccccc..c..x
xx.cc...cccc...cccc....cccc...cc.xx
xx..ccc......ccccccccc......ccc..xx
xxx...cc=ccccc.......ccccc=cc...xxx
xxxxx..........xx.xx..........xxxxx
xxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxx
ENDMAP

########################################################################
# Array of rooms (five variations on the theme).

NAME: david_trickyentry_002_a
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(, wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.(.+.....+.xxxxxxxxx.+.....+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.~..~+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+~.~..+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+...~~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.[.+...x..+...xxxxxx.+.~.~.+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME: david_trickyentry_002_b
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(, wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.(.+.....+.xxxxxxxxx.+..~.~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.....+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+~~...+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+.~..~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.[.+...x..+...xxxxxx.+~.~..+...x
x...x...xxxx...xxxxxx.xvv=vvx...x
xxxxxxxxxxxxxxxxxxxxxx=...xxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME: david_trickyentry_002_c
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(, wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.[.+.....+.xxxxxxxxx.+~~..~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+..~.~+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.{.+..x.+...+....x.+.+.....+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+~...~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.(.+...x..+...xxxxxx.+..~~.+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME: david_trickyentry_002_d
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(, wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.{.+.....+.xxxxxxxxx.+...~~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+.~~..+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.[.+..x.+...+....x.+.+..~.~+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+.....+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.(.+...x..+...xxxxxx.+~..~~+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

NAME: david_trickyentry_002_e
TAGS: entry no_monster_gen no_pool_fixup
ORIENT: float
CHANCE: 2
SHUFFLE: {[(, wWl
MAP
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
x...xxxxxxx.+...xxxxx.xvvvvvx...x
x.[.+.....+.xxxxxxxxx.+..~.~+...x
x...xxxxxxx.xx....x.+.xvvvvvx...x
xxxxx..x.xx.xx.ww.+.x.+..~~.+...x
x...x..+.xx+xx.ww.xxx.xvvvvvx...x
x.(.+..x.+...+....x.+.+~.~..+...@
x...xxxxxxxx+xxx+xx.x.xvvvvvx...x
xxxxx...x..x...x..xxx.+...~~+...x
x...x...+..xxx+x..+.+.xvvvvvx...x
x.{.+...x..+...xxxxxx.+.....+...x
x...x...xxxx...xxxxxx.xvvvvvx...x
xxxxxxxxxxxxxxxxxxxxxx=.....=xxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# concentric eggs, the baby version

NAME: david_trickyentry_003_concentric_mini_eggs
TAGS: entry no_monster_gen
ITEM: pear / apple / banana
ORIENT: float
SHUFFLE: =+
MAP
xxxxxxxxxx.@.xxxxxxxxxx
xxxxxxxx.......xxxxxxxx
xxxx...............xxxx
xx......xxx=xxx......xx
xx....xxxx.d.xxxx....xx
x....xxx.......xxx....x
x...xxx..xxxxx..xxx...x
....xx..xx...xx..xx....
@.[.+=d.=+.{.=+.d+=.(.@
....xx..xx...xx..xx....
x...xxx..xxxxx..xxx...x
x....xxx.......xxx....x
xx....xxxx.d.xxxx....xx
xx......xxx=xxx......xx
xxxx...............xxxx
xxxxxxxx.......xxxxxxxx
xxxxxxxxxx.@.xxxxxxxxxx
ENDMAP

##############################################################################
# Evil foreboding

NAME: david_trickyentry_004
TAGS: entry no_monster_gen
MONS: troll / w:40 giant bat
ORIENT: float
SHUFFLE: {[(<
SUBST: ?:?.l, ?=l.
MAP
{...............[
....?.lll?.......
...lll?lll??.....
..l.llll.llll?.l.
..?lll]..1lllll?.
.?ll?ll...ll.??..
...?.lll.ll??....
....ll.lll?......
<...............(
ENDMAP



##############################################################################
# Stupid exit shuffling

NAME: david_trickyentry_008
TAGS: entry 
ITEM: nothing
ORIENT: float
SHUFFLE: [{(, GIcbv=, Iw, Gl
MAP
xxxxxxxxxxxxx
x[....{....(x
x...........x
x+x+x+x+x+x+x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
x.x.x.x.x.x.x
xGxIxcxbxvx=x
x.....@.....x
ENDMAP

##############################################################################
# Water fire reprise

NAME: david_trickyentry_009_water_fire
TAGS: entry no_monster_gen no_pool_fixup
FLAGS: no_rotate
CHANCE: 1
MONS: plant, plant / nothing
ITEM: bread ration / w:20 meat ration, w:20 any food / nothing
ORIENT: float
SHUFFLE: {[(
SHUFFLE: lw
MAP
xxxxxxxxxxxxxxxxxxxx@xxxxxxxxxxxxxxxxxxxx
xxxxxxxxxxxxx...............xxxxxxxxxxxxx
xxxxxxxx.........ll....ww........xxxxxxxx
xxxx..........llllllxwwwwww..........xxxx
xx......ll...lllxxllxwwww..ww..ww......xx
x...llllllllll.dllllxw..2wwwxxx..www....x
x.xl.lel.lx.l.lxxxxxx.xxxxw.wwx.x21wwwwwx
xxllxxx.x.l.lx.1llww21wwwwxx.wxwx.1w..wwx
x.l.xx.lxl.lxx22x.w.xww.1111xw.wxw.2xx.wx
xl.xx..lxl.lx..111..x..xxxwx11.wxw.wx.xxx
xll.xll.xxll.1x1xx.xx.x....wxxx.xxw.xw.wx
xlx.x..lxll.x..xxe..x...x...xw.xx.wwxxw.x
x.x.x...xx.xxx..x.x.x.x.x.wxxww.x.xxxw.wx
x...x...x.xxx...x.x.x...xx..x..wx...xw..x
xx+xx...x...x...x...x...x...x...x...xx+xx
x..xxx..x...x...x...x...x...x...x..xxx..x
x....x+xx...x...x...x...x...x...xx+x....x
xx......xx+xxx+xx...x...xx+xxx+xx......xx
xxxx...........xxx+xxx+xxx...........xxxx
xxxxxxxx.........................xxxxxxxx
xxxxxxxxxxxxx.....[.{.(.....xxxxxxxxxxxxx
xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# The zoo

NAME: david_trickyentry_010
TAGS: entry no_monster_gen no_pool_fixup
MONS: nothing / hobgoblin / warg / war dog / hog / hound / wolf
MONS: giant gecko / giant iguana / giant lizard / giant newt
MONS: orc / generate_awake orc priest / generate_awake orc warrior / generate_awake orc wizard
MONS: generate_awake brain worm / generate_awake lava worm / generate_awake swamp worm / worm
ITEM: any food
ORIENT: float
SUBST: 2 = 2:40 .
SUBST: 3 = 3:40 .
SUBST: 4 = 4:40 .
SHUFFLE: {[(, lw, 1234d
MAP
xxxxxx@xxxxxx
x...........x
x.v+v+v+v+v.x
x.v=v=v=v=v.x
x.v=v=v=v=v.x
x.v1v2v3v4v.x
x.vwvwvwvwv.x
x.v+v+v+v+v.x
x...........x
x..I.I.I.I..x
x...........x
x...{.[.(...x
xxxxxxxxxxxxx
ENDMAP

##############################################################################
# Goblin Pantry

NAME: erik_trickyentry_001
TAGS: entry
ORIENT: float
FLAGS: no_rotate
MONS: goblin, hobgoblin
ITEM: sausage / beef jerky / cheese / pizza / pizza / pizza
SHUFFLE: {[( 
MAP
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx.x.xxxxxx
xxxxxxxx...xxxxxx
xxxxxxxx...xxxxxx
xdx2+.x.....xxxxx
x$x2x.x.....xxxxx
x.x2x.x.[{(.xxxxx
xdx1x.x.....xxxxx
xd+1x.+.....xxxxx
xxxxxxxxxxxxxxxxx
ENDMAP 

##############################################################################
# Spiral Da Hi
 
NAME: erik_trickyentry_002
TAGS: entry
ORIENT: float
MONS: fungus
MAP
x@xxxxxxxxxxxxxxxxxxxx
x.=xxxxxxxxxxxxxxxxxxx
x.x..................x
x.x.=xxxxxxxxxxxxxx1.x
x.x.x..............x.x
x.x.x.=xxxxxxxxxx1.x.x
x.x.x.x..........x.x.x
x.x.x.x.=xxxxxx1.x.x.x
x.x.x.x.x......x.x.x.x
x.x.x.x.x.=xxx.x.x.x.x
x.x.x.x.x.x{[x.x.x.x.x
x.x.x.x.x.xx(x.x.x.x.x
x.x.x.x.x....x.x.x.x.x
x.x.x.x.1xxxx=.x.x.x.x
x.x.x.x........x.x.x.x
x.x.x.1xxxxxxxx=.x.x.x
x.x.x............x.x.x
x.x.1xxxxxxxxxxxx=.x.x
x.x................x.x
x.1xxxxxxxxxxxxxxxx=.x
x....................x
xxxxxxxxxxxxxxxxxxxxxx
ENDMAP

##############################################################################
# Ooh! Treasure!, Low Noise Edition Now with Added Exity Goodness

NAME: erik_trickyentry_003
TAGS: entry no_monster_gen
ORIENT: float
ITEM: scroll of paper, potion of water, wand of slowing
ITEM: club, knife, stone, ring of teleportation
SHUFFLE: {[(< 
MAP
bbbbbbbbbbbbbbbbbbbbb
b0g....d..}g.......0b
b.g..ge...e..d.d....b
b..d................b
bh..............g.d.b
b.........j.........b
b...................b
b.........d.........b
b........ddd......g.b
b.h.....ddddd.......b
b..g......d......g..b
b.........d.........b
b.........d.........b
b...f.....d.......e.b
b...................b
b..........i........b
b.....e...........hib
bh........(......h..b
bh..d....<[<....j...b
b0........{........0b
bbbbbbbbbbbbbbbbbbbbb
ENDMAP