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##############################################################################
# zot.des: The ultimate goal. The Orb must be placed (Z). These maps can and
# should be serious challenges! Players dying on Zot:5 are okay :)
##############################################################################
##############################################################################
# hall_of_Zot
NAME: hall_of_Zot_5
PLACE: Zot:5
ORIENT: north
LFLAGS: no_tele_control
FLOORCOL: magenta
ROCKCOL: lightmagenta
#traps
SUBST: C = c:1000 =
KFEAT: 1 = any trap / w:20 floor
KMONS: 1 = Orb Guardian
KFEAT: 8 = any trap / w:20 floor
SHUFFLE: ABab / ^^FF / ^^FF / ^^FF
SHUFFLE: Aa / Bb
KFEAT: A = any trap / w:30 floor
KFEAT: B = any trap / w:10 floor
SUBST: a=F, b=6 F
SUBST: ^ = ^ .:10
SUBST: ! = ^ .:40
SUBST: . = .:500 ^
#monsters
MONS: Orb Guardian, Killer Klown, electric golem, orb of fire, ancient lich
MONS: orange crystal statue / silver statue / ice statue
SUBST: 8=8., 8=8., 5=5.
SHUFFLE: 234
SUBST: ? = .:8 ?
SUBST: ? : KLM
SUBST: K = 4:30 5 8 9
SUBST: L = 4 5:30 8 9
SUBST: M = 4 5 8:30 9
MARKER: Z = lua:item_pickup_change_flags { \
level_flags="!no_tele_control", item="Orb of Zot" \
}
MAP
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xxxxxxxxxxxxxxcccccccccccccccxxxxxxxxxxxxxxxxxxxxxxxcccccccccccccccxxxxxxxxxxxxx
xxxxxxxxxxxcccc.............ccccxxxxxxxxxxxxxxxxxcccc.............ccccxxxxxxxxxx
xxxxxxxxxxcc...................cccxxxxxxxxxxxxxccc...................ccxxxxxxxxx
xxxxxxxxxcc..........3...........ccxxxxxxxxxxxcc...........3..........ccxxxxxxxx
xxxxxxxxxc..8.....................cXXXXXXXXXXXc.....................8..cxxxxxxxx
xxxxxxxxxc.......?..?.....8.8.....XXX...1...XXX.....8.8.....?..?.......cxxxxxxxx
xxxxxxxxxcc.8...........?.........XX..1...1..XX.........?...........8.ccxxxxxxxx
xxxxxxxxxxcc......................X1...!!!...1X......................ccxxxxxxxxx
xxxxxxxxxxxcc.....4....2....8.8......1.!Z!.1......8.8....2....4.....ccxxxxxxxxxx
xxxxxxxxxxcc....?...?.....?...?...X1...!!!...1X...?...?.....?....?...ccxxxxxxxxx
xxxxxxxxxcc.......?....?..........XX..1...1..XX..........?....2.......ccxxxxxxxx
xxxxxxxxxc.....8..........8.8.....XXX...1...XXX.....8.8..........8.....cxxxxxxxx
xxxxxxxxxc...8....................cXXXXXXXXXXXc....................8...cxxxxxxxx
xxxxxxxxxcc.....8.8.8..8.........ccccccccccccccc........8...8.8.8.....ccxxxxxxxx
xxxxxxxxxxcc...............8...ccccccccccccccccccc...8............8..ccxxxxxxxxx
xxxxxxxxxxxcc........8..8...ccccccccccccccccccccccccc...8..8........ccxxxxxxxxxx
xxxxxxxxxxxxcca111acCCCCCCCcccccccccccccccccccccccccccCCCCCCCcb111bccxxxxxxxxxxx
xxxxxxxxxxxcc...............AA1.ccccccccccccccccc.1BB...............ccxxxxxxxxxx
xxxxxxxxxxcc...8.8..8.8.....cc1...ccccccccccccc...1cc.......8..8.8.8.ccxxxxxxxxx
xxxxxxxxxcc.8...8......8.8...ccc...ccccccccccc...ccc...8.8.8..8.......ccxxxxxxxx
xxxxxxxxxc.8..8....8.8........ccc...............ccc.....8....8..8.8....cxxxxxxxx
xxxxxxxxxc..8..8.8....8.8.8.5.cxcc.............ccxc.5.8.8.8....8.8...8.cxxxxxxxx
xxxxxxxxxc..8.....8.8.......8.cxxc.............cxxc8........8.....8.8..cxxxxxxxx
xxxxxxxxxc.8...8......8.8.....cxxcc.1...1...1.ccxxc......8.......8.....cxxxxxxxx
xxxxxxxxxc8..8...8.8.8.8...8.8cxxxc...........cxxxc8.8..8..8.8.8...8.8.cxxxxxxxx
xxxxxxxxxc.....8.........8....cxxcc...........ccxxc....8.8.............cxxxxxxxx
xxxxxxxxxcc...5..8..8.8....8.ccxxc.............cxxcc8.....8....8..5.8.ccxxxxxxxx
xxxxxxxxxxcc8......8....8.8.ccxxcc.............ccxxcc.8.8....8....8..ccxxxxxxxxx
xxxxxxxxxxxcc..............ccxxxc...............cxxxcc..............ccxxxxxxxxxx
xxxxxxxxxxxxccccccccccccccccxxxxcccccccc@ccccccccxxxxccccccccccccccccxxxxxxxxxxx
ENDMAP
################################################################
# For colouring the walls and floors of the first four levels
NAME: hall_of_Zot_1
PLACE: Zot:1
TAGS: transparent
ORIENT: float
FLOORCOL: lightgrey
ROCKCOL: lightgrey
MAP
.
ENDMAP
###
NAME: hall_of_Zot_2
PLACE: Zot:2
TAGS: transparent
ORIENT: float
FLOORCOL: lightgrey
ROCKCOL: blue
MAP
.
ENDMAP
###
NAME: hall_of_Zot_3
PLACE: Zot:3
TAGS: transparent
ORIENT: float
FLOORCOL: blue
ROCKCOL: lightblue
MAP
.
ENDMAP
###
NAME: hall_of_Zot_4
PLACE: Zot:4
TAGS: transparent
ORIENT: float
FLOORCOL: lightblue
ROCKCOL: magenta
MAP
.
ENDMAP
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