summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/feature.cc
blob: ce5c8e0904ebf6a76ead82b01a3fbff6a1afff23 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
#include "AppHdr.h"

#include "feature.h"

#include "colour.h"
#include "debug.h"
#include "options.h"
#include "show.h"

typedef std::map<show_type, feature_def> feat_map;
static feat_map Features;

const feature_def &get_feature_def(show_type object)
{
    return (Features[object]);
}

const feature_def &get_feature_def(dungeon_feature_type feat)
{
    ASSERT(feat < NUM_FEATURES);
    show_type object;
    object.cls = SH_FEATURE;
    object.feat = feat;
    return (Features[object]);
}

void apply_feature_overrides()
{
    for (int i = 0, size = Options.feature_overrides.size(); i < size; ++i)
    {
        const feature_override      &fov    = Options.feature_overrides[i];
        const feature_def           &ofeat  = fov.override;
        feature_def                 &feat   = Features[fov.object];

        if (ofeat.symbol)
            feat.symbol = ofeat.symbol;
        if (ofeat.magic_symbol)
            feat.magic_symbol = ofeat.magic_symbol;
        if (ofeat.colour)
            feat.colour = ofeat.colour;
        if (ofeat.map_colour)
            feat.map_colour = ofeat.map_colour;
        if (ofeat.seen_colour)
            feat.seen_colour = ofeat.seen_colour;
        if (ofeat.seen_em_colour)
            feat.seen_em_colour = ofeat.seen_em_colour;
        if (ofeat.em_colour)
            feat.em_colour = ofeat.em_colour;
    }
}

void _init_feat(feature_def &f, dungeon_feature_type feat)
{
    switch(feat)
    {
        case DNGN_UNSEEN:
        default:
            break;

        case DNGN_ROCK_WALL:
        case DNGN_PERMAROCK_WALL:
            f.dchar        = DCHAR_WALL;
            f.colour       = ETC_ROCK;
            f.magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
            f.minimap      = MF_WALL;
            break;

        case DNGN_STONE_WALL:
            f.dchar        = DCHAR_WALL;
            f.colour       = ETC_STONE;
            f.magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
            f.minimap      = MF_WALL;
            break;

        case DNGN_CLEAR_ROCK_WALL:
        case DNGN_CLEAR_STONE_WALL:
        case DNGN_CLEAR_PERMAROCK_WALL:
            f.dchar        = DCHAR_WALL;
            f.magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
            f.colour       = LIGHTCYAN;
            f.minimap      = MF_WALL;
            break;

        case DNGN_TREES:
            f.dchar        = DCHAR_TREES;
            f.magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
            f.colour       = BLACK; // overridden later
            f.minimap      = MF_WALL;
            break;

        case DNGN_OPEN_SEA:
#ifdef USE_TILE
            f.dchar        = DCHAR_WAVY;
#else
            f.dchar        = DCHAR_WALL;
#endif
            f.colour       = BLUE;
            f.minimap      = MF_WATER;
            break;

        case DNGN_OPEN_DOOR:
            f.dchar   = DCHAR_DOOR_OPEN;
            f.colour  = LIGHTGREY;
            f.minimap = MF_DOOR;
            break;

        case DNGN_CLOSED_DOOR:
        case DNGN_DETECTED_SECRET_DOOR:
            f.dchar   = DCHAR_DOOR_CLOSED;
            f.colour  = LIGHTGREY;
            f.minimap = MF_DOOR;
            break;

        case DNGN_METAL_WALL:
            f.dchar        = DCHAR_WALL;
            f.colour       = CYAN;
            f.magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
            f.minimap      = MF_WALL;
            break;

        case DNGN_SECRET_DOOR:
            // Note: get_secret_door_appearance means this probably isn't used.
            f.dchar        = DCHAR_WALL;
            f.colour       = ETC_ROCK;
            f.magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
            f.minimap      = MF_WALL;
            break;

        case DNGN_GREEN_CRYSTAL_WALL:
            f.dchar        = DCHAR_WALL;
            f.colour       = GREEN;
            f.magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
            f.minimap      = MF_WALL;
            break;

        case DNGN_ORCISH_IDOL:
            f.dchar   = DCHAR_STATUE;
            f.colour  = BROWN; // same as clay golem, I hope that's okay
            f.minimap = MF_WALL;
            break;

        case DNGN_WAX_WALL:
            f.dchar        = DCHAR_WALL;
            f.colour       = YELLOW;
            f.magic_symbol = Options.char_table[ DCHAR_WALL_MAGIC ];
            f.minimap      = MF_WALL;
            break;

        case DNGN_GRANITE_STATUE:
            f.dchar   = DCHAR_STATUE;
            f.colour  = DARKGREY;
            f.minimap = MF_WALL;
            break;

        case DNGN_LAVA:
            f.dchar   = DCHAR_WAVY;
            f.colour  = RED;
            f.minimap = MF_LAVA;
            break;

        case DNGN_DEEP_WATER:
            f.dchar   = DCHAR_WAVY;
            f.colour  = BLUE;
            f.minimap = MF_WATER;
            break;

        case DNGN_SHALLOW_WATER:
            f.dchar   = DCHAR_WAVY;
            f.colour  = CYAN;
            f.minimap = MF_WATER;
            break;

        case DNGN_FLOOR:
            f.dchar        = DCHAR_FLOOR;
            f.colour       = ETC_FLOOR;
            f.magic_symbol = Options.char_table[ DCHAR_FLOOR_MAGIC ];
            f.minimap      = MF_FLOOR;
            break;

        case DNGN_FLOOR_SPECIAL:
            f.dchar        = DCHAR_FLOOR;
            f.colour       = YELLOW;
            f.magic_symbol = Options.char_table[ DCHAR_FLOOR_MAGIC ];
            f.minimap      = MF_FLOOR;
            break;

        case DNGN_EXIT_HELL:
            f.dchar       = DCHAR_ARCH;
            f.colour      = LIGHTRED;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = LIGHTRED;
            f.minimap     = MF_STAIR_UP;
            break;

        case DNGN_ENTER_HELL:
            f.dchar       = DCHAR_ARCH;
            f.colour      = RED;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = RED;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_TRAP_MECHANICAL:
            f.colour     = LIGHTCYAN;
            f.dchar      = DCHAR_TRAP;
            f.map_colour = LIGHTCYAN;
            f.minimap    = MF_TRAP;
            break;

        case DNGN_TRAP_MAGICAL:
            f.colour     = MAGENTA;
            f.dchar      = DCHAR_TRAP;
            f.map_colour = MAGENTA;
            f.minimap    = MF_TRAP;
            break;

        case DNGN_TRAP_NATURAL:
            f.colour     = BROWN;
            f.dchar      = DCHAR_TRAP;
            f.map_colour = BROWN;
            f.minimap    = MF_TRAP;
            break;

        case DNGN_UNDISCOVERED_TRAP:
            f.dchar        = DCHAR_FLOOR;
            f.colour       = ETC_FLOOR;
            f.magic_symbol = Options.char_table[ DCHAR_FLOOR_MAGIC ];
            f.minimap      = MF_FLOOR;
            break;

        case DNGN_ENTER_SHOP:
            f.dchar       = DCHAR_ARCH;
            f.colour      = YELLOW;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = YELLOW;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ABANDONED_SHOP:
            f.colour     = LIGHTGREY;
            f.dchar      = DCHAR_ARCH;
            f.map_colour = LIGHTGREY;
            f.minimap    = MF_FLOOR;
            break;

        case DNGN_ENTER_LABYRINTH:
            f.dchar       = DCHAR_ARCH;
            f.colour      = CYAN;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = CYAN;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ENTER_PORTAL_VAULT:
            f.flags |= FFT_NOTABLE;
            // fall through

        case DNGN_EXIT_PORTAL_VAULT:
            f.dchar       = DCHAR_ARCH;
            f.colour      = ETC_SHIMMER_BLUE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = ETC_SHIMMER_BLUE;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ESCAPE_HATCH_DOWN:
            f.dchar      = DCHAR_STAIRS_DOWN;
            f.colour     = BROWN;
            f.map_colour = BROWN;
            f.minimap    = MF_STAIR_DOWN;
            break;

        case DNGN_STONE_STAIRS_DOWN_I:
        case DNGN_STONE_STAIRS_DOWN_II:
        case DNGN_STONE_STAIRS_DOWN_III:
            f.dchar          = DCHAR_STAIRS_DOWN;
            f.colour         = LIGHTGREY;
            f.em_colour      = WHITE;
            f.map_colour     = LIGHTGREY;
            f.seen_em_colour = WHITE;
            f.minimap        = MF_STAIR_DOWN;
            break;

        case DNGN_ESCAPE_HATCH_UP:
            f.dchar      = DCHAR_STAIRS_UP;
            f.colour     = BROWN;
            f.map_colour = BROWN;
            f.minimap    = MF_STAIR_UP;
            break;

        case DNGN_STONE_STAIRS_UP_I:
        case DNGN_STONE_STAIRS_UP_II:
        case DNGN_STONE_STAIRS_UP_III:
            f.dchar          = DCHAR_STAIRS_UP;
            f.colour         = LIGHTGREY;
            f.map_colour     = LIGHTGREY;
            f.em_colour      = WHITE;
            f.seen_em_colour = WHITE;
            f.minimap        = MF_STAIR_UP;
            break;

        case DNGN_ENTER_DIS:
            f.colour      = CYAN;
            f.dchar       = DCHAR_ARCH;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = CYAN;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ENTER_GEHENNA:
            f.colour      = RED;
            f.dchar       = DCHAR_ARCH;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = RED;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ENTER_COCYTUS:
            f.colour      = LIGHTCYAN;
            f.dchar       = DCHAR_ARCH;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = LIGHTCYAN;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ENTER_TARTARUS:
            f.colour      = DARKGREY;
            f.dchar       = DCHAR_ARCH;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = DARKGREY;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ENTER_ABYSS:
            f.colour      = ETC_RANDOM;
            f.dchar       = DCHAR_ARCH;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = ETC_RANDOM;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_EXIT_ABYSS:
            f.colour     = ETC_RANDOM;
            f.dchar      = DCHAR_ARCH;
            f.map_colour = ETC_RANDOM;
            f.minimap    = MF_STAIR_BRANCH;
            break;

        case DNGN_STONE_ARCH:
            f.colour     = LIGHTGREY;
            f.dchar      = DCHAR_ARCH;
            f.map_colour = LIGHTGREY;
            f.minimap    = MF_FLOOR;
            break;

        case DNGN_ENTER_PANDEMONIUM:
            f.colour      = LIGHTBLUE;
            f.dchar       = DCHAR_ARCH;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = LIGHTBLUE;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_EXIT_PANDEMONIUM:
            f.colour      = LIGHTBLUE;
            f.dchar       = DCHAR_ARCH;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = LIGHTBLUE;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_TRANSIT_PANDEMONIUM:
            f.colour      = LIGHTGREEN;
            f.dchar       = DCHAR_ARCH;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = LIGHTGREEN;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ENTER_ORCISH_MINES:
        case DNGN_ENTER_HIVE:
        case DNGN_ENTER_LAIR:
        case DNGN_ENTER_SLIME_PITS:
        case DNGN_ENTER_VAULTS:
        case DNGN_ENTER_CRYPT:
        case DNGN_ENTER_HALL_OF_BLADES:
        case DNGN_ENTER_TEMPLE:
        case DNGN_ENTER_SNAKE_PIT:
        case DNGN_ENTER_ELVEN_HALLS:
        case DNGN_ENTER_TOMB:
        case DNGN_ENTER_SWAMP:
        case DNGN_ENTER_SHOALS:
            f.colour      = YELLOW;
            f.dchar       = DCHAR_STAIRS_DOWN;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = RED;
            f.seen_colour = YELLOW;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ENTER_ZOT:
            f.colour      = MAGENTA;
            f.dchar       = DCHAR_ARCH;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = MAGENTA;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_RETURN_FROM_ORCISH_MINES:
        case DNGN_RETURN_FROM_HIVE:
        case DNGN_RETURN_FROM_LAIR:
        case DNGN_RETURN_FROM_SLIME_PITS:
        case DNGN_RETURN_FROM_VAULTS:
        case DNGN_RETURN_FROM_CRYPT:
        case DNGN_RETURN_FROM_HALL_OF_BLADES:
        case DNGN_RETURN_FROM_TEMPLE:
        case DNGN_RETURN_FROM_SNAKE_PIT:
        case DNGN_RETURN_FROM_ELVEN_HALLS:
        case DNGN_RETURN_FROM_TOMB:
        case DNGN_RETURN_FROM_SWAMP:
        case DNGN_RETURN_FROM_SHOALS:
            f.colour      = YELLOW;
            f.dchar       = DCHAR_STAIRS_UP;
            f.map_colour  = GREEN;
            f.seen_colour = YELLOW;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_RETURN_FROM_ZOT:
            f.colour      = MAGENTA;
            f.dchar       = DCHAR_ARCH;
            f.map_colour  = LIGHTGREY;
            f.seen_colour = MAGENTA;
            f.minimap     = MF_STAIR_BRANCH;
            break;

        case DNGN_ALTAR_ZIN:
            f.colour      = LIGHTGREY;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = LIGHTGREY;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_SHINING_ONE:
            f.colour      = YELLOW;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = YELLOW;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_KIKUBAAQUDGHA:
            f.colour      = DARKGREY;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = DARKGREY;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_YREDELEMNUL:
            f.colour      = ETC_UNHOLY;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = ETC_UNHOLY;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_XOM:
            f.colour      = ETC_RANDOM;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = ETC_RANDOM;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_VEHUMET:
            f.colour      = ETC_VEHUMET;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = ETC_VEHUMET;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_OKAWARU:
            f.colour      = CYAN;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = CYAN;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_MAKHLEB:
            f.colour      = ETC_FIRE;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = ETC_FIRE;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_SIF_MUNA:
            f.colour      = BLUE;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = BLUE;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_TROG:
            f.colour      = RED;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = RED;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_NEMELEX_XOBEH:
            f.colour      = LIGHTMAGENTA;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = LIGHTMAGENTA;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_ELYVILON:
            f.colour      = WHITE;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = WHITE;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_LUGONU:
            f.colour      = MAGENTA;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = MAGENTA;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_BEOGH:
            f.colour      = ETC_BEOGH;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = ETC_BEOGH;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_JIYVA:
            f.colour      = ETC_SLIME;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = ETC_SLIME;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_FEDHAS:
            f.colour      = GREEN;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = GREEN;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_ALTAR_CHEIBRIADOS:
            f.colour      = LIGHTCYAN;
            f.dchar       = DCHAR_ALTAR;
            f.flags      |= FFT_NOTABLE;
            f.map_colour  = DARKGREY;
            f.seen_colour = LIGHTCYAN;
            f.minimap     = MF_FEATURE;
            break;

        case DNGN_FOUNTAIN_BLUE:
            f.colour  = BLUE;
            f.dchar   = DCHAR_FOUNTAIN;
            f.minimap = MF_FEATURE;
            break;

        case DNGN_FOUNTAIN_SPARKLING:
            f.colour  = LIGHTBLUE;
            f.dchar   = DCHAR_FOUNTAIN;
            f.minimap = MF_FEATURE;
            break;

        case DNGN_FOUNTAIN_BLOOD:
            f.colour  = RED;
            f.dchar   = DCHAR_FOUNTAIN;
            f.minimap = MF_FEATURE;
            break;

        case DNGN_DRY_FOUNTAIN_BLUE:
        case DNGN_DRY_FOUNTAIN_SPARKLING:
        case DNGN_DRY_FOUNTAIN_BLOOD:
        case DNGN_PERMADRY_FOUNTAIN:
            f.colour  = LIGHTGREY;
            f.dchar   = DCHAR_FOUNTAIN;
            f.minimap = MF_FEATURE;
            break;
    }

    if (feat == DNGN_ENTER_ORCISH_MINES || feat == DNGN_ENTER_SLIME_PITS
        || feat == DNGN_ENTER_LABYRINTH)
    {
        f.flags |= FFT_EXAMINE_HINT;
    }
}

void _init_item(feature_def &f, show_item_type item)
{
    f.minimap = MF_ITEM;
    switch (item)
    {
        case SHOW_ITEM_DETECTED:
            f.dchar   = DCHAR_ITEM_DETECTED;
            break;

        case SHOW_ITEM_ORB:
            f.dchar   = DCHAR_ITEM_ORB;
            break;

        case SHOW_ITEM_WEAPON:
            f.dchar   = DCHAR_ITEM_WEAPON;
            break;

        case SHOW_ITEM_ARMOUR:
            f.dchar   = DCHAR_ITEM_ARMOUR;
            break;

        case SHOW_ITEM_WAND:
            f.dchar   = DCHAR_ITEM_WAND;
            break;

        case SHOW_ITEM_FOOD:
            f.dchar   = DCHAR_ITEM_FOOD;
            break;

        case SHOW_ITEM_SCROLL:
            f.dchar   = DCHAR_ITEM_SCROLL;
            break;

        case SHOW_ITEM_RING:
            f.dchar   = DCHAR_ITEM_RING;
            break;

        case SHOW_ITEM_POTION:
            f.dchar   = DCHAR_ITEM_POTION;
            break;

        case SHOW_ITEM_MISSILE:
            f.dchar   = DCHAR_ITEM_MISSILE;
            break;

        case SHOW_ITEM_BOOK:
            f.dchar   = DCHAR_ITEM_BOOK;
            break;

        case SHOW_ITEM_STAVE:
            f.dchar   = DCHAR_ITEM_STAVE;
            break;

        case SHOW_ITEM_MISCELLANY:
            f.dchar   = DCHAR_ITEM_MISCELLANY;
            break;

        case SHOW_ITEM_CORPSE:
            f.dchar   = DCHAR_ITEM_CORPSE;
            break;

        case SHOW_ITEM_GOLD:
            f.dchar   = DCHAR_ITEM_GOLD;
            break;

        case SHOW_ITEM_AMULET:
            f.dchar   = DCHAR_ITEM_AMULET;
            break;

        default:
            break;
    }
}

void init_show_table(void)
{
    show_type obj;
    for (int i = 0; i < NUM_FEATURES; i++)
    {
        obj.cls = SH_FEATURE;
        obj.feat = static_cast<dungeon_feature_type>(i);

        _init_feat(Features[obj], obj.feat);
    }

    obj.cls = SH_INVIS_EXPOSED;
    Features[obj].dchar   = DCHAR_INVIS_EXPOSED;
    Features[obj].minimap = MF_MONS_HOSTILE;

    for (int i = 0; i < NUM_SHOW_ITEMS; i++)
    {
        obj.cls = SH_ITEM;
        obj.item = static_cast<show_item_type>(i);

        _init_item(Features[obj], obj.item);
    }

    obj.cls = SH_CLOUD;
    Features[obj].dchar   = DCHAR_CLOUD;
    Features[obj].minimap = MF_SKIP;

    for (feat_map::iterator i = Features.begin(); i != Features.end(); ++i)
    {
        feature_def &f = i->second;
        if (f.dchar != NUM_DCHAR_TYPES)
            f.symbol = Options.char_table[f.dchar];
    }

    apply_feature_overrides();

    for (feat_map::iterator i = Features.begin(); i != Features.end(); ++i)
    {
        feature_def &f = i->second;
        if (!f.magic_symbol)
            f.magic_symbol = f.symbol;

        if (f.seen_colour == BLACK)
            f.seen_colour = f.map_colour;

        if (f.seen_em_colour == BLACK)
            f.seen_em_colour = f.seen_colour;

        if (f.em_colour == BLACK)
            f.em_colour = f.colour;
    }
}