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/*
* File: files.cc
* Summary: Functions used to save and load levels/games.
* Written by: Linley Henzell and Alexey Guzeev
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef FILES_H
#define FILES_H
#include "FixAry.h"
#include <stdio.h>
#include <string>
// referenced in files - newgame - ouch - overmap:
#define MAX_LEVELS 50
// referenced in files - newgame - ouch - overmap:
#define MAX_BRANCHES 30 // there must be a way this can be extracted from other data
// referenced in files - newgame - ouch:
extern FixedArray<bool, MAX_LEVELS, MAX_BRANCHES> tmp_file_pairs;
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - misc
* *********************************************************************** */
#if 0
void load( unsigned char stair_taken, bool moving_level,
bool was_a_labyrinth, char old_level, bool want_followers,
bool is_new_game, char where_were_you2 );
#endif
bool travel_load_map( char branch, int absdepth );
std::string get_savedir_filename(const char *pre, const char *suf,
const char *ext);
std::string get_prefs_filename();
void load( unsigned char stair_taken, int load_mode, bool was_a_labyrinth,
char old_level, char where_were_you2 );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - libmac - misc
* *********************************************************************** */
void save_game(bool leave_game);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void restore_game(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: ouch
* *********************************************************************** */
void save_ghost( bool force = false );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: files hiscores
* *********************************************************************** */
void make_filename( char *buf, const char *prefix, int level, int where,
bool isLabyrinth, bool isGhost );
void writeShort(FILE *file, short s);
short readShort(FILE *file);
void writeByte(FILE *file, unsigned char byte);
unsigned char readByte(FILE *file);
void writeString(FILE* file, const std::string &s);
std::string readString(FILE *file);
void writeLong(FILE* file, long num);
long readLong(FILE *file);
#endif
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