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#ifndef FPROP_H
#define FPROP_H
struct coord_def;
bool is_sanctuary( const coord_def& p );
bool is_bloodcovered( const coord_def& p );
enum feature_property_type
{
FPROP_NONE = 0,
FPROP_SANCTUARY_1 = (1 << 0),
FPROP_SANCTUARY_2 = (1 << 2),
FPROP_BLOODY = (1 << 3),
FPROP_VAULT = (1 << 4),
FPROP_HIGHLIGHT = (1 << 5), // Highlight grids on the X map for debugging.
// NOTE: Bloody floor and sanctuary are exclusive.
FPROP_FORCE_EXCLUDE = (1 << 6),
FPROP_NO_CLOUD_GEN = (1 << 7),
FPROP_NO_RTELE_INTO = (1 << 8)
};
#endif
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