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#ifndef FPROP_H
#define FPROP_H
struct coord_def;
enum feature_property_type
{
FPROP_NONE = 0,
FPROP_SANCTUARY_1 = (1 << 0),
FPROP_SANCTUARY_2 = (1 << 2),
FPROP_BLOODY = (1 << 3),
FPROP_VAULT = (1 << 4),
FPROP_HIGHLIGHT = (1 << 5), // Highlight on the X map for debugging.
// NOTE: Bloody floor and sanctuary are exclusive.
FPROP_UNUSED = (1 << 6), // used to be force_exclude
FPROP_NO_CLOUD_GEN = (1 << 7),
FPROP_NO_RTELE_INTO = (1 << 8),
FPROP_NO_CTELE_INTO = (1 << 9),
FPROP_NO_TELE_INTO = FPROP_NO_RTELE_INTO | FPROP_NO_CTELE_INTO,
// Squares that the tide should not affect.
FPROP_NO_TIDE = (1 << 10)
};
bool is_sanctuary(const coord_def& p);
bool is_bloodcovered(const coord_def& p);
bool is_tide_immune(const coord_def &p);
feature_property_type str_to_fprop(const std::string &str);
#endif
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