summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/goditem.cc
blob: 5b31e5efd88053e3cfc88a4d4b225272755660ff (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
/*
 *  File:       goditem.cc
 *  Summary:    Gods' attitude towards items.
 */

#include "AppHdr.h"

#include "religion.h"
#include "goditem.h"

#include <algorithm>
#include <sstream>
#include <stdlib.h>
#include <string.h>
#include <stdio.h>
#include <cmath>

#include "externs.h"

bool is_holy_item(const item_def& item)
{
    bool retval = false;

    if (is_unrandom_artefact(item))
    {
        unrandart_entry* entry = get_unrand_entry(item.special);

        if (entry->flags & UNRAND_FLAG_HOLY)
            return (true);
    }

    switch (item.base_type)
    {
    case OBJ_WEAPONS:
        retval = (is_blessed_blade(item)
                  || get_weapon_brand(item) == SPWPN_HOLY_WRATH);
        break;
    case OBJ_SCROLLS:
        retval = (item.sub_type == SCR_HOLY_WORD);
        break;
    case OBJ_BOOKS:
        retval = is_holy_spellbook(item);
        break;
    case OBJ_STAVES:
        retval = is_holy_rod(item);
        break;
    default:
        break;
    }

    return (retval);
}

bool is_potentially_evil_item(const item_def& item)
{
    switch (item.base_type)
    {
    case OBJ_WEAPONS:
        {
        const int item_brand = get_weapon_brand(item);
        if (item_brand == SPWPN_CHAOS)
            return (true);
        }
        break;
    case OBJ_MISSILES:
        {
        const int item_brand = get_ammo_brand(item);
        if (item_brand == SPMSL_CHAOS)
            return (true);
        }
        break;
    case OBJ_WANDS:
        if (item.sub_type == WAND_RANDOM_EFFECTS)
            return (true);
        break;
    default:
        break;
    }

    return (false);
}

bool is_evil_item(const item_def& item)
{
    bool retval = false;

    if (is_unrandom_artefact(item))
    {
        unrandart_entry* entry = get_unrand_entry(item.special);

        if (entry->flags & UNRAND_FLAG_EVIL)
            return (true);
    }

    switch (item.base_type)
    {
    case OBJ_WEAPONS:
        {
        const int item_brand = get_weapon_brand(item);
        retval = (is_demonic(item)
                  || item_brand == SPWPN_DRAINING
                  || item_brand == SPWPN_PAIN
                  || item_brand == SPWPN_VAMPIRICISM
                  || item_brand == SPWPN_REAPING);
        }
        break;
    case OBJ_MISSILES:
    {
        const int item_brand = get_ammo_brand(item);
        retval = (item_brand == SPMSL_REAPING);
        break;
    }
    case OBJ_WANDS:
        retval = (item.sub_type == WAND_DRAINING);
        break;
    case OBJ_SCROLLS:
        retval = (item.sub_type == SCR_SUMMONING
                  || item.sub_type == SCR_TORMENT);
        break;
    case OBJ_POTIONS:
        retval = is_blood_potion(item);
        break;
    case OBJ_BOOKS:
        retval = is_evil_spellbook(item);
        break;
    case OBJ_STAVES:
        retval = (item.sub_type == STAFF_DEATH || is_evil_rod(item));
        break;
    case OBJ_MISCELLANY:
        retval = (item.sub_type == MISC_BOTTLED_EFREET
                  || item.sub_type == MISC_LANTERN_OF_SHADOWS);
        break;
    default:
        break;
    }

    return (retval);
}

bool is_chaotic_item(const item_def& item)
{
    bool retval = false;

    if (is_unrandom_artefact(item))
    {
        unrandart_entry* entry = get_unrand_entry(item.special);

        if (entry->flags & UNRAND_FLAG_CHAOTIC)
            return (true);
    }

    switch (item.base_type)
    {
    case OBJ_WEAPONS:
        {
        const int item_brand = get_weapon_brand(item);
        retval = (item_brand == SPWPN_CHAOS);
        }
        break;
    case OBJ_MISSILES:
        {
        const int item_brand = get_ammo_brand(item);
        retval = (item_brand == SPMSL_CHAOS);
        }
        break;
    case OBJ_WANDS:
        retval = (item.sub_type == WAND_POLYMORPH_OTHER);
        break;
    case OBJ_POTIONS:
        retval = (item.sub_type == POT_MUTATION);
        break;
    case OBJ_BOOKS:
        retval = is_chaotic_spellbook(item);
        break;
    case OBJ_STAVES:
        retval = is_chaotic_rod(item);
        break;
    default:
        break;
    }

    if (is_artefact(item) && artefact_wpn_property(item, ARTP_MUTAGENIC))
        retval = true;

    return (retval);
}

bool is_hasty_item(const item_def& item)
{
    bool retval = false;

    switch (item.base_type)
    {
    case OBJ_WEAPONS:
        {
        const int item_brand = get_weapon_brand(item);
        retval = (item_brand == SPWPN_SPEED
                  || item.sub_type == WPN_QUICK_BLADE);
        }
        break;
    case OBJ_ARMOUR:
        {
        const int item_brand = get_armour_ego_type(item);
        retval = (item_brand == SPARM_RUNNING);
        }
        break;
    case OBJ_WANDS:
        retval = (item.sub_type == WAND_HASTING);
        break;
    case OBJ_JEWELLERY:
        retval = (item.sub_type == AMU_RAGE
                  || item.sub_type == AMU_RESIST_SLOW);
        break;
    case OBJ_POTIONS:
        retval = (item.sub_type == POT_SPEED
                  || item.sub_type == POT_BERSERK_RAGE);
        break;
    case OBJ_BOOKS:
        retval = is_hasty_spellbook(item);
        break;
    case OBJ_STAVES:
        retval = is_hasty_rod(item);
        break;
    default:
        break;
    }

    if (is_artefact(item)
        && (artefact_wpn_property(item, ARTP_ANGRY)
            || artefact_wpn_property(item, ARTP_BERSERK)))
    {
        retval = true;
    }

    return (retval);
}

bool is_holy_discipline(int discipline)
{
    return (discipline & SPTYP_HOLY);
}

bool is_evil_discipline(int discipline)
{
    return (discipline & SPTYP_NECROMANCY);
}

bool is_holy_spell(spell_type spell, god_type god)
{
    UNUSED(god);

    unsigned int disciplines = get_spell_disciplines(spell);

    return (is_holy_discipline(disciplines));
}

bool is_evil_spell(spell_type spell, god_type god)
{
    UNUSED(god);

    unsigned int flags = get_spell_flags(spell);
    unsigned int disciplines = get_spell_disciplines(spell);

    return ((flags & SPFLAG_UNHOLY) || (is_evil_discipline(disciplines)));
}

bool is_chaotic_spell(spell_type spell, god_type god)
{
    UNUSED(god);

    unsigned int flags = get_spell_flags(spell);

    return (flags & SPFLAG_CHAOTIC);
}

bool is_hasty_spell(spell_type spell, god_type god)
{
    UNUSED(god);

    return (spell == SPELL_HASTE
            || spell == SPELL_SWIFTNESS
            || spell == SPELL_BERSERKER_RAGE
            || spell == SPELL_HASTE_OTHER);
}

// The default suitable() function for is_spellbook_type().
bool is_any_spell(spell_type spell, god_type god)
{
    UNUSED(god);

    return (true);
}

// If book_or_rod is false, only look at actual spellbooks.  Otherwise,
// only look at rods.
bool is_spellbook_type(const item_def& item, bool book_or_rod,
                       bool (*suitable)(spell_type spell, god_type god),
                       god_type god)
{
    const bool is_spellbook = (item.base_type == OBJ_BOOKS
                                  && item.sub_type != BOOK_MANUAL
                                  && item.sub_type != BOOK_DESTRUCTION);
    const bool is_rod = item_is_rod(item);

    if (!is_spellbook && !is_rod)
        return (false);

    if (!book_or_rod && is_rod)
        return (false);

    int total       = 0;
    int total_liked = 0;

    for (int i = 0; i < SPELLBOOK_SIZE; ++i)
    {
        spell_type spell = which_spell_in_book(item, i);
        if (spell == SPELL_NO_SPELL)
            continue;

        total++;
        if (suitable(spell, god))
            total_liked++;
    }

    // If at least half of the available spells are suitable, the whole
    // spellbook or rod is, too.
    return (total_liked >= (total / 2) + 1);
}

bool is_holy_spellbook(const item_def& item)
{
    return (is_spellbook_type(item, false, is_holy_spell));
}

bool is_evil_spellbook(const item_def& item)
{
    return (is_spellbook_type(item, false, is_evil_spell));
}

bool is_chaotic_spellbook(const item_def& item)
{
    return (is_spellbook_type(item, false, is_chaotic_spell));
}

bool is_hasty_spellbook(const item_def& item)
{
    return (is_spellbook_type(item, false, is_hasty_spell));
}

bool god_hates_spellbook(const item_def& item)
{
    return (is_spellbook_type(item, false, god_hates_spell_type));
}

bool is_holy_rod(const item_def& item)
{
    return (is_spellbook_type(item, true, is_holy_spell));
}

bool is_evil_rod(const item_def& item)
{
    return (is_spellbook_type(item, true, is_evil_spell));
}

bool is_chaotic_rod(const item_def& item)
{
    return (is_spellbook_type(item, true, is_chaotic_spell));
}

bool is_hasty_rod(const item_def& item)
{
    return (is_spellbook_type(item, true, is_hasty_spell));
}

bool god_hates_rod(const item_def& item)
{
    return (is_spellbook_type(item, true, god_hates_spell_type));
}

conduct_type good_god_hates_item_handling(const item_def &item)
{
    if (!is_good_god(you.religion) || !is_evil_item(item))
        return (DID_NOTHING);

    if (is_demonic(item))
        return (DID_UNHOLY);

    if (item_type_known(item))
        return (DID_NECROMANCY);

    return (DID_NOTHING);
}

conduct_type god_hates_item_handling(const item_def &item)
{
    switch (you.religion)
    {
    case GOD_ZIN:
        if (item_type_known(item) && is_chaotic_item(item))
            return (DID_CHAOS);
        break;

    case GOD_SHINING_ONE:
    {
        if (!item_type_known(item))
            return (DID_NOTHING);

        switch (item.base_type)
        {
        case OBJ_WEAPONS:
        {
            const int item_brand = get_weapon_brand(item);
            if (item_brand == SPWPN_VENOM)
                return (DID_POISON);
            break;
        }

        case OBJ_MISSILES:
        {
            const int item_brand = get_ammo_brand(item);
            if (item_brand == SPMSL_POISONED || item_brand == SPMSL_CURARE)
                return (DID_POISON);
            break;
        }

        case OBJ_STAVES:
            if (item.sub_type == STAFF_POISON)
                return (DID_POISON);
            break;

        default:
            break;
        }
        break;
    }

    case GOD_YREDELEMNUL:
        if (item_type_known(item) && is_holy_item(item))
            return (DID_HOLY);
        break;

    case GOD_TROG:
        if (item.base_type == OBJ_BOOKS
            && item.sub_type != BOOK_MANUAL
            && item.sub_type != BOOK_DESTRUCTION)
        {
            return (DID_SPELL_MEMORISE);
        }
        break;

    case GOD_FEDHAS:
        if (item_type_known(item)
            && (is_potentially_evil_item(item) || is_evil_item(item)))
        {
            return (DID_NECROMANCY);
        }
        break;

    case GOD_CHEIBRIADOS:
        if (item_type_known(item) && is_hasty_item(item))
            return (DID_HASTY);
        break;

    default:
        break;
    }

    if (item_type_known(item) && is_potentially_evil_item(item)
        && is_good_god(you.religion))
    {
        return (DID_NECROMANCY);
    }

    if (item_type_known(item)
        && (god_hates_spellbook(item) || god_hates_rod(item)))
    {
        return (NUM_CONDUCTS); // FIXME: get the specific reason, if it
    }                          // will ever be needed for spellbooks.

    return (DID_NOTHING);
}

bool god_hates_spell_type(spell_type spell, god_type god)
{
    if (is_good_god(god) && is_evil_spell(spell))
        return (true);

    unsigned int disciplines = get_spell_disciplines(spell);

    switch (god)
    {
    case GOD_ZIN:
        if (is_chaotic_spell(spell))
            return (true);
        break;

    case GOD_SHINING_ONE:
        // TSO hates using poison, but is fine with curing it, resisting
        // it, or destroying it.
        if ((disciplines & SPTYP_POISON) && spell != SPELL_CURE_POISON
            && spell != SPELL_RESIST_POISON && spell != SPELL_IGNITE_POISON)
        {
            return (true);
        }

    case GOD_YREDELEMNUL:
        if (is_holy_spell(spell))
            return (true);
        break;

    case GOD_CHEIBRIADOS:
        if (is_hasty_spell(spell))
            return (true);
        break;

    default:
        break;
    }

    return (false);
}

bool god_dislikes_spell_type(spell_type spell, god_type god)
{
    if (god_hates_spell_type(spell, god))
        return (true);

    unsigned int flags       = get_spell_flags(spell);
    unsigned int disciplines = get_spell_disciplines(spell);

    switch (god)
    {
    case GOD_SHINING_ONE:
        // TSO probably wouldn't like spells which would put enemies
        // into a state where attacking them would be unchivalrous.
        if (spell == SPELL_CAUSE_FEAR || spell == SPELL_PARALYSE
            || spell == SPELL_CONFUSE || spell == SPELL_MASS_CONFUSION
            || spell == SPELL_SLEEP   || spell == SPELL_MASS_SLEEP)
        {
            return (true);
        }
        break;

    case GOD_XOM:
        // Ideally, Xom would only like spells which have a random effect,
        // are risky to use, or would otherwise amuse him, but that would
        // be a really small number of spells.

        // Xom would probably find these extra boring.
        if (flags & (SPFLAG_HELPFUL | SPFLAG_NEUTRAL | SPFLAG_ESCAPE
                     | SPFLAG_RECOVERY | SPFLAG_MAPPING))
        {
            return (true);
        }

        // Things are more fun for Xom the less the player knows in
        // advance.
        if (disciplines & SPTYP_DIVINATION)
            return (true);

        // Holy spells are probably too useful for Xom to find them
        // interesting.
        if (disciplines & SPTYP_HOLY)
            return (true);
        break;

    case GOD_ELYVILON:
        // A peaceful god of healing wouldn't like combat spells.
        if (disciplines & SPTYP_CONJURATION)
            return (true);

        // Also doesn't like battle spells of the non-conjuration type.
        if (flags & SPFLAG_BATTLE)
            return (true);
        break;

    default:
        break;
    }

    return (false);
}

bool god_dislikes_spell_discipline(int discipline, god_type god)
{
    ASSERT(discipline < (1 << (SPTYP_LAST_EXPONENT + 1)));

    if (is_good_god(god) && is_evil_discipline(discipline))
        return (true);

    switch (god)
    {
    case GOD_SHINING_ONE:
        return (discipline & SPTYP_POISON);

    case GOD_YREDELEMNUL:
        return (discipline & SPTYP_HOLY);

    case GOD_XOM:
        return (discipline & (SPTYP_DIVINATION | SPTYP_HOLY));

    case GOD_ELYVILON:
        return (discipline & (SPTYP_CONJURATION | SPTYP_SUMMONING));

    default:
        break;
    }

    return (false);
}