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/*
* File: it_use2.h
* Summary: Functions for using wands, potions, and weapon/armour removal.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*/
#ifndef IT_USE2_H
#define IT_USE2_H
#include "externs.h"
// drank_it should be true for real potion effects (as opposed
// to abilities which duplicate such effects.)
bool potion_effect(potion_type pot_eff, int pow,
bool drank_it = false, bool was_known = true);
void unuse_randart(const item_def &item);
void unwear_armour(int slot);
bool unwield_item(bool showMsgs = true);
#endif
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