summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/l_debug.cc
blob: 8fef92b954e8a6d80bfec22d7bfc8a6fa6177abb (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
/*
 * File:       l_debug.cc
 * Summary:    Various debugging bindings.
 */

#include "AppHdr.h"

#include "cluautil.h"
#include "l_libs.h"

#include "beam.h"
#include "branch.h"
#include "chardump.h"
#include "coordit.h"
#include "dungeon.h"
#include "env.h"
#include "initfile.h"
#include "godwrath.h"
#include "message.h"
#include "mon-iter.h"
#include "mon-stuff.h"
#include "mon-util.h"
#include "place.h"
#include "view.h"
#include "wiz-dgn.h"

// WARNING: This is a very low-level call.
//
// Usage: goto_place("placename", <bind_entrance>)
// "placename" is the name of the place as used in maps, such as "Lair:2",
// "Vault:$", etc.
//
// If <bind_entrance> is specified, the entrance point of
// the branch specified in place_name is bound to the given level in the
// parent branch (the entrance level should be 1-based). This can be helpful
// when testing scenarios that depend on the absolute depth of the current
// place.
LUAFN(debug_goto_place)
{
    try
    {
        const level_id id = level_id::parse_level_id(luaL_checkstring(ls, 1));
        const int bind_entrance =
            lua_isnumber(ls, 2)? luaL_checkint(ls, 2) : -1;
        you.level_type = id.level_type;
        if (id.level_type == LEVEL_DUNGEON)
        {
            you.where_are_you = static_cast<branch_type>(id.branch);
            you.your_level = absdungeon_depth(id.branch, id.depth);

            if (bind_entrance != -1)
                branches[you.where_are_you].startdepth = bind_entrance;
        }
    }
    catch (const std::string &err)
    {
        luaL_error(ls, err.c_str());
    }
    return (0);
}

LUAFN(debug_flush_map_memory)
{
    dgn_flush_map_memory();
    init_level_connectivity();
    return (0);
}

LUAFN(debug_generate_level)
{
    no_messages mx;
    env.map_knowledge.init(map_cell());
#ifdef USE_TILE
    tile_init_default_flavour();
    tile_clear_flavour();
    TileNewLevel(true);
#endif
    builder(you.your_level, you.level_type);
    return (0);
}

LUAFN(debug_dump_map)
{
    const int pos = lua_isuserdata(ls, 1) ? 2 : 1;
    if (lua_isstring(ls, pos))
        dump_map(lua_tostring(ls, pos), true);
    return (0);
}

LUAFN(_debug_test_explore)
{
#ifdef WIZARD
    debug_test_explore();
#endif
    return (0);
}

LUAFN(debug_bouncy_beam)
{
    coord_def source;
    coord_def target;

    source.x = luaL_checkint(ls, 1);
    source.y = luaL_checkint(ls, 2);
    target.x = luaL_checkint(ls, 3);
    target.y = luaL_checkint(ls, 4);
    int range = luaL_checkint(ls, 5);
    bool findray = false;
    if (lua_gettop(ls) > 5)
        findray = lua_toboolean(ls, 6);

    bolt beam;

    beam.range      = range;
    beam.type       = '*';
    beam.colour     = LIGHTCYAN;
    beam.flavour    = BEAM_ELECTRICITY;
    beam.source     = source;
    beam.target     = target;
    beam.is_beam    = true;
    beam.draw_delay = 0;

    if (findray)
        beam.chose_ray = find_ray(source, target, beam.ray);

    beam.name       = "debug lightning beam";
    beam.short_name = "DEBUG";

    beam.fire();

    return (0);
}

LUAFN(debug_never_die)
{
#if WIZARD || DEBUG
    if (lua_isnone(ls, 1))
    {
        luaL_argerror(ls, 1, "needs a boolean argument");
        return (0);
    }
    you.never_die = lua_toboolean(ls, 1);
#else
    luaL_error(ls, "only works if DEBUG or WIZARD is defined");
#endif

    return (0);
}

// If menv[] is full, dismiss all monsters not near the player.
LUAFN(debug_cull_monsters)
{
    for (int il = 0; il < MAX_MONSTERS; il++)
    {
        if (menv[il].type == MONS_NO_MONSTER)
            // At least one empty space in menv
            return (0);
    }

    mpr("menv[] is full, dismissing non-near monsters",
        MSGCH_DIAGNOSTICS);

    // menv[] is full
    for (monster_iterator mi; mi; ++mi)
    {
        if (mons_near(*mi))
            continue;

        mi->flags |= MF_HARD_RESET;
        monster_die(*mi, KILL_DISMISSED, NON_MONSTER);
    }

    return (0);
}

LUAFN(debug_dismiss_adjacent)
{
    for (adjacent_iterator ai(you.pos()); ai; ++ai)
    {
        monsters* mon = monster_at(*ai);

        if (mon)
        {
            mon->flags |= MF_HARD_RESET;
            monster_die(mon, KILL_DISMISSED, NON_MONSTER);
        }
    }

    return (0);
}

LUAFN(debug_god_wrath)
{
    const char *god_name = luaL_checkstring(ls, 1);
    if (!god_name)
    {
        std::string err = "god_wrath requires a god!";
        return (luaL_argerror(ls, 1, err.c_str()));
    }

    god_type god = str_to_god(god_name);
    if (god == GOD_NO_GOD)
    {
        std::string err = make_stringf("'%s' matches no god.", god_name);
        return (luaL_argerror(ls, 1, err.c_str()));
    }

    bool no_bonus = lua_toboolean(ls, 2);

    divine_retribution(god, no_bonus);
    return (0);
}

const struct luaL_reg debug_dlib[] =
{
{ "goto_place", debug_goto_place },
{ "flush_map_memory", debug_flush_map_memory },
{ "generate_level", debug_generate_level },
{ "dump_map", debug_dump_map },
{ "test_explore", _debug_test_explore },
{ "bouncy_beam", debug_bouncy_beam },
{ "never_die", debug_never_die },
{ "cull_monsters", debug_cull_monsters},
{ "dismiss_adjacent", debug_dismiss_adjacent},
{ "god_wrath", debug_god_wrath},

{ NULL, NULL }
};