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/*
* File: l_moninf.cc
* Summary: User-accessible monster info.
*/
#include "AppHdr.h"
#include "l_libs.h"
#include "cluautil.h"
#include "coord.h"
#include "env.h"
#include "mon-info.h"
#define MONINF_METATABLE "monster.info"
void lua_push_moninf(lua_State *ls, monster_info *mi)
{
monster_info **miref =
clua_new_userdata<monster_info *>(ls, MONINF_METATABLE);
*miref = mi;
}
#define MONINF(ls, n, var) \
monster_info *var = *(monster_info **) \
luaL_checkudata(ls, n, MONINF_METATABLE)
#define MIRET1(type, field) \
static int moninf_get_##field(lua_State *ls) \
{ \
MONINF(ls, 1, mi); \
lua_push##type(ls, mi->m_##field); \
return (1); \
}
#define MIREG(field) { #field, moninf_get_##field }
MIRET1(number, damage_level)
LUAFN(moninf_get_damage_desc)
{
MONINF(ls, 1, mi);
lua_pushstring(ls, mi->m_damage_desc.c_str());
return (1);
}
static const struct luaL_reg moninf_lib[] =
{
MIREG(damage_level),
MIREG(damage_desc),
{ NULL, NULL }
};
// XXX: unify with directn.cc/h
// This uses relative coordinates with origin the player.
bool in_show_bounds(const coord_def &s)
{
return (s.rdist() <= ENV_SHOW_OFFSET);
}
LUAFN(mi_get_monster_at)
{
COORDSHOW(s, 1, 2)
coord_def p = player2grid(s);
if (!you.see_cell(p))
return (0);
if (env.mgrid(p) == NON_MONSTER)
return (0);
monsters* m = &env.mons[env.mgrid(p)];
if (!m->visible_to(&you))
return (0);
monster_info *mi = new monster_info(m);
lua_push_moninf(ls, mi);
return (1);
}
static const struct luaL_reg mon_lib[] =
{
{ "get_monster_at", mi_get_monster_at },
{ NULL, NULL }
};
void cluaopen_moninf(lua_State *ls)
{
clua_register_metatable(ls, MONINF_METATABLE, moninf_lib,
lua_object_gc<monster_info>);
luaL_openlib(ls, "monster", mon_lib, 0);
}
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