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/*
* File: l_travel.cc
* Summary: Travel and exclusions.
*/
#include "AppHdr.h"
#include "l_libs.h"
#include "l_defs.h"
#include "cluautil.h"
#include "coord.h"
#include "exclude.h"
#include "player.h"
LUAFN(l_set_exclude)
{
coord_def s;
s.x = luaL_checkint(ls, 1);
s.y = luaL_checkint(ls, 2);
const coord_def p = player2grid(s);
if (!in_bounds(p))
return (0);
int r = LOS_MAX_RADIUS;
if (lua_gettop(ls) > 2)
r = luaL_checkint(ls, 3);
set_exclude(p, r);
return (0);
}
LUAFN(l_del_exclude)
{
coord_def s;
s.x = luaL_checkint(ls, 1);
s.y = luaL_checkint(ls, 2);
const coord_def p = player2grid(s);
if (!in_bounds(p))
return (0);
del_exclude(p);
return (0);
}
static const struct luaL_reg travel_lib[] =
{
{ "set_exclude", l_set_exclude },
{ "del_exclude", l_del_exclude },
{ NULL, NULL }
};
void cluaopen_travel(lua_State *ls)
{
luaL_openlib(ls, "travel", travel_lib, 0);
}
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