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/*
* File: losparam.h
* Summary: Parameters for the LOS algorithm
*/
#include "AppHdr.h"
REVISION("$Rev$");
#include "losparam.h"
#include "cloud.h"
#include "externs.h"
#include "stuff.h"
#include "terrain.h"
los_param_trans::los_param_trans(const coord_def& c)
: center(c)
{
}
coord_def los_param_trans::trans(const coord_def& p) const
{
return p + center;
}
bool los_param_trans::map_bounds(const coord_def& p) const
{
return ::map_bounds(trans(p));
}
los_param_base::los_param_base(const coord_def& c)
: los_param_trans(c)
{
}
dungeon_feature_type los_param_base::feature(const coord_def& p) const
{
return env.grid(trans(p));
}
unsigned los_param_base::appearance(const coord_def& p) const
{
return grid_appearance(trans(p));
}
unsigned short los_param_base::cloud_idx(const coord_def& p) const
{
return env.cgrid(trans(p));
}
opacity_type los_param_base::opacity(const coord_def& p) const
{
dungeon_feature_type f = feature(p);
if (grid_is_opaque(f))
return OPC_OPAQUE;
else if (is_opaque_cloud(cloud_idx(p)))
return OPC_HALF;
else
return OPC_CLEAR;
}
los_param_compat::los_param_compat(const feature_grid& gr, const coord_def& c,
bool sb, bool ic)
: los_param_base(c), grid(gr), solid_blocks(sb), ignore_clouds(ic)
{
}
dungeon_feature_type los_param_compat::feature(const coord_def& p) const
{
return grid(trans(p));
}
unsigned los_param_compat::appearance(const coord_def& p) const
{
return grid_appearance(grid, trans(p));
}
opacity_type los_param_compat::opacity(const coord_def& p) const
{
dungeon_feature_type f = feature(p);
if (grid_is_opaque(f) || solid_blocks && grid_is_solid(f))
return OPC_OPAQUE;
else if (!ignore_clouds && is_opaque_cloud(cloud_idx(p)))
return OPC_HALF;
else
return OPC_CLEAR;
}
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