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/*
* File: luadgn.h
* Summary: Dungeon-builder Lua interface.
*
* Modified for Crawl Reference by $Author: dshaligram $ on $Date: 2007-06-21T19:20:47.183838Z $
*/
#ifndef LUADGN_H
#define LUADGN_H
#include "AppHdr.h"
#include "clua.h"
extern CLua dlua;
// Lua chunks cannot exceed 512K. Which is plenty!
const int LUA_CHUNK_MAX_SIZE = 512 * 1024;
class dlua_chunk
{
private:
std::string file;
std::string chunk;
std::string context;
int first, last; // First and last lines of the original source.
private:
int check_op(CLua *, int);
std::string rewrite_chunk_prefix(const std::string &line) const;
std::string get_chunk_prefix(const std::string &s) const;
public:
mutable std::string error;
public:
dlua_chunk(const std::string &_context = "dlua_chunk");
void clear();
void add(int line, const std::string &line);
void set_chunk(const std::string &s);
int load(CLua &interp);
int load_call(CLua &interp, const char *function);
void set_file(const std::string &s);
const std::string &lua_string() const { return chunk; }
std::string orig_error() const;
bool rewrite_chunk_errors(std::string &err) const;
bool empty() const;
void write(FILE *) const;
void read(FILE *);
};
void init_dungeon_lua();
std::string dgn_set_default_depth(const std::string &s);
void dgn_reset_default_depth();
#endif
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