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# Make file for Dungeon Crawl (dos)
#
# Modified for Crawl Reference by $Author$ on $Date$
# this file contains a list of the libraries.
# it will make a variable called OBJECTS that contains all the libraries
include makefile.obj
# need .exe so make will find the right file
APPNAME = crawl.exe
CXX = gxx
DELETE = del
COPY = copy
OS_TYPE = DOS
LIB =
# If you don't have flex or bison, set DOYACC to N or empty.
DOYACC := n
LEX := flex
YACC := bison -y
INCLUDES := -Iutil -I.
CFWARN := -Wall -Wwrite-strings -Wshadow -Werror -pedantic
CFOTHERS := -D$(OS_TYPE) $(EXTRA_FLAGS) -fsigned-char -fstrict-aliasing
CFLAGS := $(INCLUDES) $(CFWARN) $(CFOTHERS)
YCFLAGS := $(INCLUDES) $(CFOTHERS)
OBJECTS += libdos.o
LDFLAGS =
# LIB = -lcurso -lpano
UTIL = util/
# DOS brain damage. What to do, what to do.
YTABC := levcom~1.c
YTABH := levcom~1.h
ifeq ($(LEX),)
DOYACC :=
endif
ifeq ($(YACC),)
DOYACC :=
endif
OBJECTS := $(UTIL)levcomp.o $(UTIL)levtab.o $(UTIL)levlex.o $(OBJECTS)
GAME_DEPENDS := $(OBJECTS)
##########################################################################
all: $(APPNAME)
##########################################################################
# The level compiler
#
# [dshaligram] A million plagues on djgpp make! It doesn't want to use a
# generic rule for $(UTIL)%.cc; it always uses the .cc.o: rule instead.
LINC :=
# [ds] If we're using the prebuilt include, we can't copy it around because
# djgpp copy mangles the name irreparably.
ifneq ($(DOYACC),y)
LINC += -I prebuilt
endif
$(UTIL)levcomp.o: $(UTIL)levcomp.cc
$(subst /,\,$(CXX) $(LINC) $(YCFLAGS) -o $@ -c $<)
$(UTIL)levlex.o: $(UTIL)levlex.cc
$(subst /,\,$(CXX) $(LINC) $(YCFLAGS) -o $@ -c $<)
$(UTIL)levtab.o: $(UTIL)levtab.cc
$(subst /,\,$(CXX) $(LINC) $(YCFLAGS) -o $@ -c $<)
ifeq ($(DOYACC),y)
$(UTIL)levtab.cc: $(UTIL)levcomp.ypp
$(subst /,\,cd $(UTIL))
$(YACC) -d -b levcomp levcomp.ypp
copy $(YTABC) levtab.cc
cd ..
# djgpp flex must not have a space between -o and its parameter, or no business
# will result.
$(UTIL)levlex.cc: $(UTIL)levcomp.lpp
$(subst /,\,cd $(UTIL))
$(LEX) -olevlex.cc levcomp.lpp
cd ..
else
$(UTIL)levtab.cc: prebuilt/levcom~2.cc
$(subst /,\,$(COPY) $< $@)
$(UTIL)levlex.cc: prebuilt/levcom~1.cc
$(subst /,\,$(COPY) $< $@)
endif
##########################################################################
clean:
$(DELETE) *.o
$(subst /,\,$(DELETE) $(UTIL)*.o)
$(subst /,\,$(DELETE) $(UTIL)*.exe)
$(subst /,\,$(DELETE) $(UTIL)levcom~1.*)
$(subst /,\,$(DELETE) $(UTIL)levtab.*)
$(subst /,\,$(DELETE) $(UTIL)levlex.*)
distclean:
$(DELETE) *.o
$(DELETE) bones.*
$(DELETE) morgue.txt
$(DELETE) scores
$(DELETE) $(APPNAME)
$(DELETE) *.sav
$(DELETE) core
$(DELETE) *.0*
$(DELETE) *.lab
$(APPNAME): $(GAME_DEPENDS)
${CXX} ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)
strip $(APPNAME)
debug: $(GAME_DEPENDS)
${CXX} ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)
profile: $(GAME_DEPENDS)
${CXX} -g -p ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)
.cc.o:
${CXX} ${CFLAGS} -c $<
# I don't have touch for DOS, but if you do, you can put this back.
#
#.h.cc:
# touch $@
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