summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/makefile_tiles.mgw_unix
blob: e1c5996b9576bfacea219a477c37ed21c8665d92 (plain) (blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
# -*- Makefile -*- for Dungeon Crawl (Cross-compiling MinGW for crawl.develz.org)

# makefile.obj includes a list of object files needed to build Crawl.
include makefile.obj

OPATH := build

# need .exe so make will find the right file
APPNAME = $(OPATH)/crawl.exe
CXX = i586-mingw32msvc-g++
DELETE = rm -f
COPY = cp
OS_TYPE = WIN32TILES
EXTRA_DEFINES = -DUSE_TILE -DCLUA_BINDINGS -DWIZARD

SDL_PREFIX ?= $(HOME)/source/mingw32
SDL_CFLAGS := -D_GNU_SOURCE=1 -Dmain=SDL_main -I$(SDL_PREFIX)/include/SDL
SDL_LDFLAGS := -lmingw32 -lSDLmain -lSDL.dll -lSDL_image -lopengl32 -lglu32

ifeq ($(INSTALLDIR),)
INSTALLDIR := crawl-mingw32
endif

# If you don't have flex or bison, set DOYACC to N or empty.
DOYACC := n

LEX  := flex
YACC := bison -y

ifeq ($(LUASRC),)
LUASRC := util/lua/src
endif

LUALIB = lua
LUALIBA = lib$(LUALIB).a

SQLSRC := util/sqlite
SQLLIB := sqlite3
SQLIBA   := lib$(SQLLIB).a
FSQLLIBA := $(SQLLIB)/$(SQLIBA)

PCRESRC := util/pcre
PCRELIB := pcre
PCRELIBA := lib$(PCRELIB).a

RLTILES = rltiles
EXTRA_INCLUDES += -I$(RLTILES)

TILEDEFS = dngn main player unrand
TILEDEFPRES = $(TILEDEFS:%=$(RLTILES)/tiledef-%)
TILEDEFOBJS = $(TILEDEFPRES:%=%.o)
TILEDEFSRCS = $(TILEDEFPRES:%=%.cc)
TILEDEFHDRS = $(TILEDEFPRES:%=%.h)

OBJECTS += $(TILEDEFOBJS)

TILEFILES = \
    main.png \
    player.png \
    dngn.png

DESTTILEFILES = $(TILEFILES:%=dat/tiles/%)

LIB = -static -L$(HOME)/source/mingw32/lib -lwinmm -mwindows -lcomctl32 -L$(LUASRC) -l$(LUALIB) -L$(SQLSRC) -l$(SQLLIB) -L$(PCRESRC) -l$(PCRELIB) $(SDL_LDFLAGS) -lfreetype
INCLUDES := -Iutil -I. -I$(HOME)/source/mingw32/include -I$(LUASRC) -I$(SQLSRC) -I$(PCRESRC) $(EXTRA_INCLUDES)

CFWARN := -Wwrite-strings

CFOTHERS := -fsigned-char \
		-fstrict-aliasing \
		-pedantic \
		-O2 \
		-D$(OS_TYPE) $(EXTRA_FLAGS) \
		-DWINMM_PLAY_SOUNDS -DCLUA_BINDINGS \
		-DWINVER=0x0400 -D_WIN32_IE=0x0400 \
		$(EXTRA_DEFINES)

CFLAGS   := $(INCLUDES) $(CFWARN) $(CFOTHERS) $(SDL_CFLAGS)
YCFLAGS  := $(INCLUDES) $(CFOTHERS)

OBJECTS := $(OBJECTS) libgui.o tilepick.o tile2.o tilereg.o tilesdl.o tilefont.o tiletex.o tilemcache.o tilebuf.o crash-w.o

LDFLAGS =

UTIL = util/

YTABC  := levcomp.tab.c
YTABH  := levcomp.tab.h

ifeq ($(LEX),)
DOYACC :=
endif

ifeq ($(YACC),)
DOYACC :=
endif

RESOURCE := $(UTIL)crawl.rc
RESOURCEOBJ := crawlres.o
WINDRES := i586-mingw32msvc-windres

# Do the levcomp stuff first because that's the most likely to fail.
OBJECTS      := levcomp.tab.o levcomp.lex.o \
		$(OBJECTS) $(RESOURCEOBJ)

OBJECTS := $(foreach file,$(OBJECTS),$(OPATH)/$(file))

GAME_DEPENDS := prepare $(LUASRC)/$(LUALIBA) $(FSQLLIBA) $(PCRESRC)/$(PCRELIBA) $(TILEHEADERS) $(DESTTILEFILES) $(OBJECTS)

##########################################################################

all:            $(APPNAME)

prepare:
		mkdir -p $(OPATH)

DEPENDENCY_MKF := makefile.dep
-include $(DEPENDENCY_MKF)

##########################################################################
# The level compiler
#
ifeq ($(DOYACC),y)

# [ds] A plague on the broken copy command on Windoze.
prebuildyacc:   $(UTIL)levcomp.lex.cc $(UTIL)levcomp.tab.cc $(UTIL)levcomp.tab.h
		$(COPY) $^ prebuilt/

$(UTIL)levcomp.tab.cc: $(UTIL)levcomp.ypp
		cd $(UTIL) && $(YACC) -d -b levcomp levcomp.ypp \
				&& mv $(YTABC) levcomp.tab.cc || false

$(UTIL)levcomp.lex.cc: $(UTIL)levcomp.lpp
		cd $(UTIL) && $(LEX) -olevcomp.lex.cc levcomp.lpp

else

$(UTIL)levcomp.tab.cc: prebuilt/levcomp.tab.cc
		$(COPY) prebuilt/*.h $(UTIL)
		$(COPY) $< $@

$(UTIL)levcomp.lex.cc: prebuilt/levcomp.lex.cc
		$(COPY) $< $@
endif

##########################################################################
# RLTiles
#

ORIGTILEFILES = $(TILEFILES:%=$(RLTILES)/%)

makerltiles:
	pushd $(RLTILES) && $(MAKE) -f makefile.unix all
	mkdir -p $(OPATH)/rltiles

$(TILEDEFSRCS): makerltiles

$(TILEDEFHDRS): makerltiles

$(ORIGTILEFILES): makerltiles

dat/tiles/%.png: rltiles/%.png
	mkdir -p dat/tiles
	$(COPY) $< $@

clean-rltiles:
	pushd $(RLTILES) && $(MAKE) -f makefile.unix distclean

##########################################################################


##########################################################################

install:        $(APPNAME)
ifneq ($(OPATH),$(INSTALLDIR))
		mkdir -p $(INSTALLDIR)
		$(COPY) $(APPNAME) ${INSTALLDIR}
endif
		mkdir -p $(INSTALLDIR)/dat
		mkdir -p $(INSTALLDIR)/dat/clua
		mkdir -p $(INSTALLDIR)/dat/database
		mkdir -p $(INSTALLDIR)/dat/descript
		mkdir -p $(INSTALLDIR)/dat/lua
		mkdir -p $(INSTALLDIR)/dat/tiles
		mkdir -p $(INSTALLDIR)/docs
		mkdir -p $(INSTALLDIR)/settings
		$(COPY) dat/*.des $(INSTALLDIR)/dat/
		$(COPY) dat/clua/*.lua $(INSTALLDIR)/dat/clua/
		$(COPY) dat/database/*.txt $(INSTALLDIR)/dat/database/
		$(COPY) dat/descript/*.txt $(INSTALLDIR)/dat/descript/
		$(COPY) dat/lua/*.lua $(INSTALLDIR)/dat/lua/
		$(COPY) dat/tiles/*.png dat/tiles/*.ttf $(INSTALLDIR)/dat/tiles/
		$(COPY) ../docs/*.txt $(INSTALLDIR)/docs/
		$(COPY) ../docs/changes.stone_soup $(INSTALLDIR)/docs/
		$(COPY) ../CREDITS.txt $(INSTALLDIR)/
		$(COPY) ../README.txt ../README.pdf $(INSTALLDIR)/
		$(COPY) ../licence.txt $(INSTALLDIR)/LICENCE.txt
		$(COPY) ../settings/* $(INSTALLDIR)/settings/

clean:
		$(DELETE) $(OPATH)/*.o
		$(DELETE) $(UTIL)*.o
		$(DELETE) $(UTIL)*.exe
		$(DELETE) $(UTIL)*.lex.cc
		$(DELETE) $(UTIL)*.tab.cc
		$(DELETE) $(UTIL)*.tab.h
		$(DELETE) $(UTIL)*.tab.c
		$(DELETE) *.ixx

clean-lua:
	    cd $(LUASRC) && $(MAKE) clean_win

clean-sql:
		cd $(SQLSRC) && $(MAKE) clean

clean-pcre:
		cd $(PCRESRC) && $(MAKE) clean

distclean: clean clean-lua clean-sql clean-pcre clean-rltiles

$(APPNAME):	$(GAME_DEPENDS)
		${CXX} ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)
		i586-mingw32msvc-strip $(APPNAME)

debug:		$(GAME_DEPENDS)
		${CXX} ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)

profile:	$(GAME_DEPENDS)
		${CXX} -g -p ${LDFLAGS} $(CFLAGS) $(OBJECTS) -o $(APPNAME) $(LIB)

$(OPATH)/%.o: %.cc $(TILEDEFHDRS)
		${CXX} ${CFLAGS} -o $@ -c $<

# STL is bad in debug.  Always compile this file with optimizations.
$(OPATH)/tilebuf.o: tilebuf.cc $(TILEDEFHDRS)
		${CXX} ${CFLAGS} -O2 -o $@ -c $<


$(OPATH)/%.o: $(UTIL)%.cc $(TILEDEFHDRS)
		$(CXX) $(YCFLAGS) -o $@ -c $<

#############################################################################
# Build Lua

$(LUASRC)/$(LUALIBA):
	@echo Building Lua...
	@cd $(LUASRC) && $(MAKE) crawl_mingw

#############################################################################
# Build SQLite

$(FSQLLIBA):
	@echo Building SQLite
	cd $(SQLSRC) && $(MAKE)

#############################################################################
# Build unrandart data
art-data.h: art-data.txt util/art-data.pl art-func.h
	util/art-data.pl

#############################################################################
# Build PCRE

$(PCRESRC)/$(PCRELIBA):
	@echo Building PCRE...
	@cd $(PCRESRC) && $(MAKE)

##########################################################################
# Resources
#

$(OPATH)/$(RESOURCEOBJ): $(RESOURCE)
	$(WINDRES) $< $@