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/*
* File: maps.cc
* Summary: Functions used to create vaults.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef MAPS_H
#define MAPS_H
#include "FixVec.h"
#include "dungeon.h"
class map_def;
struct vault_placement
{
int x, y;
int width, height;
int orient;
const map_def *map;
vault_placement()
: x(-1), y(-1), width(0), height(0), map(NULL)
{
}
};
int vault_main(map_type vgrid,
FixedVector<int, 7>& mons_array,
vault_placement &vp,
int vault_force,
int many_many);
int random_map_for_place(const std::string &place, bool mini = false);
int find_map_named(const std::string &name);
int random_map_for_depth(int depth, bool want_minivault = false);
int random_map_for_tag(const std::string &tag, bool want_minivault);
void add_parsed_map(const map_def &md);
void read_maps();
#endif
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