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/*
* File: misc.h
* Summary: Misc functions.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef MISC_H
#define MISC_H
#include "externs.h"
struct bolt;
struct dist;
struct activity_interrupt_data;
// last updated 08jan2001 {gdl}
/* ***********************************************************************
* called from: ability - decks - fight - it_use2 - spells1
* *********************************************************************** */
bool go_berserk(bool intentional);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void search_around( bool only_adjacent = false );
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - effects - spells3
* *********************************************************************** */
void down_stairs(int old_level,
dungeon_feature_type force_stair = DNGN_UNSEEN,
entry_cause_type entry_cause = EC_UNKNOWN);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void in_a_cloud(void);
// Created Sept 1, 2000 -- bwr
/* ***********************************************************************
* called from: acr misc
* *********************************************************************** */
void merfolk_start_swimming(void);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - misc - player - stuff
* *********************************************************************** */
void new_level(void);
std::string level_description_string();
void trackers_init_new_level(bool transit);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: delay
* *********************************************************************** */
void turn_corpse_into_chunks( item_def &item );
void bleed_onto_floor(int x, int y, int mon, int damage, bool spatter = false);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr
* *********************************************************************** */
void up_stairs(dungeon_feature_type force_stair = DNGN_UNSEEN,
entry_cause_type entry_cause = EC_UNKNOWN);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: acr - effects
* *********************************************************************** */
std::string weird_glow_colour();
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: it_use3
* *********************************************************************** */
std::string weird_writing();
std::string cloud_name(cloud_type type);
bool is_damaging_cloud(cloud_type type);
void curare_hits_player(int agent, int degree);
bool mons_is_safe(const struct monsters *mon, bool want_move = false);
bool i_feel_safe(bool announce = false, bool want_move = false);
void setup_environment_effects();
// Lava smokes, swamp water mists.
void run_environment_effects();
//////////////////////////////////////////////////////////////////////
int str_to_shoptype(const std::string &s);
bool do_autopray();
bool player_in_a_dangerous_place();
coord_def pick_adjacent_free_square(int x, int y);
int speed_to_duration(int speed);
bool scramble(void);
bool interrupt_cmd_repeat( activity_interrupt_type ai,
const activity_interrupt_data &at );
void reveal_secret_door(int x, int y);
#endif
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