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/*
* File: mon-pick.h
* Summary: Functions used to help determine which monsters should appear.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef MONPICK_H
#define MONPICK_H
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: dungeon - fight
* *********************************************************************** */
int mons_rarity(int mcls);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: dungeon
* *********************************************************************** */
int mons_level(int mcls);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: dungeon - mon-pick
* *********************************************************************** */
bool mons_abyss(int mcls);
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: dungeon - mon-pick
* *********************************************************************** */
int mons_rare_abyss(int mcls);
// last updated 10jun2000 {dlb}
/* ***********************************************************************
* called from: levels - mon-pick
* *********************************************************************** */
bool mons_pan(int mcls);
// [ds] Why in the name of all that's holy are these in mon-pick.cc?
int branch_depth(int branch);
int branch_stair(int branch);
#endif
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