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/*
* File: mon-project.cc
* Summary: Slow projectiles, done as monsters.
* Written by: Adam Borowski
*/
#ifndef MON_PROJECT_H
#define MON_PROJECT_H
#include "beam.h"
bool mons_is_projectile(monster_type mt);
bool cast_iood(actor *caster, int pow, bolt *beam);
bool iood_act(monsters &mon, bool no_trail = false);
#endif
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