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/*
* File: mpr.h
* Summary: Functions used to print simple messages.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Change History (most recent first):
*
* <2> 9/11/07 MPC Split off from message.h
* <2> 5/08/99 JDJ mpr takes a const char* instead of a char array.
* <1> -/--/-- LRH Created
*/
#ifndef MPR_H
#define MPR_H
// if you mess with this list, you'll need to make changes in initfile.cc
// to message_channel_names, and probably also to message.cc to colour
// everything properly
enum msg_channel_type
{
MSGCH_PLAIN, // regular text
MSGCH_PROMPT, // various prompts
MSGCH_GOD, // god/religion (param is god)
MSGCH_PRAY, // praying messages (param is god)
MSGCH_DURATION, // effect down/warnings
MSGCH_DANGER, // serious life threats (ie very large HP attacks)
MSGCH_WARN, // much less serious threats
MSGCH_FOOD, // hunger notices
MSGCH_RECOVERY, // recovery from disease/stat/poison condition
MSGCH_SOUND, // messages about things the player hears
MSGCH_TALK, // monster talk (param is monster type)
MSGCH_INTRINSIC_GAIN, // player level/stat/species-power gains
MSGCH_MUTATION, // player gain/lose mutations
MSGCH_MONSTER_SPELL, // monsters casting spells
MSGCH_MONSTER_ENCHANT,// monsters enchantments up and down
MSGCH_MONSTER_DAMAGE, // monster damage reports (param is level)
MSGCH_MONSTER_TARGET, // message marking the monster as a target
MSGCH_ROTTEN_MEAT, // messages about chunks/corpses becoming rotten
MSGCH_EQUIPMENT, // equipment listing messages
MSGCH_FLOOR_ITEMS, // like equipment, but lists of floor items
MSGCH_MULTITURN_ACTION, // delayed action messages
MSGCH_EXAMINE, // messages describing monsters, features, items
MSGCH_EXAMINE_FILTER, // "less important" instances of the above
MSGCH_DIAGNOSTICS, // various diagnostic messages
MSGCH_TUTORIAL, // messages for tutorial
NUM_MESSAGE_CHANNELS // always last
};
enum msg_colour_type
{
MSGCOL_BLACK = 0, // the order of these colours is important
MSGCOL_BLUE,
MSGCOL_GREEN,
MSGCOL_CYAN,
MSGCOL_RED,
MSGCOL_MAGENTA,
MSGCOL_BROWN,
MSGCOL_LIGHTGRAY,
MSGCOL_DARKGRAY,
MSGCOL_LIGHTBLUE,
MSGCOL_LIGHTGREEN,
MSGCOL_LIGHTCYAN,
MSGCOL_LIGHTMAGENTA,
MSGCOL_YELLOW,
MSGCOL_WHITE,
MSGCOL_DEFAULT, // use default colour
MSGCOL_ALTERNATE, // use secondary default colour scheme
MSGCOL_MUTED, // don't print messages
MSGCOL_PLAIN // same as plain channel
};
// last updated 12may2000 {dlb}
/* ***********************************************************************
* called from: ability - acr - bang - beam - chardump - command - debug -
* decks - direct - effects - fight - files - food - it_use2 -
* it_use3 - item_use - items - macro - misc - monplace -
* monstuff - mstuff2 - mutation - ouch - overmap - player -
* religion - shopping - skills - spell - spl-book - spells -
* spells1 - spells2 - spells3 - spells4 - stuff - transfor -
* view
* *********************************************************************** */
void mpr(const char *inf, msg_channel_type channel = MSGCH_PLAIN, int param=0);
// 4.1-style mpr, currently named mprf for minimal disruption.
void mprf( msg_channel_type channel, int param, const char *format, ... );
void mprf( msg_channel_type channel, const char *format, ... );
void mprf( const char *format, ... );
#endif
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