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/*
* File: mstuff2.h
* Summary: Misc monster related functions.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*/
#ifndef MSTUFF2_H
#define MSTUFF2_H
#include <string>
#include "externs.h"
struct bolt;
bolt mons_spells(monsters *mons, spell_type spell_cast, int power);
void setup_dragon(monsters *monster, bolt &pbolt);
void mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast);
void setup_mons_cast(monsters *monster, bolt &pbolt, spell_type spell_cast);
bool mons_throw(monsters *monster, bolt &pbolt, int hand_used);
bool mons_thrown_object_destroyed( item_def *item, const coord_def& where,
bool returning, int midx );
void setup_generic_throw(monsters *monster, bolt &pbolt);
void mons_trap(monsters *monster);
bool monster_random_space(const monsters *monster, coord_def& target,
bool forbid_sanctuary = false);
bool monster_random_space(monster_type mon, coord_def& target,
bool forbid_sanctuary = false);
void monster_teleport(monsters *monster, bool instan, bool silent = false);
bool orc_battle_cry(monsters *chief);
bool orange_statue_effects(monsters *mons);
bool silver_statue_effects(monsters *mons);
bool moth_incite_monsters(const monsters *mon);
void mons_clear_trapping_net(monsters *mon);
#endif
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