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/*
* File: output.cc
* Summary: Functions used to print player related info.
* Written by: Linley Henzell
*
* Modified for Crawl Reference by $Author$ on $Date$
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef OUTPUT_H
#define OUTPUT_H
#include "format.h"
enum status_redraw_flag_type
{
REDRAW_HUNGER = 0x00000001,
REDRAW_BURDEN = 0x00000002,
REDRAW_LINE_1_MASK = 0x00000003,
REDRAW_PRAYER = 0x00000100,
REDRAW_REPEL_UNDEAD = 0x00000200,
REDRAW_BREATH = 0x00000400,
REDRAW_REPEL_MISSILES = 0x00000800,
REDRAW_REGENERATION = 0x00001000,
REDRAW_INSULATION = 0x00002000,
REDRAW_FLY = 0x00004000,
REDRAW_INVISIBILITY = 0x00008000,
REDRAW_LINE_2_MASK = 0x0000ff00,
REDRAW_CONFUSION = 0x00010000,
REDRAW_POISONED = 0x00020000,
REDRAW_LIQUID_FLAMES = 0x00040000,
REDRAW_DISEASED = 0x00080000,
REDRAW_CONTAMINATED = 0x00100000,
REDRAW_SWIFTNESS = 0x00200000,
REDRAW_SPEED = 0x00400000,
REDRAW_LINE_3_MASK = 0x007f0000
};
#ifdef DGL_SIMPLE_MESSAGING
void update_message_status();
#endif
void update_turn_count();
void print_stats(void);
std::vector<formatted_string> get_full_detail(bool calc_unid, long score = -1);
const char *equip_slot_to_name(int equip);
int equip_name_to_slot(const char *s);
const char *equip_slot_to_name(int equip);
void print_overview_screen(void);
#endif
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