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/*
* File: overmap.h
* Summary: "Overmap" functionality
* Written by: Linley Henzell
*/
#ifndef OVERMAP_H
#define OVERMAP_H
#include "stash.h"
#include <vector>
void seen_notable_thing(dungeon_feature_type which_thing, const coord_def& pos);
bool move_notable_thing(const coord_def& orig, const coord_def& dest);
bool overmap_knows_portal(dungeon_feature_type portal);
int overmap_knows_num_portals(dungeon_feature_type portal);
void display_overmap();
bool unnotice_feature(const level_pos &pos);
std::string overview_description_string();
///////////////////////////////////////////////////////////
void set_level_annotation(std::string str,
level_id li = level_id::current());
void clear_level_annotation(level_id li = level_id::current());
void set_level_exclusion_annotation(std::string str,
level_id li = level_id::current());
void clear_level_exclusion_annotation(level_id li = level_id::current());
std::string get_level_annotation(level_id li = level_id::current(),
bool skip_excl = false);
bool level_annotation_has(std::string str,
level_id li = level_id::current());
void annotate_level();
#endif
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