1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
|
/*
* File: randart.cc
* Summary: Random and unrandom artefact functions.
* Written by: Linley Henzell
*
* Change History (most recent first):
*
* <1> -/--/-- LRH Created
*/
#ifndef RANDART_H
#define RANDART_H
#include "enum.h"
#include "externs.h"
enum randart_prop_type
{
RAP_BRAND, // 0
RAP_AC,
RAP_EVASION,
RAP_STRENGTH,
RAP_INTELLIGENCE,
RAP_DEXTERITY, // 5
RAP_FIRE,
RAP_COLD,
RAP_ELECTRICITY,
RAP_POISON,
RAP_NEGATIVE_ENERGY, // 10
RAP_MAGIC,
RAP_EYESIGHT,
RAP_INVISIBLE,
RAP_LEVITATE,
RAP_BLINK, // 15
RAP_CAN_TELEPORT,
RAP_BERSERK,
RAP_MAPPING,
RAP_NOISES,
RAP_PREVENT_SPELLCASTING, // 20
RAP_CAUSE_TELEPORTATION,
RAP_PREVENT_TELEPORTATION,
RAP_ANGRY,
RAP_METABOLISM,
RAP_MUTAGENIC, // 25
RAP_ACCURACY,
RAP_DAMAGE,
RAP_CURSED,
RAP_STEALTH,
RAP_NUM_PROPERTIES
};
// used in files.cc, newgame.cc, randart.cc {dlb}
#define NO_UNRANDARTS 53
#define RA_PROPERTIES 30
// Reserving the upper bits for later expansion/versioning.
#define RANDART_SEED_MASK 0x00ffffff
bool is_artefact( const item_def &item );
bool is_random_artefact( const item_def &item );
bool is_unrandom_artefact( const item_def &item );
bool is_fixed_artefact( const item_def &item );
unique_item_status_type get_unique_item_status( int base_type, int type );
void set_unique_item_status( int base_type, int type,
unique_item_status_type status );
/* ***********************************************************************
* called from: itemname
* *********************************************************************** */
std::string randart_armour_name( const item_def &item );
/* ***********************************************************************
* called from: itemname
* *********************************************************************** */
std::string randart_name( const item_def &item );
/* ***********************************************************************
* called from: itemname
* *********************************************************************** */
std::string randart_jewellery_name( const item_def &item );
/* ***********************************************************************
* called from: describe
* *********************************************************************** */
const char *unrandart_descrip( char which_descrip, const item_def &item );
bool does_unrandart_exist(int whun);
/* ***********************************************************************
* called from: dungeon
* *********************************************************************** */
int find_okay_unrandart(unsigned char aclass, unsigned char atype = OBJ_RANDOM);
typedef FixedVector< int, RA_PROPERTIES > randart_properties_t;
/* ***********************************************************************
* called from: describe - fight - it_use2 - item_use - player
* *********************************************************************** */
void randart_wpn_properties( const item_def &item,
randart_properties_t &proprt );
int randart_wpn_property( const item_def &item, int prop );
/* ***********************************************************************
* called from: dungeon
* *********************************************************************** */
bool make_item_fixed_artefact( item_def &item, bool in_abyss, int which = 0 );
bool make_item_randart( item_def &item );
bool make_item_unrandart( item_def &item, int unrand_index );
/* ***********************************************************************
* called from: files - newgame
* *********************************************************************** */
void set_unrandart_exist(int whun, bool is_exist);
/* ***********************************************************************
* called from: items
* *********************************************************************** */
int find_unrandart_index(int item_index);
#endif
|